DarkflameServer/dGame/dBehaviors
Aaron Kimbrell 739eae5244
feature: Implement FallSpeedBehavior (#1084)
* Hacky FallSpeedBehavior

* Fixup

* Make it more robust like speedboost
add check for default
Fix error in GetActiveSpeedboosts

* simplify and address feedback
2023-05-13 09:30:59 -05:00
..
AirMovementBehavior.cpp Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044) 2023-04-05 08:57:47 -05:00
AirMovementBehavior.h Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044) 2023-04-05 08:57:47 -05:00
AndBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
AndBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
ApplyBuffBehavior.cpp format codebase 2022-07-28 08:39:57 -05:00
ApplyBuffBehavior.h format codebase 2022-07-28 08:39:57 -05:00
AreaOfEffectBehavior.cpp Update DarkInspirationBehavior.cpp (#897) 2022-12-23 18:05:30 -08:00
AreaOfEffectBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
AttackDelayBehavior.cpp Fix more invisible enemy issues (#1052) 2023-04-11 00:42:12 -07:00
AttackDelayBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
BasicAttackBehavior.cpp Remove extra bit in BasicAttackBehavior write (#1039) 2023-04-01 02:45:29 -07:00
BasicAttackBehavior.h Basic Attack Behavior Live Accuracy Improvements (#926) 2022-12-28 14:04:37 -08:00
Behavior.cpp feature: Implement FallSpeedBehavior (#1084) 2023-05-13 09:30:59 -05:00
Behavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
BehaviorBranchContext.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
BehaviorBranchContext.h Correct Projectile behavior bitStream reads (#907) 2022-12-21 00:26:17 -08:00
BehaviorContext.cpp Breakout message identifiers (#1065) 2023-05-03 16:38:32 -05:00
BehaviorContext.h Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044) 2023-04-05 08:57:47 -05:00
BehaviorSlot.h convert to unix line endings 2022-08-05 22:01:59 -05:00
BehaviorTemplates.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
BehaviorTemplates.h convert to unix line endings 2022-08-05 22:01:59 -05:00
BlockBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
BlockBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
BuffBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
BuffBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
CarBoostBehavior.cpp format codebase 2022-07-28 08:39:57 -05:00
CarBoostBehavior.h format codebase 2022-07-28 08:39:57 -05:00
ChainBehavior.cpp Cleanup behavior bitstream reads (#888) 2022-12-16 15:23:02 -06:00
ChainBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
ChangeIdleFlagsBehavior.cpp Add change idle flags behavior and GM (#871) 2022-12-16 15:24:13 -06:00
ChangeIdleFlagsBehavior.h Add change idle flags behavior and GM (#871) 2022-12-16 15:24:13 -06:00
ChangeOrientationBehavior.cpp use z axis 2023-04-03 13:10:51 -05:00
ChangeOrientationBehavior.h remove empty line 2023-04-03 08:25:47 -05:00
ChargeUpBehavior.cpp Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044) 2023-04-05 08:57:47 -05:00
ChargeUpBehavior.h Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044) 2023-04-05 08:57:47 -05:00
ClearTargetBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
ClearTargetBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
CMakeLists.txt feature: Implement FallSpeedBehavior (#1084) 2023-05-13 09:30:59 -05:00
DamageAbsorptionBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
DamageAbsorptionBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
DamageReductionBehavior.cpp format codebase 2022-07-28 08:39:57 -05:00
DamageReductionBehavior.h format codebase 2022-07-28 08:39:57 -05:00
DarkInspirationBehavior.cpp Update DarkInspirationBehavior.cpp (#897) 2022-12-23 18:05:30 -08:00
DarkInspirationBehavior.h Update DarkInspirationBehavior.cpp (#897) 2022-12-23 18:05:30 -08:00
DurationBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
DurationBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
EmptyBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
EmptyBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
EndBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
EndBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
FallSpeedBehavior.cpp feature: Implement FallSpeedBehavior (#1084) 2023-05-13 09:30:59 -05:00
FallSpeedBehavior.h feature: Implement FallSpeedBehavior (#1084) 2023-05-13 09:30:59 -05:00
ForceMovementBehavior.cpp Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044) 2023-04-05 08:57:47 -05:00
ForceMovementBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
