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7 Commits

Author SHA1 Message Date
David Markowitz
ef44da055c use float
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-06-21 21:18:16 -07:00
David Markowitz
9c9f3d3207 remove unused handlers
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-06-21 21:18:01 -07:00
David Markowitz
539ff2bac2 default initialize
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
2026-06-21 21:15:12 -07:00
David Markowitz
90b4913c55 Update CountdownDestroyAI.cpp 2026-06-21 21:08:35 -07:00
David Markowitz
30479a0ef0 feat: implement ronin script 2026-06-21 20:57:09 -07:00
David Markowitz
5fa158298b Update FvDragonInstanceServer.h 2026-06-20 22:24:56 -07:00
David Markowitz
bfd0f1ff35 feat: dragon instance script 2026-06-20 22:11:35 -07:00
24 changed files with 194 additions and 110 deletions

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@@ -369,21 +369,8 @@ public:
template<typename AmfType = AMFArrayValue>
AmfType& PushDebug(const std::string_view name) {
size_t i = 0;
for (; i < m_Dense.size(); i++) {
const auto& cast = dynamic_cast<AMFArrayValue*>(m_Dense[i].get());
if (!cast) continue;
const auto& nameValue = cast->Get<std::string>("name");
if (!nameValue || nameValue->GetValue() != name) continue;
// found a duplicate, return this instead
auto valueCast = dynamic_cast<AmfType*>(cast->Get("value"));
if (valueCast) return *valueCast;
}
auto* value = PushArray();
value->Insert<std::string>("name", name.data());
value->Insert("name", name.data());
return value->Insert<AmfType>("value", std::make_unique<AmfType>());
}

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@@ -521,6 +521,10 @@ void BaseCombatAIComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsI
void BaseCombatAIComponent::SetAiState(AiState newState) {
if (newState == this->m_State) return;
GameMessages::NotifyCombatAIStateChange stateMsg;
stateMsg.prevState = this->m_State;
stateMsg.newState = newState;
m_Parent->HandleMsg(stateMsg);
this->m_State = newState;
m_DirtyStateOrTarget = true;
Game::entityManager->SerializeEntity(m_Parent);

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@@ -984,6 +984,9 @@ void InventoryComponent::UnequipScripts(Item* unequippedItem) {
}
void InventoryComponent::HandlePossession(Item* item) {
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (!characterComponent) return;
auto* possessorComponent = m_Parent->GetComponent<PossessorComponent>();
if (!possessorComponent) return;
@@ -999,31 +1002,52 @@ void InventoryComponent::HandlePossession(Item* item) {
return;
}
// Set the mount item ID so that we know what we're handling
GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStateChangeType::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
// Set the mount Item ID so that we know what were handling
possessorComponent->SetMountItemID(item->GetId());
GameMessages::SendSetMountInventoryID(m_Parent, item->GetId(), UNASSIGNED_SYSTEM_ADDRESS);
// Create the mount entity
// Create entity to mount
auto startRotation = m_Parent->GetRotation();
EntityInfo info{};
info.lot = item->GetLot();
info.pos = m_Parent->GetPosition();
info.rot = m_Parent->GetRotation();
info.rot = startRotation;
info.spawnerID = m_Parent->GetObjectID();
auto* mount = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
// Check to see if the mount is a vehicle, if so, flip it
auto* vehicleComponent = mount->GetComponent<HavokVehiclePhysicsComponent>();
if (vehicleComponent) characterComponent->SetIsRacing(true);
// Setup the destroyable stats
auto* destroyableComponent = mount->GetComponent<DestroyableComponent>();
if (destroyableComponent) {
destroyableComponent->SetIsImmune(true);
}
// Mount it
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
if (possessableComponent) {
possessableComponent->SetIsItemSpawned(true);
possessableComponent->SetPossessor(m_Parent->GetObjectID());
// Possess it
possessorComponent->SetPossessable(mount->GetObjectID());
possessorComponent->SetPossessableType(possessableComponent->GetPossessionType());
}
auto* destroyableComponent = mount->GetComponent<DestroyableComponent>();
if (destroyableComponent) destroyableComponent->SetIsImmune(true);
GameMessages::SendSetJetPackMode(m_Parent, false);
// Make it go to the client
Game::entityManager->ConstructEntity(mount);
possessorComponent->Mount(mount);
// Update the possessor
Game::entityManager->SerializeEntity(m_Parent);
// have to unlock the input so it vehicle can be driven
if (vehicleComponent) GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
GameMessages::SendMarkInventoryItemAsActive(m_Parent->GetObjectID(), true, eUnequippableActiveType::MOUNT, item->GetId(), m_Parent->GetSystemAddress());
}

