DarkflameServer/dGame/dGameMessages
David Markowitz dc29f5962d
Move CDClientManager to be a namespace (#1431)
Tested that worlds still load data as expected.  Had no use being a singleton anyways.
2024-02-08 23:40:43 -06:00
..
CMakeLists.txt fix: split apart big Cmake libraries (#1381) 2024-01-03 18:41:46 -06:00
DoClientProjectileImpact.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
EchoStartSkill.h refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
EchoSyncSkill.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
GameMessageHandler.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
GameMessageHandler.h feat: Improve console output to show packet enum names (magic_enum) (#1344) 2023-12-23 10:51:59 -06:00
GameMessages.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
GameMessages.h refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
PropertyDataMessage.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
PropertyDataMessage.h convert to unix line endings 2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp chore: Eradicate C-style casts and further clean up some code (#1361) 2023-12-27 22:18:20 -06:00
PropertySelectQueryProperty.h convert to unix line endings 2022-08-05 22:01:59 -05:00
RequestServerProjectileImpact.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
StartSkill.h refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
SyncSkill.h Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00