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2 Commits

Author SHA1 Message Date
Aaron Kimbrell
62f58f5307 chore: cleanup possession handling (#1984)
* feat: enhance possession mechanics with skill set integration and improved message handling

* fix: restore SetPossessor in Mount() and scope IsRacing to vehicles

SetPossessor was missing from Mount(), breaking direct possessions via
PossessableComponent::OnUse which bypasses HandlePossession. IsRacing
now only set/cleared when the mount has HavokVehiclePhysicsComponent,
preventing non-vehicle possessions from incorrectly affecting the
distance-driven statistic.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-21 21:39:51 -07:00
David Markowitz
83707e2210 feat: add the lightning orb script* (#2011)
* feat: add the lightning orb script*

Doesn't do anything because MPC don't work...

* Update LightningOrbServer.cpp
2026-06-21 00:30:44 -05:00
24 changed files with 110 additions and 197 deletions

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@@ -369,8 +369,21 @@ public:
template<typename AmfType = AMFArrayValue> template<typename AmfType = AMFArrayValue>
AmfType& PushDebug(const std::string_view name) { AmfType& PushDebug(const std::string_view name) {
size_t i = 0;
for (; i < m_Dense.size(); i++) {
const auto& cast = dynamic_cast<AMFArrayValue*>(m_Dense[i].get());
if (!cast) continue;
const auto& nameValue = cast->Get<std::string>("name");
if (!nameValue || nameValue->GetValue() != name) continue;
// found a duplicate, return this instead
auto valueCast = dynamic_cast<AmfType*>(cast->Get("value"));
if (valueCast) return *valueCast;
}
auto* value = PushArray(); auto* value = PushArray();
value->Insert("name", name.data()); value->Insert<std::string>("name", name.data());
return value->Insert<AmfType>("value", std::make_unique<AmfType>()); return value->Insert<AmfType>("value", std::make_unique<AmfType>());
} }

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@@ -521,10 +521,6 @@ void BaseCombatAIComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsI
void BaseCombatAIComponent::SetAiState(AiState newState) { void BaseCombatAIComponent::SetAiState(AiState newState) {
if (newState == this->m_State) return; if (newState == this->m_State) return;
GameMessages::NotifyCombatAIStateChange stateMsg;
stateMsg.prevState = this->m_State;
stateMsg.newState = newState;
m_Parent->HandleMsg(stateMsg);
this->m_State = newState; this->m_State = newState;
m_DirtyStateOrTarget = true; m_DirtyStateOrTarget = true;
Game::entityManager->SerializeEntity(m_Parent); Game::entityManager->SerializeEntity(m_Parent);

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@@ -984,9 +984,6 @@ void InventoryComponent::UnequipScripts(Item* unequippedItem) {
} }
void InventoryComponent::HandlePossession(Item* item) { void InventoryComponent::HandlePossession(Item* item) {
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (!characterComponent) return;
auto* possessorComponent = m_Parent->GetComponent<PossessorComponent>(); auto* possessorComponent = m_Parent->GetComponent<PossessorComponent>();
if (!possessorComponent) return; if (!possessorComponent) return;
@@ -1002,52 +999,31 @@ void InventoryComponent::HandlePossession(Item* item) {
return; return;
} }
GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStateChangeType::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true); // Set the mount item ID so that we know what we're handling
// Set the mount Item ID so that we know what were handling
possessorComponent->SetMountItemID(item->GetId()); possessorComponent->SetMountItemID(item->GetId());
GameMessages::SendSetMountInventoryID(m_Parent, item->GetId(), UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendSetMountInventoryID(m_Parent, item->GetId(), UNASSIGNED_SYSTEM_ADDRESS);
// Create entity to mount // Create the mount entity
auto startRotation = m_Parent->GetRotation();
EntityInfo info{}; EntityInfo info{};
info.lot = item->GetLot(); info.lot = item->GetLot();
info.pos = m_Parent->GetPosition(); info.pos = m_Parent->GetPosition();
info.rot = startRotation; info.rot = m_Parent->GetRotation();
info.spawnerID = m_Parent->GetObjectID(); info.spawnerID = m_Parent->GetObjectID();
auto* mount = Game::entityManager->CreateEntity(info, nullptr, m_Parent); auto* mount = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
// Check to see if the mount is a vehicle, if so, flip it
auto* vehicleComponent = mount->GetComponent<HavokVehiclePhysicsComponent>();
if (vehicleComponent) characterComponent->SetIsRacing(true);
// Setup the destroyable stats
auto* destroyableComponent = mount->GetComponent<DestroyableComponent>();
if (destroyableComponent) {
destroyableComponent->SetIsImmune(true);
}
// Mount it
auto* possessableComponent = mount->GetComponent<PossessableComponent>(); auto* possessableComponent = mount->GetComponent<PossessableComponent>();
if (possessableComponent) { if (possessableComponent) {
possessableComponent->SetIsItemSpawned(true); possessableComponent->SetIsItemSpawned(true);
possessableComponent->SetPossessor(m_Parent->GetObjectID()); possessableComponent->SetPossessor(m_Parent->GetObjectID());
// Possess it
possessorComponent->SetPossessable(mount->GetObjectID());
possessorComponent->SetPossessableType(possessableComponent->GetPossessionType());
} }
GameMessages::SendSetJetPackMode(m_Parent, false); auto* destroyableComponent = mount->GetComponent<DestroyableComponent>();
if (destroyableComponent) destroyableComponent->SetIsImmune(true);
// Make it go to the client
Game::entityManager->ConstructEntity(mount); Game::entityManager->ConstructEntity(mount);
// Update the possessor possessorComponent->Mount(mount);
Game::entityManager->SerializeEntity(m_Parent);
// have to unlock the input so it vehicle can be driven
if (vehicleComponent) GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
GameMessages::SendMarkInventoryItemAsActive(m_Parent->GetObjectID(), true, eUnequippableActiveType::MOUNT, item->GetId(), m_Parent->GetSystemAddress()); GameMessages::SendMarkInventoryItemAsActive(m_Parent->GetObjectID(), true, eUnequippableActiveType::MOUNT, item->GetId(), m_Parent->GetSystemAddress());
} }