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@@ -10,7 +10,7 @@ PossessableComponent::PossessableComponent(Entity* parent, const int32_t compone
m_AnimationFlag = static_cast<eAnimationFlags>(item.animationFlag);
// Get the possession Type from the CDClient
auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit, skillSet FROM PossessableComponent WHERE id = ?;");
auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit FROM PossessableComponent WHERE id = ?;");
query.bind(1, static_cast<int>(componentID));
@@ -20,7 +20,6 @@ PossessableComponent::PossessableComponent(Entity* parent, const int32_t compone
if (!result.eof()) {
m_PossessionType = static_cast<ePossessionType>(result.getIntField("possessionType", 1)); // Default to Attached Visible
m_DepossessOnHit = static_cast<bool>(result.getIntField("depossessOnHit", 0));
m_SkillSet = result.getIntField("skillSet", 0);
} else {
m_PossessionType = ePossessionType::ATTACHED_VISIBLE;
m_DepossessOnHit = false;

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@@ -55,12 +55,6 @@ public:
*/
bool GetDepossessOnHit() const { return m_DepossessOnHit; };
/**
* Returns the skill set ID for this possessable (0 = no skill set)
* @return the skill set ID
*/
int32_t GetSkillSet() const { return m_SkillSet; };
/**
* Forcibly depossess the Entity
*/
@@ -124,9 +118,4 @@ private:
*
*/
bool m_ItemSpawned = false;
/**
* @brief Skill set ID from PossessableComponent CDClient table (0 = none)
*/
int32_t m_SkillSet = 0;
};

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@@ -1,10 +1,11 @@
#include "PossessorComponent.h"
#include "PossessableComponent.h"
#include "CharacterComponent.h"
#include "HavokVehiclePhysicsComponent.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "eUnequippableActiveType.h"
#include "eControlScheme.h"
#include "eStateChangeType.h"
PossessorComponent::PossessorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Possessable = LWOOBJID_EMPTY;
@@ -41,27 +42,21 @@ void PossessorComponent::Mount(Entity* mount) {
// Don't do anything if we are busy dismounting
if (GetIsDismounting() || !mount) return;
GameMessages::SendSetMountInventoryID(m_Parent, mount->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
if (possessableComponent) {
possessableComponent->SetPossessor(m_Parent->GetObjectID());
SetPossessable(mount->GetObjectID());
SetPossessableType(possessableComponent->GetPossessionType());
if (possessableComponent->GetSkillSet() != 0) {
GameMessages::UseSkillSet useSkillSet;
useSkillSet.target = m_Parent->GetObjectID();
useSkillSet.possessedId = mount->GetObjectID();
useSkillSet.setId = possessableComponent->GetSkillSet();
useSkillSet.Send(m_Parent->GetSystemAddress());
}
}
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetIsRacing(true);
// GM's to send
GameMessages::SendSetJetPackMode(m_Parent, false);
if (mount->GetComponent<HavokVehiclePhysicsComponent>()) {
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetIsRacing(true);
GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
}
GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStateChangeType::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
Game::entityManager->SerializeEntity(m_Parent);
Game::entityManager->SerializeEntity(mount);
@@ -77,21 +72,13 @@ void PossessorComponent::Dismount(Entity* mount, bool forceDismount) {
if (possessableComponent) {
possessableComponent->SetPossessor(LWOOBJID_EMPTY);
if (forceDismount) possessableComponent->ForceDepossess();
if (possessableComponent->GetSkillSet() != 0) {
GameMessages::UseSkillSet useSkillSet;
useSkillSet.target = m_Parent->GetObjectID();
useSkillSet.possessedId = mount->GetObjectID();
useSkillSet.setId = possessableComponent->GetSkillSet();
useSkillSet.bRemove = true;
useSkillSet.Send(m_Parent->GetSystemAddress());
}
}
Game::entityManager->SerializeEntity(m_Parent);
Game::entityManager->SerializeEntity(mount);
if (mount->GetComponent<HavokVehiclePhysicsComponent>()) {
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetIsRacing(false);
}
}
// Make sure we don't have wacky controls
GameMessages::SendSetPlayerControlScheme(m_Parent, eControlScheme::SCHEME_A);
}

