..
AirMovementBehavior.cpp
Resolve many issues with invisible enemies and End Behavior nodes not firing ( #1044 )
2023-04-05 08:57:47 -05:00
AirMovementBehavior.h
Resolve many issues with invisible enemies and End Behavior nodes not firing ( #1044 )
2023-04-05 08:57:47 -05:00
AndBehavior.cpp
convert to unix line endings
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AndBehavior.h
convert to unix line endings
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ApplyBuffBehavior.cpp
format codebase
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ApplyBuffBehavior.h
format codebase
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AreaOfEffectBehavior.cpp
Update DarkInspirationBehavior.cpp ( #897 )
2022-12-23 18:05:30 -08:00
AreaOfEffectBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
AttackDelayBehavior.cpp
Fix more invisible enemy issues ( #1052 )
2023-04-11 00:42:12 -07:00
AttackDelayBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
BasicAttackBehavior.cpp
Remove extra bit in BasicAttackBehavior write ( #1039 )
2023-04-01 02:45:29 -07:00
BasicAttackBehavior.h
Basic Attack Behavior Live Accuracy Improvements ( #926 )
2022-12-28 14:04:37 -08:00
Behavior.cpp
feature: Implement FallSpeedBehavior ( #1084 )
2023-05-13 09:30:59 -05:00
Behavior.h
convert to unix line endings
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BehaviorBranchContext.cpp
convert to unix line endings
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BehaviorBranchContext.h
Correct Projectile behavior bitStream reads ( #907 )
2022-12-21 00:26:17 -08:00
BehaviorContext.cpp
Breakout message identifiers ( #1065 )
2023-05-03 16:38:32 -05:00
BehaviorContext.h
Resolve many issues with invisible enemies and End Behavior nodes not firing ( #1044 )
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BehaviorSlot.h
convert to unix line endings
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BehaviorTemplates.cpp
convert to unix line endings
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BehaviorTemplates.h
convert to unix line endings
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BlockBehavior.cpp
convert to unix line endings
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BlockBehavior.h
convert to unix line endings
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BuffBehavior.cpp
convert to unix line endings
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BuffBehavior.h
convert to unix line endings
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CarBoostBehavior.cpp
format codebase
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CarBoostBehavior.h
format codebase
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ChainBehavior.cpp
Cleanup behavior bitstream reads ( #888 )
2022-12-16 15:23:02 -06:00
ChainBehavior.h
convert to unix line endings
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ChangeIdleFlagsBehavior.cpp
Add change idle flags behavior and GM ( #871 )
2022-12-16 15:24:13 -06:00
ChangeIdleFlagsBehavior.h
Add change idle flags behavior and GM ( #871 )
2022-12-16 15:24:13 -06:00
ChangeOrientationBehavior.cpp
use z axis
2023-04-03 13:10:51 -05:00
ChangeOrientationBehavior.h
remove empty line
2023-04-03 08:25:47 -05:00
ChargeUpBehavior.cpp
Resolve many issues with invisible enemies and End Behavior nodes not firing ( #1044 )
2023-04-05 08:57:47 -05:00
ChargeUpBehavior.h
Resolve many issues with invisible enemies and End Behavior nodes not firing ( #1044 )
2023-04-05 08:57:47 -05:00
ClearTargetBehavior.cpp
convert to unix line endings
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ClearTargetBehavior.h
convert to unix line endings
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CMakeLists.txt
feature: Implement FallSpeedBehavior ( #1084 )
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DamageAbsorptionBehavior.cpp
convert to unix line endings
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DamageAbsorptionBehavior.h
convert to unix line endings
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DamageReductionBehavior.cpp
format codebase
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DamageReductionBehavior.h
format codebase
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DarkInspirationBehavior.cpp
Update DarkInspirationBehavior.cpp ( #897 )
2022-12-23 18:05:30 -08:00
DarkInspirationBehavior.h
Update DarkInspirationBehavior.cpp ( #897 )
2022-12-23 18:05:30 -08:00
DurationBehavior.cpp
convert to unix line endings
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DurationBehavior.h
convert to unix line endings
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EmptyBehavior.cpp
convert to unix line endings
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EmptyBehavior.h
convert to unix line endings
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EndBehavior.cpp
convert to unix line endings
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EndBehavior.h
convert to unix line endings
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FallSpeedBehavior.cpp
feature: Implement FallSpeedBehavior ( #1084 )
2023-05-13 09:30:59 -05:00
FallSpeedBehavior.h
feature: Implement FallSpeedBehavior ( #1084 )
2023-05-13 09:30:59 -05:00
ForceMovementBehavior.cpp
Resolve many issues with invisible enemies and End Behavior nodes not firing ( #1044 )
2023-04-05 08:57:47 -05:00
ForceMovementBehavior.h
convert to unix line endings
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HealBehavior.cpp
breakout the component types into a scoped enum ( #1002 )
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HealBehavior.h
convert to unix line endings