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@@ -10,7 +10,7 @@ PossessableComponent::PossessableComponent(Entity* parent, const int32_t compone
m_AnimationFlag = static_cast<eAnimationFlags>(item.animationFlag); m_AnimationFlag = static_cast<eAnimationFlags>(item.animationFlag);
// Get the possession Type from the CDClient // Get the possession Type from the CDClient
auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit FROM PossessableComponent WHERE id = ?;"); auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit, skillSet FROM PossessableComponent WHERE id = ?;");
query.bind(1, static_cast<int>(componentID)); query.bind(1, static_cast<int>(componentID));
@@ -20,6 +20,7 @@ PossessableComponent::PossessableComponent(Entity* parent, const int32_t compone
if (!result.eof()) { if (!result.eof()) {
m_PossessionType = static_cast<ePossessionType>(result.getIntField("possessionType", 1)); // Default to Attached Visible m_PossessionType = static_cast<ePossessionType>(result.getIntField("possessionType", 1)); // Default to Attached Visible
m_DepossessOnHit = static_cast<bool>(result.getIntField("depossessOnHit", 0)); m_DepossessOnHit = static_cast<bool>(result.getIntField("depossessOnHit", 0));
m_SkillSet = result.getIntField("skillSet", 0);
} else { } else {
m_PossessionType = ePossessionType::ATTACHED_VISIBLE; m_PossessionType = ePossessionType::ATTACHED_VISIBLE;
m_DepossessOnHit = false; m_DepossessOnHit = false;

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@@ -55,6 +55,12 @@ public:
*/ */
bool GetDepossessOnHit() const { return m_DepossessOnHit; }; bool GetDepossessOnHit() const { return m_DepossessOnHit; };
/**
* Returns the skill set ID for this possessable (0 = no skill set)
* @return the skill set ID
*/
int32_t GetSkillSet() const { return m_SkillSet; };
/** /**
* Forcibly depossess the Entity * Forcibly depossess the Entity
*/ */
@@ -118,4 +124,9 @@ private:
* *
*/ */
bool m_ItemSpawned = false; bool m_ItemSpawned = false;
/**
* @brief Skill set ID from PossessableComponent CDClient table (0 = none)
*/
int32_t m_SkillSet = 0;
}; };

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@@ -1,11 +1,10 @@
#include "PossessorComponent.h" #include "PossessorComponent.h"
#include "PossessableComponent.h" #include "PossessableComponent.h"
#include "CharacterComponent.h" #include "CharacterComponent.h"
#include "HavokVehiclePhysicsComponent.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "eUnequippableActiveType.h" #include "eUnequippableActiveType.h"
#include "eControlScheme.h"
#include "eStateChangeType.h"
PossessorComponent::PossessorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) { PossessorComponent::PossessorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Possessable = LWOOBJID_EMPTY; m_Possessable = LWOOBJID_EMPTY;
@@ -42,21 +41,27 @@ void PossessorComponent::Mount(Entity* mount) {
// Don't do anything if we are busy dismounting // Don't do anything if we are busy dismounting
if (GetIsDismounting() || !mount) return; if (GetIsDismounting() || !mount) return;
GameMessages::SendSetMountInventoryID(m_Parent, mount->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
auto* possessableComponent = mount->GetComponent<PossessableComponent>(); auto* possessableComponent = mount->GetComponent<PossessableComponent>();
if (possessableComponent) { if (possessableComponent) {
possessableComponent->SetPossessor(m_Parent->GetObjectID()); possessableComponent->SetPossessor(m_Parent->GetObjectID());
SetPossessable(mount->GetObjectID()); SetPossessable(mount->GetObjectID());
SetPossessableType(possessableComponent->GetPossessionType()); SetPossessableType(possessableComponent->GetPossessionType());
if (possessableComponent->GetSkillSet() != 0) {
GameMessages::UseSkillSet useSkillSet;
useSkillSet.target = m_Parent->GetObjectID();
useSkillSet.possessedId = mount->GetObjectID();
useSkillSet.setId = possessableComponent->GetSkillSet();
useSkillSet.Send(m_Parent->GetSystemAddress());
}
} }
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetIsRacing(true);
// GM's to send // GM's to send
GameMessages::SendSetJetPackMode(m_Parent, false); GameMessages::SendSetJetPackMode(m_Parent, false);
if (mount->GetComponent<HavokVehiclePhysicsComponent>()) {
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetIsRacing(true);
GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress()); GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStateChangeType::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true); }
Game::entityManager->SerializeEntity(m_Parent); Game::entityManager->SerializeEntity(m_Parent);
Game::entityManager->SerializeEntity(mount); Game::entityManager->SerializeEntity(mount);
@@ -72,13 +77,21 @@ void PossessorComponent::Dismount(Entity* mount, bool forceDismount) {
if (possessableComponent) { if (possessableComponent) {
possessableComponent->SetPossessor(LWOOBJID_EMPTY); possessableComponent->SetPossessor(LWOOBJID_EMPTY);
if (forceDismount) possessableComponent->ForceDepossess(); if (forceDismount) possessableComponent->ForceDepossess();
if (possessableComponent->GetSkillSet() != 0) {
GameMessages::UseSkillSet useSkillSet;
useSkillSet.target = m_Parent->GetObjectID();
useSkillSet.possessedId = mount->GetObjectID();
useSkillSet.setId = possessableComponent->GetSkillSet();
useSkillSet.bRemove = true;
useSkillSet.Send(m_Parent->GetSystemAddress());
}
} }
Game::entityManager->SerializeEntity(m_Parent); Game::entityManager->SerializeEntity(m_Parent);
Game::entityManager->SerializeEntity(mount); Game::entityManager->SerializeEntity(mount);
if (mount->GetComponent<HavokVehiclePhysicsComponent>()) {
auto characterComponent = m_Parent->GetComponent<CharacterComponent>(); auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetIsRacing(false); if (characterComponent) characterComponent->SetIsRacing(false);
} }
// Make sure we don't have wacky controls }
GameMessages::SendSetPlayerControlScheme(m_Parent, eControlScheme::SCHEME_A);
} }

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@@ -16,7 +16,7 @@ ScriptComponent::ScriptComponent(Entity* parent, const int32_t componentID, cons
m_ScriptName = scriptName; m_ScriptName = scriptName;
SetScript(scriptName); SetScript(scriptName);
Component::RegisterMsg(&ScriptComponent::OnGetObjectReportInfo); RegisterMsg(&ScriptComponent::OnGetObjectReportInfo);
} }
void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) { void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {

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@@ -8,9 +8,6 @@
#include "CppScripts.h" #include "CppScripts.h"
#include "Component.h" #include "Component.h"
#include "GameMessages.h"
#include <functional>
#include <map>
#include <string> #include <string>
#include "eReplicaComponentType.h" #include "eReplicaComponentType.h"
@@ -48,19 +45,6 @@ public:
bool OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo); bool OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo);
// Registers a message from a script to be listened for on the parent object
template<typename ScriptClass, typename DerivedMsgType>
void RegisterMsg(ScriptClass* scriptThis, bool (ScriptClass::*scriptHandler)(Entity&, DerivedMsgType&)) {
static_assert(std::is_base_of_v<GameMessages::GameMsg, DerivedMsgType>, "DerivedMsgType must derive from GameMessages::GameMsg base class.");
const auto boundMsg = std::bind(scriptHandler, scriptThis, std::placeholders::_1, std::placeholders::_2);
auto* const parent = m_Parent;
const auto castWrapper = [parent, boundMsg](GameMessages::GameMsg& msg) {
return boundMsg(*parent, static_cast<DerivedMsgType&>(msg));
};
DerivedMsgType msg;
m_Parent->RegisterMsg(msg.msgId, castWrapper);
}
private: private:
/** /**

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@@ -3944,11 +3944,19 @@ void GameMessages::SendSetMountInventoryID(Entity* entity, const LWOOBJID& objec
CMSGHEADER; CMSGHEADER;
bitStream.Write(entity->GetObjectID()); bitStream.Write(entity->GetObjectID());
bitStream.Write(MessageType::Game::SET_MOUNT_INVENTORY_ID); bitStream.Write(MessageType::Game::SET_MOUNT_INVENTORY_ID);
bitStream.Write(objectID); bitStream.Write(objectID != LWOOBJID_EMPTY);
if (objectID != LWOOBJID_EMPTY) bitStream.Write(objectID);
SEND_PACKET_BROADCAST; SEND_PACKET_BROADCAST;
} }
void GameMessages::UseSkillSet::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bRemove);
bitStream.Write(possessedId != LWOOBJID_EMPTY);
if (possessedId != LWOOBJID_EMPTY) bitStream.Write(possessedId);
bitStream.Write(setId != -1);
if (setId != -1) bitStream.Write(setId);
}
void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) { void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
// Get the objectID from the bitstream // Get the objectID from the bitstream
@@ -3984,9 +3992,6 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* e
// Update the entity that was possessing // Update the entity that was possessing
Game::entityManager->SerializeEntity(entity); Game::entityManager->SerializeEntity(entity);
// We aren't mounted so remove the stun
GameMessages::SendSetStunned(entity->GetObjectID(), eStateChangeType::POP, UNASSIGNED_SYSTEM_ADDRESS, LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
} }
} }
} }
@@ -3994,10 +3999,14 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* e
void GameMessages::HandleAcknowledgePossession(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) { void GameMessages::HandleAcknowledgePossession(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
Game::entityManager->SerializeEntity(entity); Game::entityManager->SerializeEntity(entity);
bool hasObjectId{};
inStream.Read(hasObjectId);
if (hasObjectId) {
LWOOBJID objectId{}; LWOOBJID objectId{};
inStream.Read(objectId); inStream.Read(objectId);
auto* mount = Game::entityManager->GetEntity(objectId); auto* mount = Game::entityManager->GetEntity(objectId);
if (mount) Game::entityManager->SerializeEntity(mount); if (mount) Game::entityManager->SerializeEntity(mount);
}
} }
//Racing //Racing

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@@ -45,7 +45,6 @@ enum class BehaviorSlot : int32_t;
enum class eVendorTransactionResult : uint32_t; enum class eVendorTransactionResult : uint32_t;
enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t; enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t;
enum class eMissionState : int; enum class eMissionState : int;
enum class AiState : uint32_t;
enum class eCameraTargetCyclingMode : int32_t { enum class eCameraTargetCyclingMode : int32_t {
ALLOW_CYCLE_TEAMMATES, ALLOW_CYCLE_TEAMMATES,
@@ -966,18 +965,20 @@ namespace GameMessages {
LWOOBJID childID{}; LWOOBJID childID{};
}; };
struct UseSkillSet : public GameMsg {
UseSkillSet() : GameMsg(MessageType::Game::USE_SKILL_SET) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool bRemove{};
LWOOBJID possessedId{ LWOOBJID_EMPTY };
int32_t setId{ -1 };
};
struct ObjectLoaded : public GameMsg { struct ObjectLoaded : public GameMsg {
ObjectLoaded() : GameMsg(MessageType::Game::OBJECT_LOADED) {} ObjectLoaded() : GameMsg(MessageType::Game::OBJECT_LOADED) {}
LWOOBJID objectID{}; LWOOBJID objectID{};
LOT lot{}; LOT lot{};
}; };
struct NotifyCombatAIStateChange : public GameMsg {
NotifyCombatAIStateChange() : GameMsg(MessageType::Game::NOTIFY_COMBAT_AI_STATE_CHANGE) {}
AiState newState{};
AiState prevState{};
};
}; };
#endif // GAMEMESSAGES_H #endif // GAMEMESSAGES_H