HealBehavior.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
HealBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
ImaginationBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
ImaginationBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
ImmunityBehavior.cpp Breakout rest of the enums from dCommonVars and clean it up (#1061) 2023-05-02 17:39:21 -05:00
ImmunityBehavior.h Imminuty updates (#925) 2023-01-06 23:59:19 -06:00
InterruptBehavior.cpp Cleanup behavior bitstream reads (#888) 2022-12-16 15:23:02 -06:00
InterruptBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
JetPackBehavior.cpp Implement flying command (#713) 2022-08-06 01:19:34 -07:00
JetPackBehavior.h format codebase 2022-07-28 08:39:57 -05:00
KnockbackBehavior.cpp Cleanup behavior bitstream reads (#888) 2022-12-16 15:23:02 -06:00
KnockbackBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
LootBuffBehavior.cpp format codebase 2022-07-28 08:39:57 -05:00
LootBuffBehavior.h format codebase 2022-07-28 08:39:57 -05:00
MovementSwitchBehavior.cpp Fix MovementSwitch Behavior (#927) 2022-12-28 14:03:07 -08:00
MovementSwitchBehavior.h Fix MovementSwitch Behavior (#927) 2022-12-28 14:03:07 -08:00
NpcCombatSkillBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
NpcCombatSkillBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
OverTimeBehavior.cpp CDClient cleanup and optimization (#1023) 2023-03-17 07:36:21 -07:00
OverTimeBehavior.h format codebase 2022-07-28 08:39:57 -05:00
PlayEffectBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PlayEffectBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
ProjectileAttackBehavior.cpp breakout object bits into scoped enum (#997) 2023-04-25 13:17:40 -05:00
ProjectileAttackBehavior.h Fix overread in projectile behavior and address broken stuns (#898) 2022-12-19 14:52:00 -06:00
PropertyTeleportBehavior.cpp Add property Teleport behavior (#846) 2023-01-07 00:16:43 -06:00
PropertyTeleportBehavior.h Add property Teleport behavior (#846) 2023-01-07 00:16:43 -06:00
PullToPointBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
PullToPointBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
RemoveBuffBehavior.cpp Add Remove Buff Behavior and patch infinite use Imagination Backpack(#845) 2022-11-27 16:40:14 -08:00
RemoveBuffBehavior.h Add Remove Buff Behavior and patch infinite use Imagination Backpack(#845) 2022-11-27 16:40:14 -08:00
RepairBehavior.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
RepairBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SkillCastFailedBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
SkillCastFailedBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SkillEventBehavior.cpp format codebase 2022-07-28 08:39:57 -05:00
SkillEventBehavior.h format codebase 2022-07-28 08:39:57 -05:00
SpawnBehavior.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
SpawnBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SpawnQuickbuildBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
SpawnQuickbuildBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SpeedBehavior.cpp add uncast to speed behavior (#932) 2022-12-31 02:46:25 -06:00
SpeedBehavior.h add uncast to speed behavior (#932) 2022-12-31 02:46:25 -06:00
StartBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
StartBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
StunBehavior.cpp breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
StunBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SwitchBehavior.cpp fix: prevent negative imagination (#1083) 2023-05-11 06:37:02 -05:00
SwitchBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SwitchMultipleBehavior.cpp Fix incorrect SwitchMultiple handling 2023-04-03 04:11:02 -07:00
SwitchMultipleBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
TacArcBehavior.cpp Fix stream reads (#894) 2022-12-18 06:49:13 -08:00
TacArcBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
TargetCasterBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
TargetCasterBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00
TauntBehavior.cpp format codebase 2022-07-28 08:39:57 -05:00
TauntBehavior.h format codebase 2022-07-28 08:39:57 -05:00
VentureVisionBehavior.cpp format codebase 2022-07-28 08:39:57 -05:00
VentureVisionBehavior.h format codebase 2022-07-28 08:39:57 -05:00
VerifyBehavior.cpp convert to unix line endings 2022-08-05 22:01:59 -05:00
VerifyBehavior.h convert to unix line endings 2022-08-05 22:01:59 -05:00