..
AchievementCacheKey.h
cleanup enums to make them more consistent
2023-01-22 17:38:47 -06:00
AchievementVendorComponent.cpp
fix: commendation vendor cant accept missions ( #1497 )
2024-03-06 19:50:21 -06:00
AchievementVendorComponent.h
fix: commendation vendor cant accept missions ( #1497 )
2024-03-06 19:50:21 -06:00
ActivityComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ActivityComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
BaseCombatAIComponent.cpp
fix: movement ai remove goto, do todo, remove unused call ( #1505 )
2024-03-24 22:24:38 -05:00
BaseCombatAIComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
BouncerComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
BouncerComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
BuffComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
BuffComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
BuildBorderComponent.cpp
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
BuildBorderComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
CharacterComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
CharacterComponent.h
fix include paths ( #1488 )
2024-03-03 19:06:19 -06:00
CMakeLists.txt
Remove multiple Script syntax ( #1496 )
2024-03-06 19:49:29 -06:00
CollectibleComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
CollectibleComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
Component.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
Component.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ControllablePhysicsComponent.cpp
update serialization, remove unused variable ( #1501 )
2024-03-10 01:15:43 -06:00
ControllablePhysicsComponent.h
update serialization, remove unused variable ( #1501 )
2024-03-10 01:15:43 -06:00
DestroyableComponent.cpp
Remove multiple Script syntax ( #1496 )
2024-03-06 19:49:29 -06:00
DestroyableComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
DonationVendorComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
DonationVendorComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
GhostComponent.cpp
chore: use ranges in EntityManager and touch up ( #1451 )
2024-02-11 14:28:25 -06:00
GhostComponent.h
chore: use ranges in EntityManager and touch up ( #1451 )
2024-02-11 14:28:25 -06:00
HavokVehiclePhysicsComponent.cpp
fix: FrameStats serialization ( #1481 )
2024-02-27 23:40:26 -06:00
HavokVehiclePhysicsComponent.h
fix: FrameStats serialization ( #1481 )
2024-02-27 23:40:26 -06:00
InventoryComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
InventoryComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ItemComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ItemComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
LevelProgressionComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
LevelProgressionComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
LUPExhibitComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
LUPExhibitComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
MinigameComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
MiniGameControlComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
MiniGameControlComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
MissionComponent.cpp
Move CDClientManager to be a namespace ( #1431 )
2024-02-08 23:40:43 -06:00
MissionComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
MissionOfferComponent.cpp
Move CDClientManager to be a namespace ( #1431 )
2024-02-08 23:40:43 -06:00
MissionOfferComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ModelComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ModelComponent.h
squash commits ( #1479 )
2024-02-27 01:29:51 -06:00
ModuleAssemblyComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ModuleAssemblyComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
MovementAIComponent.cpp
fix stewblaster stopping for non-players
2024-03-29 20:17:39 -07:00
MovementAIComponent.h
feat: Add MovingAI pathing for NPCs without combatAI ( #1509 )
2024-03-26 21:06:22 -05:00
MovingPlatformComponent.cpp
Remove multiple Script syntax ( #1496 )
2024-03-06 19:49:29 -06:00
MovingPlatformComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
MultiZoneEntranceComponent.cpp
fix #1194 ( #1196 )
2023-09-19 05:59:02 -05:00
MultiZoneEntranceComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
PetComponent.cpp
Remove multiple Script syntax ( #1496 )
2024-03-06 19:49:29 -06:00
PetComponent.h
chore: Table Loading Improvements ( #1492 )
2024-03-06 23:45:24 -06:00
PhantomPhysicsComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PhantomPhysicsComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PhysicsComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PhysicsComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PlayerForcedMovementComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PlayerForcedMovementComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PossessableComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PossessableComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PossessorComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PossessorComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
PropertyComponent.h
chore: Update render component and delete unused code ( #1429 )
2024-01-31 08:38:38 -06:00
PropertyEntranceComponent.cpp
Move CDClientManager to be a namespace ( #1431 )
2024-02-08 23:40:43 -06:00
PropertyEntranceComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
PropertyManagementComponent.cpp
Remove multiple Script syntax ( #1496 )
2024-03-06 19:49:29 -06:00
PropertyManagementComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
PropertyVendorComponent.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
PropertyVendorComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ProximityMonitorComponent.cpp
feat: Add MovingAI pathing for NPCs without combatAI ( #1509 )
2024-03-26 21:06:22 -05:00
ProximityMonitorComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
QuickBuildComponent.cpp
Remove multiple Script syntax ( #1496 )
2024-03-06 19:49:29 -06:00
QuickBuildComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
RacingControlComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
RacingControlComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
RacingSoundTriggerComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
RacingStatsComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
RailActivatorComponent.cpp
Move CDClientManager to be a namespace ( #1431 )
2024-02-08 23:40:43 -06:00
RailActivatorComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
RenderComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
RenderComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
RigidbodyPhantomPhysicsComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
RigidbodyPhantomPhysicsComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
RocketLaunchpadControlComponent.cpp
chore: Change dServer and related code to use BitStream references ( #1476 )
2024-02-26 23:43:33 -06:00
RocketLaunchpadControlComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ScriptComponent.cpp
Remove multiple Script syntax ( #1496 )
2024-03-06 19:49:29 -06:00
ScriptComponent.h
Remove multiple Script syntax ( #1496 )
2024-03-06 19:49:29 -06:00
ScriptedActivityComponent.h
chore: Misc. component cleanup ( #1433 )
2024-01-23 23:13:23 -06:00
ShootingGalleryComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ShootingGalleryComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SimplePhysicsComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SimplePhysicsComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SkillComponent.cpp
Remove multiple Script syntax ( #1496 )
2024-03-06 19:49:29 -06:00
SkillComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SoundTriggerComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SoundTriggerComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SwitchComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
SwitchComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
TriggerComponent.cpp
feat: add further MovementAI skeleton ( #1499 )
2024-03-08 19:29:01 -06:00
TriggerComponent.h
feat: add further MovementAI skeleton ( #1499 )
2024-03-08 19:29:01 -06:00
VendorComponent.cpp
feat: move all ldf config to be in xml ( #1482 )
2024-02-28 17:16:47 -06:00
VendorComponent.h
fix: commendation vendor cant accept missions ( #1497 )
2024-03-06 19:50:21 -06:00