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@@ -16,7 +16,7 @@ ScriptComponent::ScriptComponent(Entity* parent, const int32_t componentID, cons
m_ScriptName = scriptName;
SetScript(scriptName);
RegisterMsg(&ScriptComponent::OnGetObjectReportInfo);
Component::RegisterMsg(&ScriptComponent::OnGetObjectReportInfo);
}
void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {

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@@ -8,6 +8,9 @@
#include "CppScripts.h"
#include "Component.h"
#include "GameMessages.h"
#include <functional>
#include <map>
#include <string>
#include "eReplicaComponentType.h"
@@ -45,6 +48,17 @@ public:
bool OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo);
// Registers a message from a script to be listened for on the parent object
template<typename ScriptClass, typename DerivedMsgType>
void RegisterMsg(ScriptClass* scriptThis, bool (ScriptClass::*scriptHandler)(Entity&, DerivedMsgType&)) {
const auto boundMsg = std::bind(scriptHandler, scriptThis, std::placeholders::_1, std::placeholders::_2);
const auto castWrapper = [this, boundMsg](GameMessages::GameMsg& msg) {
return boundMsg(*m_Parent, static_cast<DerivedMsgType&>(msg));
};
DerivedMsgType msg;
m_Parent->RegisterMsg(msg.msgId, castWrapper);
}
private:
/**

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@@ -3944,19 +3944,11 @@ void GameMessages::SendSetMountInventoryID(Entity* entity, const LWOOBJID& objec
CMSGHEADER;
bitStream.Write(entity->GetObjectID());
bitStream.Write(MessageType::Game::SET_MOUNT_INVENTORY_ID);
bitStream.Write(objectID != LWOOBJID_EMPTY);
if (objectID != LWOOBJID_EMPTY) bitStream.Write(objectID);
bitStream.Write(objectID);
SEND_PACKET_BROADCAST;
}
void GameMessages::UseSkillSet::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bRemove);
bitStream.Write(possessedId != LWOOBJID_EMPTY);
if (possessedId != LWOOBJID_EMPTY) bitStream.Write(possessedId);
bitStream.Write(setId != -1);
if (setId != -1) bitStream.Write(setId);
}
void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
// Get the objectID from the bitstream
@@ -3992,6 +3984,9 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* e
// Update the entity that was possessing
Game::entityManager->SerializeEntity(entity);
// We aren't mounted so remove the stun
GameMessages::SendSetStunned(entity->GetObjectID(), eStateChangeType::POP, UNASSIGNED_SYSTEM_ADDRESS, LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
}
}
}
@@ -3999,14 +3994,10 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* e
void GameMessages::HandleAcknowledgePossession(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
Game::entityManager->SerializeEntity(entity);
bool hasObjectId{};
inStream.Read(hasObjectId);
if (hasObjectId) {
LWOOBJID objectId{};
inStream.Read(objectId);
auto* mount = Game::entityManager->GetEntity(objectId);
if (mount) Game::entityManager->SerializeEntity(mount);
}
}
//Racing

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@@ -45,6 +45,7 @@ enum class BehaviorSlot : int32_t;
enum class eVendorTransactionResult : uint32_t;
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t;
enum class eMissionState : int;
enum class AiState : uint32_t;
enum class eCameraTargetCyclingMode : int32_t {
ALLOW_CYCLE_TEAMMATES,
@@ -965,20 +966,18 @@ namespace GameMessages {
LWOOBJID childID{};
};
struct UseSkillSet : public GameMsg {
UseSkillSet() : GameMsg(MessageType::Game::USE_SKILL_SET) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool bRemove{};
LWOOBJID possessedId{ LWOOBJID_EMPTY };
int32_t setId{ -1 };
};
struct ObjectLoaded : public GameMsg {
ObjectLoaded() : GameMsg(MessageType::Game::OBJECT_LOADED) {}
LWOOBJID objectID{};
LOT lot{};
};
struct NotifyCombatAIStateChange : public GameMsg {
NotifyCombatAIStateChange() : GameMsg(MessageType::Game::NOTIFY_COMBAT_AI_STATE_CHANGE) {}
AiState newState{};
AiState prevState{};
};
};
#endif // GAMEMESSAGES_H

