#ifndef PHYSICSSYSTEMCOMPONENT_H #define PHYSICSSYSTEMCOMPONENT_H #include "Component.h" #include "eReplicaComponentType.h" /** * Physics system, as the client's physics system component makes it from the registry. Nothing of it is sent or done on the server yet. */ class PhysicsSystemComponent final : public Component { public: static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PHYSICS_SYSTEM; PhysicsSystemComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} }; #endif // PHYSICSSYSTEMCOMPONENT_H