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ImaginationBehavior.cpp
convert to unix line endings
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ImaginationBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
ImmunityBehavior.cpp
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
ImmunityBehavior.h
Imminuty updates ( #925 )
2023-01-06 23:59:19 -06:00
InterruptBehavior.cpp
Cleanup behavior bitstream reads ( #888 )
2022-12-16 15:23:02 -06:00
InterruptBehavior.h
convert to unix line endings
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JetPackBehavior.cpp
Implement flying command ( #713 )
2022-08-06 01:19:34 -07:00
JetPackBehavior.h
format codebase
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KnockbackBehavior.cpp
Cleanup behavior bitstream reads ( #888 )
2022-12-16 15:23:02 -06:00
KnockbackBehavior.h
convert to unix line endings
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LootBuffBehavior.cpp
format codebase
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LootBuffBehavior.h
format codebase
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MovementSwitchBehavior.cpp
Fix MovementSwitch Behavior ( #927 )
2022-12-28 14:03:07 -08:00
MovementSwitchBehavior.h
Fix MovementSwitch Behavior ( #927 )
2022-12-28 14:03:07 -08:00
NpcCombatSkillBehavior.cpp
convert to unix line endings
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NpcCombatSkillBehavior.h
convert to unix line endings
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OverTimeBehavior.cpp
CDClient cleanup and optimization ( #1023 )
2023-03-17 07:36:21 -07:00
OverTimeBehavior.h
format codebase
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PlayEffectBehavior.cpp
convert to unix line endings
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PlayEffectBehavior.h
convert to unix line endings
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ProjectileAttackBehavior.cpp
breakout object bits into scoped enum ( #997 )
2023-04-25 13:17:40 -05:00
ProjectileAttackBehavior.h
Fix overread in projectile behavior and address broken stuns ( #898 )
2022-12-19 14:52:00 -06:00
PropertyTeleportBehavior.cpp
Add property Teleport behavior ( #846 )
2023-01-07 00:16:43 -06:00
PropertyTeleportBehavior.h
Add property Teleport behavior ( #846 )
2023-01-07 00:16:43 -06:00
PullToPointBehavior.cpp
convert to unix line endings
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PullToPointBehavior.h
convert to unix line endings
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RemoveBuffBehavior.cpp
Add Remove Buff Behavior and patch infinite use Imagination Backpack( #845 )
2022-11-27 16:40:14 -08:00
RemoveBuffBehavior.h
Add Remove Buff Behavior and patch infinite use Imagination Backpack( #845 )
2022-11-27 16:40:14 -08:00
RepairBehavior.cpp
breakout the component types into a scoped enum ( #1002 )
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RepairBehavior.h
convert to unix line endings
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SkillCastFailedBehavior.cpp
convert to unix line endings
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SkillCastFailedBehavior.h
convert to unix line endings
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SkillEventBehavior.cpp
format codebase
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SkillEventBehavior.h
format codebase
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SpawnBehavior.cpp
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
SpawnBehavior.h
convert to unix line endings
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SpawnQuickbuildBehavior.cpp
convert to unix line endings
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SpawnQuickbuildBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
SpeedBehavior.cpp
add uncast to speed behavior ( #932 )
2022-12-31 02:46:25 -06:00
SpeedBehavior.h
add uncast to speed behavior ( #932 )
2022-12-31 02:46:25 -06:00
StartBehavior.cpp
convert to unix line endings
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StartBehavior.h
convert to unix line endings
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StunBehavior.cpp
breakout the component types into a scoped enum ( #1002 )
2023-03-04 01:16:37 -06:00
StunBehavior.h
convert to unix line endings
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SwitchBehavior.cpp
fix: prevent negative imagination ( #1083 )
2023-05-11 06:37:02 -05:00
SwitchBehavior.h
convert to unix line endings
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SwitchMultipleBehavior.cpp
Fix incorrect SwitchMultiple handling
2023-04-03 04:11:02 -07:00
SwitchMultipleBehavior.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
TacArcBehavior.cpp
Fix stream reads ( #894 )
2022-12-18 06:49:13 -08:00
TacArcBehavior.h
convert to unix line endings
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TargetCasterBehavior.cpp
convert to unix line endings
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TargetCasterBehavior.h
convert to unix line endings
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TauntBehavior.cpp
format codebase
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TauntBehavior.h
format codebase
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VentureVisionBehavior.cpp
format codebase
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VentureVisionBehavior.h
format codebase
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VerifyBehavior.cpp
convert to unix line endings
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VerifyBehavior.h
convert to unix line endings
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