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@@ -1,4 +1,5 @@
set(DSCRIPTS_SOURCES_02_SERVER_ENEMY_FV
"DragonRonin.cpp"
"FvMaelstromCavalry.cpp"
"FvMaelstromDragon.cpp"
PARENT_SCOPE)

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@@ -0,0 +1,6 @@
#include "DragonRonin.h"
void DragonRonin::OnStartup(Entity* self) {
self->SetVar<float>(u"suicideTimer", 40.0f);
CountdownDestroyAI::OnStartup(self);
}

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@@ -0,0 +1,7 @@
#pragma once
#include "CountdownDestroyAI.h"
class DragonRonin : public CountdownDestroyAI {
public:
void OnStartup(Entity* self) override;
};

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@@ -1,6 +1,7 @@
set(DSCRIPTS_SOURCES_02_SERVER_ENEMY_GENERAL
"BaseEnemyMech.cpp"
"BaseEnemyApe.cpp"
"CountdownDestroyAI.cpp"
"GfApeSmashingQB.cpp"
"TreasureChestDragonServer.cpp"
"EnemyNjBuff.cpp"

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@@ -0,0 +1,50 @@
#include "CountdownDestroyAI.h"
#include "BaseCombatAIComponent.h"
#include "ScriptComponent.h"
void CountdownDestroyAI::OnStartup(Entity* self) {
CountdownStartup(*self);
auto* scriptComp = self->GetComponent<ScriptComponent>();
if (scriptComp) scriptComp->RegisterMsg(this, &CountdownDestroyAI::OnNotifyCombatAIStateChange);
}
void CountdownDestroyAI::CountdownStartup(Entity& self) {
auto suicideTimer = self.GetVar<float>(u"suicideTimer");
if (suicideTimer == 0.0f) suicideTimer = 60;
self.AddTimer("Dead", suicideTimer);
}
void CountdownDestroyAI::OnHit(Entity* self, Entity* attacker) {
if (!self->GetVar<bool>(u"ShouldBeDead")) return;
self->CancelTimer("IsBeingAttacked");
self->AddTimer("Dead", 5.0f);
}
void CountdownDestroyAI::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "Dead") {
self->SetVar<bool>(u"ShouldBeDead", true);
if (self->GetVar<bool>(u"Busy")) {
self->AddTimer("IsBeingAttacked", 5.0f);
} else {
self->Smash();
}
} else if (timerName == "IsBeingAttacked") {
self->Smash();
}
}
bool CountdownDestroyAI::OnNotifyCombatAIStateChange(Entity& self, GameMessages::NotifyCombatAIStateChange& notifyMsg) {
const auto curState = notifyMsg.newState;
if (curState == AiState::dead) return true;
if (curState == AiState::aggro || curState == AiState::tether) {
self.SetVar(u"Busy", true);
} else {
self.SetVar(u"Busy", false);
if (self.GetVar<bool>(u"ShouldBeDead")) {
self.Smash();
}
}
return true;
}

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@@ -0,0 +1,13 @@
#pragma once
#include "CppScripts.h"
#include "GameMessages.h"
class CountdownDestroyAI : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void CountdownStartup(Entity& self);
void OnHit(Entity* self, Entity* attacker) override;
void OnTimerDone(Entity* self, std::string timerName) override;
bool OnNotifyCombatAIStateChange(Entity& self, GameMessages::NotifyCombatAIStateChange& msg);
};

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@@ -6,7 +6,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB
"EnemySkeletonSpawner.cpp"
"FallingTile.cpp"
"FlameJetServer.cpp"
"LightningOrbServer.cpp"
"ImaginationShrineServer.cpp"
"Lieutenant.cpp"
"MonCoreNookDoors.cpp"

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@@ -1,12 +0,0 @@
#include "LightningOrbServer.h"
void LightningOrbServer::OnCollisionPhantom(Entity* self, Entity* target) {
GameMessages::GetPosition playerPos;
playerPos.Send(target->GetObjectID());
GameMessages::GetPosition selfPos;
selfPos.Send(self->GetObjectID());
const NiPoint3 newVec((playerPos.pos.x - selfPos.pos.x) * 2.5, 15, (playerPos.pos.z - selfPos.pos.z) * 2.5);
// ahhhh aron said to put a TODO here moving platforms don't work lol. disable this so people can actually do the puzzle
// GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, newVec);
// GameMessages::SendPlayFXEffect(target->GetObjectID(), -1, u"knockback", "knockback");
}

