DarkflameServer/dGame/dComponents/ScriptedActivityComponent.cpp
David Markowitz 2abcb142ad Character fixes - get it compiling again
- Pass componentID to activity component constructor
- use int componentid so -1 can denote no component
2023-06-26 22:39:15 -07:00

6 lines
176 B
C++

#include "ScriptedActivityComponent.h"
ScriptedActivityComponent::ScriptedActivityComponent(Entity* parent, int32_t componentId) : ActivityComponent(parent, componentId) {
}