Files
DarkflameServer/dGame/dComponents/ArcadeComponent.h
Aaron Kimbrell 6d185b6e2f feat(entity): the client's arcade component (29)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 06:59:38 -05:00

18 lines
516 B
C++

#ifndef ARCADECOMPONENT_H
#define ARCADECOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Arcade, as the client's LWOArcadeComponent makes it from the registry. Nothing of it is sent or done on the server yet.
*/
class ArcadeComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ARCADE;
ArcadeComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // ARCADECOMPONENT_H