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https://github.com/DarkflameUniverse/DarkflameServer.git
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c6063aac66
- Fix serialization in multiple components so they don't get dirty flags reset when it was not intentional
79 lines
2.4 KiB
C++
79 lines
2.4 KiB
C++
#include "BouncerComponent.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "SwitchComponent.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "GameMessages.h"
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#include "BitStream.h"
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#include "eTriggerEventType.h"
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BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
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m_BounceOnCollision = false;
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m_DirtyBounceInfo = false;
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}
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void BouncerComponent::Startup() {
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if (m_ParentEntity->GetLOT() == 7625) LookupPetSwitch();
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}
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void BouncerComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags) {
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outBitStream->Write(bIsInitialUpdate || m_DirtyBounceInfo);
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if (bIsInitialUpdate || m_DirtyBounceInfo) {
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outBitStream->Write(m_BounceOnCollision);
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if (!bIsInitialUpdate) m_DirtyBounceInfo = false;
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}
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}
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void BouncerComponent::SetBounceOnCollision(bool value) {
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if (m_BounceOnCollision == value) return;
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m_BounceOnCollision = value;
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m_DirtyBounceInfo = true;
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}
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void BouncerComponent::SetBouncerEnabled(bool value) {
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m_BounceOnCollision = value;
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GameMessages::SendBouncerActiveStatus(m_ParentEntity->GetObjectID(), value, UNASSIGNED_SYSTEM_ADDRESS);
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EntityManager::Instance()->SerializeEntity(m_ParentEntity);
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if (value) {
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m_ParentEntity->TriggerEvent(eTriggerEventType::PET_ON_SWITCH, m_ParentEntity);
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GameMessages::SendPlayFXEffect(m_ParentEntity->GetObjectID(), 1513, u"create", "PetOnSwitch");
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} else {
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m_ParentEntity->TriggerEvent(eTriggerEventType::PET_OFF_SWITCH, m_ParentEntity);
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GameMessages::SendStopFXEffect(m_ParentEntity, true, "PetOnSwitch");
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}
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}
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void BouncerComponent::LookupPetSwitch() {
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const auto& groups = m_ParentEntity->GetGroups();
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for (const auto& group : groups) {
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const auto& entities = EntityManager::Instance()->GetEntitiesInGroup(group);
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for (auto* entity : entities) {
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auto* switchComponent = entity->GetComponent<SwitchComponent>();
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if (!switchComponent) continue;
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switchComponent->SetPetBouncer(this);
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m_DirtyBounceInfo = true;
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EntityManager::Instance()->SerializeEntity(m_ParentEntity);
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Game::logger->Log("BouncerComponent", "Loaded bouncer %i:%llu", m_ParentEntity->GetLOT(), m_ParentEntity->GetObjectID());
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return;
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}
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}
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float retryTime = 0.5f;
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Game::logger->Log("BouncerComponent", "Failed to load pet bouncer for %i:%llu, trying again in %f seconds", m_ParentEntity->GetLOT(), m_ParentEntity->GetObjectID(), retryTime);
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m_ParentEntity->AddCallbackTimer(retryTime, [this]() {
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LookupPetSwitch();
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});
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}
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