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@@ -1,8 +0,0 @@
#pragma once
#include "CppScripts.h"
class LightningOrbServer : public CppScripts::Script
{
public:
void OnCollisionPhantom(Entity* self, Entity* target) override;
};

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@@ -135,8 +135,11 @@
#include "FvMaelstromCavalry.h"
#include "FvHorsemenTrigger.h"
#include "FvFlyingCreviceDragon.h"
#include "FvDragonInstanceServer.h"
#include "FvMaelstromDragon.h"
#include "DragonRonin.h"
#include "FvDragonSmashingGolemQb.h"
#include "CountdownDestroyAI.h"
#include "TreasureChestDragonServer.h"
#include "InstanceExitTransferPlayerToLastNonInstance.h"
#include "FvFreeGfNinjas.h"
@@ -274,7 +277,6 @@
#include "MonCoreNookDoors.h"
#include "MonCoreSmashableDoors.h"
#include "FlameJetServer.h"
#include "LightningOrbServer.h"
#include "BurningTile.h"
#include "NjEarthDragonPetServer.h"
#include "NjEarthPetServer.h"
@@ -491,7 +493,10 @@ namespace {
{"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}},
{"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}},
{"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}},
{"scripts\\ai\\FV\\Dragon_Instance\\L_FV_DRAGON_INSTANCE_SERVER.lua", []() {return new FvDragonInstanceServer();}},
{"scripts\\02_server\\Enemy\\FV\\L_FV_DRAGON_RONIN.lua", []() {return new DragonRonin();}},
{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}},
{"scripts\\02_server\\Enemy\\General\\L_COUNTDOWN_DESTROY_AI.lua", []() {return new CountdownDestroyAI();}},
{"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}},
{"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}},
{"scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua", []() {return new InstanceExitTransferPlayerToLastNonInstance();}},
@@ -629,7 +634,6 @@ namespace {
{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}},
{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}},
{"scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua", []() {return new FlameJetServer();}},
{"scripts\\02_server\\Map\\njhub\\L_LIGHTNING_ORB_SERVER.lua", []() {return new LightningOrbServer();}},
{"scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua", []() {return new BurningTile();}},
{"scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua", []() {return new NjEarthDragonPetServer();}},
{"scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua", []() {return new NjEarthPetServer();}},

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@@ -18,7 +18,13 @@ set(DSCRIPTS_SOURCES_AI_FV
"FvMaelstromGeyser.cpp"
"TriggerGas.cpp")
add_subdirectory(Dragon_Instance)
foreach(file ${DSCRIPTS_SOURCES_AI_FV_DRAGON_INSTANCE})
set(DSCRIPTS_SOURCES_AI_FV ${DSCRIPTS_SOURCES_AI_FV} "Dragon_Instance/${file}")
endforeach()
add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV})
target_include_directories(dScriptsAiFV PUBLIC ".")
target_include_directories(dScriptsAiFV PUBLIC "." "Dragon_Instance")
target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)

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@@ -0,0 +1,3 @@
set(DSCRIPTS_SOURCES_AI_FV_DRAGON_INSTANCE
"FvDragonInstanceServer.cpp"
PARENT_SCOPE)

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@@ -0,0 +1,13 @@
#include "FvDragonInstanceServer.h"
#include "Entity.h"
#include "DestroyableComponent.h"
void FvDragonInstanceServer::OnPlayerLoaded(Entity* self, Entity* player) {
auto* const destComp = player->GetComponent<DestroyableComponent>();
if (destComp) {
destComp->SetHealth(destComp->GetMaxHealth());
destComp->SetArmor(destComp->GetMaxArmor());
destComp->SetImagination(destComp->GetMaxImagination());
}
}

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@@ -0,0 +1,7 @@
#pragma once
#include "CppScripts.h"
class FvDragonInstanceServer : public CppScripts::Script {
public:
void OnPlayerLoaded(Entity* self, Entity* player) override;
};