DarkflameServer/dZoneManager
David Markowitz 2b6f7c331c add movement ai skeleton
Zone loading code is tested to load and read the correct values using logs.  other ldf data is unaffected as I walked around crux and dragons/apes can still spawn and be killed.
2024-03-07 01:40:29 -08:00
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CMakeLists.txt fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
dZMCommon.h chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00
dZoneManager.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
dZoneManager.h chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00
Level.cpp Remove ag special case patch (#1462) 2024-02-25 13:56:01 +00:00
Level.h chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00
LUTriggers.h foot race player flag fix (#1125) 2023-06-23 08:50:15 -05:00
Spawner.cpp fix: Remove hard coded groups for spawners (#1454) 2024-02-11 00:38:21 -06:00
Spawner.h refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
WorldConfig.h Eliminate WorldConfig Magic Numbers 2023-01-01 05:20:03 -08:00
Zone.cpp add movement ai skeleton 2024-03-07 01:40:29 -08:00
Zone.h add movement ai skeleton 2024-03-07 01:40:29 -08:00