.. |
AchievementCacheKey.h
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cleanup enums to make them more consistent
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2023-01-22 17:38:47 -06:00 |
BaseCombatAIComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
BaseCombatAIComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
BouncerComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
BouncerComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
BuffComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
BuffComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
BuildBorderComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
BuildBorderComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
CharacterComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
CharacterComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
CMakeLists.txt
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
Component.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
Component.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
ControllablePhysicsComponent.cpp
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
ControllablePhysicsComponent.h
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
DestroyableComponent.cpp
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perf: Loot memory savings (#1165)
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2023-10-09 15:33:22 -05:00 |
DestroyableComponent.h
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refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035)
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2023-10-09 15:18:51 -05:00 |
DonationVendorComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
DonationVendorComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
InventoryComponent.cpp
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refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035)
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2023-10-09 15:18:51 -05:00 |
InventoryComponent.h
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refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035)
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2023-10-09 15:18:51 -05:00 |
LevelProgressionComponent.cpp
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refactor: Move CDClient Database away from constructor queries (#1164)
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2023-08-10 23:27:40 -05:00 |
LevelProgressionComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
LUPExhibitComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
LUPExhibitComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
MissionComponent.cpp
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Move dZoneManager to game namespace (#1143)
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2023-07-17 17:55:33 -05:00 |
MissionComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
MissionOfferComponent.cpp
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CDClient cleanup and optimization (#1023)
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2023-03-17 07:36:21 -07:00 |
MissionOfferComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
ModelComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
ModelComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
ModuleAssemblyComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
ModuleAssemblyComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
MovementAIComponent.cpp
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chore: Small movementAiComponent cleanup (#1145)
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2023-08-03 21:38:04 -05:00 |
MovementAIComponent.h
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chore: Small movementAiComponent cleanup (#1145)
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2023-08-03 21:38:04 -05:00 |
MovingPlatformComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
MovingPlatformComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
MultiZoneEntranceComponent.cpp
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fix #1194 (#1196)
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2023-09-19 05:59:02 -05:00 |
MultiZoneEntranceComponent.h
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Renamed RocketLaunchLUP to MultiZoneEntrance (#1185)
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2023-08-18 14:14:40 -05:00 |
PetComponent.cpp
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Start on replacing MySQL
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2023-10-10 01:40:48 +01:00 |
PetComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
PhantomPhysicsComponent.cpp
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
PhantomPhysicsComponent.h
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
PhysicsComponent.cpp
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
PhysicsComponent.h
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
PlayerForcedMovementComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
PlayerForcedMovementComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
PossessableComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
PossessableComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
PossessorComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
PossessorComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
PropertyComponent.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
PropertyComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
PropertyEntranceComponent.cpp
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Refactor: Amf3 implementation (#998)
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2023-05-13 17:22:00 -05:00 |
PropertyEntranceComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
PropertyManagementComponent.cpp
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Move dZoneManager to game namespace (#1143)
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2023-07-17 17:55:33 -05:00 |
PropertyManagementComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
PropertyVendorComponent.cpp
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Move dZoneManager to game namespace (#1143)
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2023-07-17 17:55:33 -05:00 |
PropertyVendorComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
ProximityMonitorComponent.cpp
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format codebase
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2022-07-28 08:39:57 -05:00 |
ProximityMonitorComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
RacingControlComponent.cpp
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perf: Loot memory savings (#1165)
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2023-10-09 15:33:22 -05:00 |
RacingControlComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
RacingSoundTriggerComponent.h
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fix: Implement proper Sound trigger component serialization (#1160)
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2023-08-06 15:38:12 -05:00 |
RailActivatorComponent.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
RailActivatorComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
RebuildComponent.cpp
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perf: Loot memory savings (#1165)
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2023-10-09 15:33:22 -05:00 |
RebuildComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
RenderComponent.cpp
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WIP (#1203)
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2023-10-09 15:20:56 -05:00 |
RenderComponent.h
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WIP (#1203)
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2023-10-09 15:20:56 -05:00 |
RigidbodyPhantomPhysicsComponent.cpp
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
RigidbodyPhantomPhysicsComponent.h
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
RocketLaunchpadControlComponent.cpp
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chore: cleanup LU(W)string writing (#1188)
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2023-09-20 20:06:28 -05:00 |
RocketLaunchpadControlComponent.h
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breakout the component types into a scoped enum (#1002)
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2023-03-04 01:16:37 -06:00 |
ScriptedActivityComponent.cpp
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perf: Loot memory savings (#1165)
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2023-10-09 15:33:22 -05:00 |
ScriptedActivityComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
ShootingGalleryComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
ShootingGalleryComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
SimplePhysicsComponent.cpp
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
SimplePhysicsComponent.h
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
SkillComponent.cpp
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chore: cleanup LU(W)string writing (#1188)
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2023-09-20 20:06:28 -05:00 |
SkillComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
SoundTriggerComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
SoundTriggerComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
SwitchComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
SwitchComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
TriggerComponent.cpp
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Move dZoneManager to game namespace (#1143)
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2023-07-17 17:55:33 -05:00 |
TriggerComponent.h
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Implement Timer handlers in triggers and ontimerdone trigger event (#1031)
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2023-04-18 12:48:03 -05:00 |
VehiclePhysicsComponent.cpp
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
VehiclePhysicsComponent.h
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chore: Physics Component abstraction and addition of tests (#1159)
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2023-10-09 15:19:38 -05:00 |
VendorComponent.cpp
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perf: Loot memory savings (#1165)
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2023-10-09 15:33:22 -05:00 |
VendorComponent.h
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |