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default initialize
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
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@@ -976,8 +976,8 @@ namespace GameMessages {
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struct NotifyCombatAIStateChange : public GameMsg {
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NotifyCombatAIStateChange() : GameMsg(MessageType::Game::NOTIFY_COMBAT_AI_STATE_CHANGE) {}
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AiState newState;
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AiState prevState;
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AiState newState{};
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AiState prevState{};
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};
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};
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#endif // GAMEMESSAGES_H
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