DarkflameServer/dGame/dComponents/BuildBorderComponent.h
David Markowitz 2abcb142ad Character fixes - get it compiling again
- Pass componentID to activity component constructor
- use int componentid so -1 can denote no component
2023-06-26 22:39:15 -07:00

29 lines
746 B
C++

/*
* Darkflame Universe
* Copyright 2018
*/
#ifndef BUILDBORDERCOMPONENT_H
#define BUILDBORDERCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* Component for the build border, allowing the user to start building when interacting with it
*/
class BuildBorderComponent final : public Component {
public:
inline static const eReplicaComponentType ComponentType = eReplicaComponentType::BUILD_BORDER;
BuildBorderComponent(Entity* parent) : Component(parent) { };
/**
* Causes the originator to start build with this entity as a reference point
* @param originator the entity (probably a player) that triggered the event
*/
void OnUse(Entity* originator) override;
};
#endif // BUILDBORDERCOMPONENT_H