DarkflameServer/dScripts/02_server/Map/General
David Markowitz dc29f5962d
Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected.  Had no use being a singleton anyways.
2024-02-08 23:40:43 -06:00
..
Ninjago chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
BankInteractServer.cpp Refactor: Amf3 implementation (#998) 2023-05-13 17:22:00 -05:00
BankInteractServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
BaseInteractDropLootServer.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
BaseInteractDropLootServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
Binoculars.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
Binoculars.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CMakeLists.txt fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
ExplodingAsset.cpp Script: Fix incorrect kill method (#1248) 2023-11-04 10:42:28 -05:00
ExplodingAsset.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ForceVolumeServer.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
ForceVolumeServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
FrictionVolumeServer.cpp fix: add Nexus Tower missing scripts (#1349) 2023-12-22 23:53:21 -08:00
FrictionVolumeServer.h fix: add Nexus Tower missing scripts (#1349) 2023-12-22 23:53:21 -08:00
GrowingFlower.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
GrowingFlower.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
ImaginationBackpackHealServer.cpp cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
ImaginationBackpackHealServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
MailBoxServer.cpp Refactor: Amf3 implementation (#998) 2023-05-13 17:22:00 -05:00
MailBoxServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjRailSwitch.cpp Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NjRailSwitch.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
NTNaomiDirtServer.cpp fix: add Nexus Tower missing scripts (#1349) 2023-12-22 23:53:21 -08:00
NTNaomiDirtServer.h fix: add Nexus Tower missing scripts (#1349) 2023-12-22 23:53:21 -08:00
PetDigServer.cpp chore: Player class removal (#1445) 2024-02-04 06:29:05 -08:00
PetDigServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
PropertyDevice.cpp chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
PropertyDevice.h chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
PropertyPlatform.cpp chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
PropertyPlatform.h chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
QbEnemyStunner.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
QbEnemyStunner.h chore: rename rebuild to quickbuild (#1364) 2023-12-28 22:24:30 -06:00
QbSpawner.cpp Move EntityManager to Game namespace (#1140) 2023-07-15 13:56:33 -07:00
QbSpawner.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
StoryBoxInteractServer.cpp Refactor: Amf3 implementation (#998) 2023-05-13 17:22:00 -05:00
StoryBoxInteractServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
TokenConsoleServer.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
TokenConsoleServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
TouchMissionUpdateServer.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
TouchMissionUpdateServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
VisToggleNotifierServer.cpp fix: add Nexus Tower missing scripts (#1349) 2023-12-22 23:53:21 -08:00
VisToggleNotifierServer.h fix: add Nexus Tower missing scripts (#1349) 2023-12-22 23:53:21 -08:00
WishingWellServer.cpp perf: Loot memory savings (#1165) 2023-10-09 15:33:22 -05:00
WishingWellServer.h Organize dScripts (#814) 2022-11-03 12:57:54 -05:00