DarkflameServer/dScripts/02_server/Map/General/ImaginationBackpackHealServer.cpp
2023-01-22 17:38:47 -06:00

23 lines
894 B
C++

#include "ImaginationBackpackHealServer.h"
#include "GameMessages.h"
#include "MissionComponent.h"
#include "eMissionTaskType.h"
#include "eMissionState.h"
void ImaginationBackpackHealServer::OnSkillEventFired(Entity* self, Entity* caster, const std::string& message) {
if (message == "CastImaginationBackpack") {
auto healMission = self->GetVar<int32_t>(u"FXOffMis");
if (healMission == 0)
healMission = self->GetVar<int32_t>(u"FXOnMis");
if (healMission == 0)
return;
auto* missionComponent = caster->GetComponent<MissionComponent>();
if (missionComponent != nullptr && missionComponent->GetMissionState(healMission) == eMissionState::ACTIVE) {
missionComponent->Progress(eMissionTaskType::SCRIPT, self->GetLOT());
GameMessages::SendNotifyClientObject(self->GetObjectID(), u"ClearMaelstrom", 0, 0,
caster->GetObjectID(), "", caster->GetSystemAddress());
}
}
}