..
AchievementCacheKey.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
BaseCombatAIComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
BaseCombatAIComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
BouncerComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
BouncerComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
BuffComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
BuffComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
BuildBorderComponent.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
BuildBorderComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
CharacterComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
CharacterComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
CMakeLists.txt
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
Component.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
Component.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
ControllablePhysicsComponent.cpp
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
ControllablePhysicsComponent.h
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
DestroyableComponent.cpp
perf: Loot memory savings ( #1165 )
2023-10-09 15:33:22 -05:00
DestroyableComponent.h
refactor: re-write AOE, add FilterTargets, Update TacArc Reading ( #1035 )
2023-10-09 15:18:51 -05:00
DonationVendorComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
DonationVendorComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
InventoryComponent.cpp
refactor: re-write AOE, add FilterTargets, Update TacArc Reading ( #1035 )
2023-10-09 15:18:51 -05:00
InventoryComponent.h
refactor: re-write AOE, add FilterTargets, Update TacArc Reading ( #1035 )
2023-10-09 15:18:51 -05:00
LevelProgressionComponent.cpp
refactor: Move CDClient Database away from constructor queries ( #1164 )
2023-08-10 23:27:40 -05:00
LevelProgressionComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
LUPExhibitComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
LUPExhibitComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
MissionComponent.cpp
Move dZoneManager to game namespace ( #1143 )
2023-07-17 17:55:33 -05:00
MissionComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
MissionOfferComponent.cpp
CDClient cleanup and optimization ( #1023 )
2023-03-17 07:36:21 -07:00
MissionOfferComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
ModelComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
ModelComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
ModuleAssemblyComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
ModuleAssemblyComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
MovementAIComponent.cpp
chore: Small movementAiComponent cleanup ( #1145 )
2023-08-03 21:38:04 -05:00
MovementAIComponent.h
chore: Small movementAiComponent cleanup ( #1145 )
2023-08-03 21:38:04 -05:00
MovingPlatformComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
MovingPlatformComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
MultiZoneEntranceComponent.cpp
fix #1194 ( #1196 )
2023-09-19 05:59:02 -05:00
MultiZoneEntranceComponent.h
Renamed RocketLaunchLUP to MultiZoneEntrance ( #1185 )
2023-08-18 14:14:40 -05:00
PetComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
PetComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
PhantomPhysicsComponent.cpp
PhantomPhysics: Fix gravity ( #1221 )
2023-10-16 07:55:57 -05:00
PhantomPhysicsComponent.h
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
PhysicsComponent.cpp
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
PhysicsComponent.h
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
PlayerForcedMovementComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
PlayerForcedMovementComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
PossessableComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
PossessableComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
PossessorComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
PossessorComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
PropertyComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
PropertyComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
PropertyEntranceComponent.cpp
Refactor: Amf3 implementation ( #998 )
2023-05-13 17:22:00 -05:00
PropertyEntranceComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
PropertyManagementComponent.cpp
Move dZoneManager to game namespace ( #1143 )
2023-07-17 17:55:33 -05:00
PropertyManagementComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
PropertyVendorComponent.cpp
Move dZoneManager to game namespace ( #1143 )
2023-07-17 17:55:33 -05:00
PropertyVendorComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
ProximityMonitorComponent.cpp
format codebase
2022-07-28 08:39:57 -05:00
ProximityMonitorComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
RacingControlComponent.cpp
perf: Loot memory savings ( #1165 )
2023-10-09 15:33:22 -05:00
RacingControlComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
RacingSoundTriggerComponent.h
fix: Implement proper Sound trigger component serialization ( #1160 )
2023-08-06 15:38:12 -05:00
RailActivatorComponent.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
RailActivatorComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
RebuildComponent.cpp
perf: Loot memory savings ( #1165 )
2023-10-09 15:33:22 -05:00
RebuildComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
RenderComponent.cpp
WIP ( #1203 )
2023-10-09 15:20:56 -05:00
RenderComponent.h
WIP ( #1203 )
2023-10-09 15:20:56 -05:00
RigidbodyPhantomPhysicsComponent.cpp
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
RigidbodyPhantomPhysicsComponent.h
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
RocketLaunchpadControlComponent.cpp
chore: cleanup LU(W)string writing ( #1188 )
2023-09-20 20:06:28 -05:00
RocketLaunchpadControlComponent.h
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
ScriptedActivityComponent.cpp
perf: Loot memory savings ( #1165 )
2023-10-09 15:33:22 -05:00
ScriptedActivityComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
ShootingGalleryComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
ShootingGalleryComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
SimplePhysicsComponent.cpp
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
SimplePhysicsComponent.h
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
SkillComponent.cpp
chore: cleanup LU(W)string writing ( #1188 )
2023-09-20 20:06:28 -05:00
SkillComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
SoundTriggerComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
SoundTriggerComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
SwitchComponent.cpp
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
SwitchComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00
TriggerComponent.cpp
Move dZoneManager to game namespace ( #1143 )
2023-07-17 17:55:33 -05:00
TriggerComponent.h
Implement Timer handlers in triggers and ontimerdone trigger event ( #1031 )
2023-04-18 12:48:03 -05:00
VehiclePhysicsComponent.cpp
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
VehiclePhysicsComponent.h
chore: Physics Component abstraction and addition of tests ( #1159 )
2023-10-09 15:19:38 -05:00
VendorComponent.cpp
perf: Loot memory savings ( #1165 )
2023-10-09 15:33:22 -05:00
VendorComponent.h
chore: Make serialize actually virtual ( #1156 )
2023-08-10 14:33:15 -07:00