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dragon-scr
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bfd0f1ff35 |
@@ -369,21 +369,8 @@ public:
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template<typename AmfType = AMFArrayValue>
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AmfType& PushDebug(const std::string_view name) {
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size_t i = 0;
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for (; i < m_Dense.size(); i++) {
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const auto& cast = dynamic_cast<AMFArrayValue*>(m_Dense[i].get());
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if (!cast) continue;
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const auto& nameValue = cast->Get<std::string>("name");
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if (!nameValue || nameValue->GetValue() != name) continue;
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// found a duplicate, return this instead
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auto valueCast = dynamic_cast<AmfType*>(cast->Get("value"));
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if (valueCast) return *valueCast;
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}
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auto* value = PushArray();
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value->Insert<std::string>("name", name.data());
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value->Insert("name", name.data());
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return value->Insert<AmfType>("value", std::make_unique<AmfType>());
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}
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@@ -6,7 +6,6 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB
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"EnemySkeletonSpawner.cpp"
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"FallingTile.cpp"
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"FlameJetServer.cpp"
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"LightningOrbServer.cpp"
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"ImaginationShrineServer.cpp"
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"Lieutenant.cpp"
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"MonCoreNookDoors.cpp"
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@@ -1,12 +0,0 @@
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#include "LightningOrbServer.h"
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void LightningOrbServer::OnCollisionPhantom(Entity* self, Entity* target) {
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GameMessages::GetPosition playerPos;
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playerPos.Send(target->GetObjectID());
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GameMessages::GetPosition selfPos;
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selfPos.Send(self->GetObjectID());
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const NiPoint3 newVec((playerPos.pos.x - selfPos.pos.x) * 2.5, 15, (playerPos.pos.z - selfPos.pos.z) * 2.5);
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// ahhhh aron said to put a TODO here moving platforms don't work lol. disable this so people can actually do the puzzle
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// GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, newVec);
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// GameMessages::SendPlayFXEffect(target->GetObjectID(), -1, u"knockback", "knockback");
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}
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@@ -1,8 +0,0 @@
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#pragma once
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#include "CppScripts.h"
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class LightningOrbServer : public CppScripts::Script
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{
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public:
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void OnCollisionPhantom(Entity* self, Entity* target) override;
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};
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@@ -135,6 +135,7 @@
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#include "FvMaelstromCavalry.h"
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#include "FvHorsemenTrigger.h"
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#include "FvFlyingCreviceDragon.h"
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#include "FvDragonInstanceServer.h"
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#include "FvMaelstromDragon.h"
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#include "FvDragonSmashingGolemQb.h"
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#include "TreasureChestDragonServer.h"
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@@ -274,7 +275,6 @@
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#include "MonCoreNookDoors.h"
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#include "MonCoreSmashableDoors.h"
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#include "FlameJetServer.h"
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#include "LightningOrbServer.h"
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#include "BurningTile.h"
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#include "NjEarthDragonPetServer.h"
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#include "NjEarthPetServer.h"
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@@ -491,6 +491,7 @@ namespace {
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{"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}},
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{"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}},
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{"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}},
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{"scripts\\ai\\FV\\Dragon_Instance\\L_FV_DRAGON_INSTANCE_SERVER.lua", []() {return new FvDragonInstanceServer();}},
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{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}},
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{"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}},
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{"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}},
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@@ -629,7 +630,6 @@ namespace {
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{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}},
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{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}},
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{"scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua", []() {return new FlameJetServer();}},
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{"scripts\\02_server\\Map\\njhub\\L_LIGHTNING_ORB_SERVER.lua", []() {return new LightningOrbServer();}},
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{"scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua", []() {return new BurningTile();}},
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{"scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua", []() {return new NjEarthDragonPetServer();}},
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{"scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua", []() {return new NjEarthPetServer();}},
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@@ -18,7 +18,13 @@ set(DSCRIPTS_SOURCES_AI_FV
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"FvMaelstromGeyser.cpp"
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"TriggerGas.cpp")
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add_subdirectory(Dragon_Instance)
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foreach(file ${DSCRIPTS_SOURCES_AI_FV_DRAGON_INSTANCE})
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set(DSCRIPTS_SOURCES_AI_FV ${DSCRIPTS_SOURCES_AI_FV} "Dragon_Instance/${file}")
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endforeach()
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add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV})
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target_include_directories(dScriptsAiFV PUBLIC ".")
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target_include_directories(dScriptsAiFV PUBLIC "." "Dragon_Instance")
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target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)
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3
dScripts/ai/FV/Dragon_Instance/CMakeLists.txt
Normal file
3
dScripts/ai/FV/Dragon_Instance/CMakeLists.txt
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@@ -0,0 +1,3 @@
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set(DSCRIPTS_SOURCES_AI_FV_DRAGON_INSTANCE
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"FvDragonInstanceServer.cpp"
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PARENT_SCOPE)
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13
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.cpp
Normal file
13
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.cpp
Normal file
@@ -0,0 +1,13 @@
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#include "FvDragonInstanceServer.h"
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#include "Entity.h"
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#include "DestroyableComponent.h"
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void FvDragonInstanceServer::OnPlayerLoaded(Entity* self, Entity* player) {
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auto* const destComp = player->GetComponent<DestroyableComponent>();
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if (destComp) {
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destComp->SetHealth(destComp->GetMaxHealth());
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destComp->SetArmor(destComp->GetMaxArmor());
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destComp->SetImagination(destComp->GetMaxImagination());
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}
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}
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8
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.h
Normal file
8
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.h
Normal file
@@ -0,0 +1,8 @@
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#pragma once
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#include "CppScripts.h"
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class FvDragonInstanceServer : public CppScripts::Script
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{
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public:
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void OnPlayerLoaded(Entity* self, Entity* player) override;
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};
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