DarkflameServer/dGame/dComponents
David Markowitz 0036b71d94 fix stewblaster stopping for non-players
fixes an issue when stew blaster would stop for non-players and would stand still permanently due to enemy hitboxes being removed.  Tested that stewblaster only stops for players and starts moving when there are no players in the vicinity
2024-03-29 20:17:39 -07:00
..
AchievementCacheKey.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
AchievementVendorComponent.cpp fix: commendation vendor cant accept missions (#1497) 2024-03-06 19:50:21 -06:00
AchievementVendorComponent.h fix: commendation vendor cant accept missions (#1497) 2024-03-06 19:50:21 -06:00
ActivityComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ActivityComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BaseCombatAIComponent.cpp fix: movement ai remove goto, do todo, remove unused call (#1505) 2024-03-24 22:24:38 -05:00
BaseCombatAIComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BouncerComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BouncerComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BuffComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BuffComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BuildBorderComponent.cpp refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
BuildBorderComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
CharacterComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
CharacterComponent.h fix include paths (#1488) 2024-03-03 19:06:19 -06:00
CMakeLists.txt Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
CollectibleComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
CollectibleComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
Component.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
Component.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ControllablePhysicsComponent.cpp update serialization, remove unused variable (#1501) 2024-03-10 01:15:43 -06:00
ControllablePhysicsComponent.h update serialization, remove unused variable (#1501) 2024-03-10 01:15:43 -06:00
DestroyableComponent.cpp Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
DestroyableComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
DonationVendorComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
DonationVendorComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
GhostComponent.cpp chore: use ranges in EntityManager and touch up (#1451) 2024-02-11 14:28:25 -06:00
GhostComponent.h chore: use ranges in EntityManager and touch up (#1451) 2024-02-11 14:28:25 -06:00
HavokVehiclePhysicsComponent.cpp fix: FrameStats serialization (#1481) 2024-02-27 23:40:26 -06:00
HavokVehiclePhysicsComponent.h fix: FrameStats serialization (#1481) 2024-02-27 23:40:26 -06:00
InventoryComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
InventoryComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ItemComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ItemComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
LevelProgressionComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
LevelProgressionComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
LUPExhibitComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
LUPExhibitComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MinigameComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MiniGameControlComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MiniGameControlComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MissionComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
MissionComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MissionOfferComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
MissionOfferComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
ModelComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ModelComponent.h squash commits (#1479) 2024-02-27 01:29:51 -06:00
ModuleAssemblyComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ModuleAssemblyComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MovementAIComponent.cpp fix stewblaster stopping for non-players 2024-03-29 20:17:39 -07:00
MovementAIComponent.h feat: Add MovingAI pathing for NPCs without combatAI (#1509) 2024-03-26 21:06:22 -05:00
MovingPlatformComponent.cpp Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
MovingPlatformComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MultiZoneEntranceComponent.cpp fix #1194 (#1196) 2023-09-19 05:59:02 -05:00
MultiZoneEntranceComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
PetComponent.cpp Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
PetComponent.h chore: Table Loading Improvements (#1492) 2024-03-06 23:45:24 -06:00
PhantomPhysicsComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PhantomPhysicsComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PhysicsComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PhysicsComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PlayerForcedMovementComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PlayerForcedMovementComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PossessableComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PossessableComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PossessorComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PossessorComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PropertyComponent.h chore: Update render component and delete unused code (#1429) 2024-01-31 08:38:38 -06:00
PropertyEntranceComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
PropertyEntranceComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
PropertyManagementComponent.cpp Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
PropertyManagementComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
PropertyVendorComponent.cpp feat: Abstract Logger and simplify code (#1207) 2023-10-21 16:31:55 -07:00
PropertyVendorComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
ProximityMonitorComponent.cpp feat: Add MovingAI pathing for NPCs without combatAI (#1509) 2024-03-26 21:06:22 -05:00
ProximityMonitorComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
QuickBuildComponent.cpp Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
QuickBuildComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RacingControlComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RacingControlComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RacingSoundTriggerComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
RacingStatsComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
RailActivatorComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
RailActivatorComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
RenderComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RenderComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RigidbodyPhantomPhysicsComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RigidbodyPhantomPhysicsComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RocketLaunchpadControlComponent.cpp chore: Change dServer and related code to use BitStream references (#1476) 2024-02-26 23:43:33 -06:00
RocketLaunchpadControlComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
ScriptComponent.cpp Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
ScriptComponent.h Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
ScriptedActivityComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
ShootingGalleryComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ShootingGalleryComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SimplePhysicsComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SimplePhysicsComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SkillComponent.cpp Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
SkillComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SoundTriggerComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SoundTriggerComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SwitchComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SwitchComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
TriggerComponent.cpp feat: add further MovementAI skeleton (#1499) 2024-03-08 19:29:01 -06:00
TriggerComponent.h feat: add further MovementAI skeleton (#1499) 2024-03-08 19:29:01 -06:00
VendorComponent.cpp feat: move all ldf config to be in xml (#1482) 2024-02-28 17:16:47 -06:00
VendorComponent.h fix: commendation vendor cant accept missions (#1497) 2024-03-06 19:50:21 -06:00