DarkflameServer/dGame/dComponents
2024-03-13 20:47:41 -05:00
..
AchievementCacheKey.h cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
AchievementVendorComponent.cpp fix: commendation vendor cant accept missions (#1497) 2024-03-06 19:50:21 -06:00
AchievementVendorComponent.h fix: commendation vendor cant accept missions (#1497) 2024-03-06 19:50:21 -06:00
ActivityComponent.cpp updated more logs 2024-03-12 21:10:01 -05:00
ActivityComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BaseCombatAIComponent.cpp updated more logs 2024-03-12 21:10:01 -05:00
BaseCombatAIComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BouncerComponent.cpp updated more logs 2024-03-12 21:10:01 -05:00
BouncerComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BuffComponent.cpp experimenting; not looking to pr 2024-03-08 15:44:02 -06:00
BuffComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
BuildBorderComponent.cpp updated more logs 2024-03-12 21:10:01 -05:00
BuildBorderComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
CharacterComponent.cpp converting more format strings 2024-03-09 03:09:17 -06:00
CharacterComponent.h fix include paths (#1488) 2024-03-03 19:06:19 -06:00
CMakeLists.txt Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
CollectibleComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
CollectibleComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
Component.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
Component.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ControllablePhysicsComponent.cpp updated more logs 2024-03-12 21:10:01 -05:00
ControllablePhysicsComponent.h fix: FrameStats serialization (#1481) 2024-02-27 23:40:26 -06:00
DestroyableComponent.cpp updated more logs 2024-03-12 21:10:01 -05:00
DestroyableComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
DonationVendorComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
DonationVendorComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
GhostComponent.cpp chore: use ranges in EntityManager and touch up (#1451) 2024-02-11 14:28:25 -06:00
GhostComponent.h chore: use ranges in EntityManager and touch up (#1451) 2024-02-11 14:28:25 -06:00
HavokVehiclePhysicsComponent.cpp fix: FrameStats serialization (#1481) 2024-02-27 23:40:26 -06:00
HavokVehiclePhysicsComponent.h fix: FrameStats serialization (#1481) 2024-02-27 23:40:26 -06:00
InventoryComponent.cpp updated more logs 2024-03-12 21:10:01 -05:00
InventoryComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ItemComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ItemComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
LevelProgressionComponent.cpp updated more logs 2024-03-12 21:10:01 -05:00
LevelProgressionComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
LUPExhibitComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
LUPExhibitComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MinigameComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MiniGameControlComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MiniGameControlComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MissionComponent.cpp experimenting; not looking to pr 2024-03-08 15:44:02 -06:00
MissionComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MissionOfferComponent.cpp updated more logs 2024-03-12 21:10:01 -05:00
MissionOfferComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
ModelComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ModelComponent.h squash commits (#1479) 2024-02-27 01:29:51 -06:00
ModuleAssemblyComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ModuleAssemblyComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MovementAIComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
MovementAIComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
MovingPlatformComponent.cpp experimenting; not looking to pr 2024-03-08 15:44:02 -06:00
MovingPlatformComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
MultiZoneEntranceComponent.cpp fix #1194 (#1196) 2023-09-19 05:59:02 -05:00
MultiZoneEntranceComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
PetComponent.cpp updated more logs 2024-03-12 21:10:01 -05:00
PetComponent.h chore: Table Loading Improvements (#1492) 2024-03-06 23:45:24 -06:00
PhantomPhysicsComponent.cpp updated more logs 2024-03-12 21:10:01 -05:00
PhantomPhysicsComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PhysicsComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PhysicsComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PlayerForcedMovementComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PlayerForcedMovementComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PossessableComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PossessableComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PossessorComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PossessorComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
PropertyComponent.h chore: Update render component and delete unused code (#1429) 2024-01-31 08:38:38 -06:00
PropertyEntranceComponent.cpp updated more logs 2024-03-12 21:10:01 -05:00
PropertyEntranceComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
PropertyManagementComponent.cpp updated more logs 2024-03-12 21:10:01 -05:00
PropertyManagementComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
PropertyVendorComponent.cpp replaced a few more macro instances 2024-03-13 20:47:41 -05:00
PropertyVendorComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
ProximityMonitorComponent.cpp remove singleton for dpWorld (#1427) 2024-01-19 15:12:05 -06:00
ProximityMonitorComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
QuickBuildComponent.cpp replaced a few more macro instances 2024-03-13 20:47:41 -05:00
QuickBuildComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RacingControlComponent.cpp replaced a few more macro instances 2024-03-13 20:47:41 -05:00
RacingControlComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RacingSoundTriggerComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
RacingStatsComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
RailActivatorComponent.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
RailActivatorComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
RenderComponent.cpp replaced a few more macro instances 2024-03-13 20:47:41 -05:00
RenderComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RigidbodyPhantomPhysicsComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RigidbodyPhantomPhysicsComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
RocketLaunchpadControlComponent.cpp replaced a few more macro instances 2024-03-13 20:47:41 -05:00
RocketLaunchpadControlComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
ScriptComponent.cpp Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
ScriptComponent.h Remove multiple Script syntax (#1496) 2024-03-06 19:49:29 -06:00
ScriptedActivityComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
ShootingGalleryComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
ShootingGalleryComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SimplePhysicsComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SimplePhysicsComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SkillComponent.cpp replaced a few more macro instances 2024-03-13 20:47:41 -05:00
SkillComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SoundTriggerComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SoundTriggerComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SwitchComponent.cpp chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
SwitchComponent.h chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
TriggerComponent.cpp experimenting; not looking to pr 2024-03-08 15:44:02 -06:00
TriggerComponent.h chore: Misc. component cleanup (#1433) 2024-01-23 23:13:23 -06:00
VendorComponent.cpp replaced a few more macro instances 2024-03-13 20:47:41 -05:00
VendorComponent.h fix: commendation vendor cant accept missions (#1497) 2024-03-06 19:50:21 -06:00