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@@ -1,5 +1,4 @@
set(DSCRIPTS_SOURCES_02_SERVER_ENEMY_FV set(DSCRIPTS_SOURCES_02_SERVER_ENEMY_FV
"DragonRonin.cpp"
"FvMaelstromCavalry.cpp" "FvMaelstromCavalry.cpp"
"FvMaelstromDragon.cpp" "FvMaelstromDragon.cpp"
PARENT_SCOPE) PARENT_SCOPE)

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@@ -1,6 +0,0 @@
#include "DragonRonin.h"
void DragonRonin::OnStartup(Entity* self) {
self->SetVar<float>(u"suicideTimer", 40.0f);
CountdownDestroyAI::OnStartup(self);
}

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@@ -1,7 +0,0 @@
#pragma once
#include "CountdownDestroyAI.h"
class DragonRonin : public CountdownDestroyAI {
public:
void OnStartup(Entity* self) override;
};

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@@ -1,7 +1,6 @@
set(DSCRIPTS_SOURCES_02_SERVER_ENEMY_GENERAL set(DSCRIPTS_SOURCES_02_SERVER_ENEMY_GENERAL
"BaseEnemyMech.cpp" "BaseEnemyMech.cpp"
"BaseEnemyApe.cpp" "BaseEnemyApe.cpp"
"CountdownDestroyAI.cpp"
"GfApeSmashingQB.cpp" "GfApeSmashingQB.cpp"
"TreasureChestDragonServer.cpp" "TreasureChestDragonServer.cpp"
"EnemyNjBuff.cpp" "EnemyNjBuff.cpp"

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@@ -1,50 +0,0 @@
#include "CountdownDestroyAI.h"
#include "BaseCombatAIComponent.h"
#include "ScriptComponent.h"
void CountdownDestroyAI::OnStartup(Entity* self) {
CountdownStartup(*self);
auto* scriptComp = self->GetComponent<ScriptComponent>();
if (scriptComp) scriptComp->RegisterMsg(this, &CountdownDestroyAI::OnNotifyCombatAIStateChange);
}
void CountdownDestroyAI::CountdownStartup(Entity& self) {
auto suicideTimer = self.GetVar<float>(u"suicideTimer");
if (suicideTimer == 0.0f) suicideTimer = 60;
self.AddTimer("Dead", suicideTimer);
}
void CountdownDestroyAI::OnHit(Entity* self, Entity* attacker) {
if (!self->GetVar<bool>(u"ShouldBeDead")) return;
self->CancelTimer("IsBeingAttacked");
self->AddTimer("Dead", 5.0f);
}
void CountdownDestroyAI::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "Dead") {
self->SetVar<bool>(u"ShouldBeDead", true);
if (self->GetVar<bool>(u"Busy")) {
self->AddTimer("IsBeingAttacked", 5.0f);
} else {
self->Smash();
}
} else if (timerName == "IsBeingAttacked") {
self->Smash();
}
}
bool CountdownDestroyAI::OnNotifyCombatAIStateChange(Entity& self, GameMessages::NotifyCombatAIStateChange& notifyMsg) {
const auto curState = notifyMsg.newState;
if (curState == AiState::dead) return true;
if (curState == AiState::aggro || curState == AiState::tether) {
self.SetVar(u"Busy", true);
} else {
self.SetVar(u"Busy", false);
if (self.GetVar<bool>(u"ShouldBeDead")) {
self.Smash();
}
}
return true;
}

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@@ -1,13 +0,0 @@
#pragma once
#include "CppScripts.h"
#include "GameMessages.h"
class CountdownDestroyAI : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
void CountdownStartup(Entity& self);
void OnHit(Entity* self, Entity* attacker) override;
void OnTimerDone(Entity* self, std::string timerName) override;
bool OnNotifyCombatAIStateChange(Entity& self, GameMessages::NotifyCombatAIStateChange& msg);
};

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@@ -6,6 +6,7 @@ set(DSCRIPTS_SOURCES_02_SERVER_MAP_NJHUB
"EnemySkeletonSpawner.cpp" "EnemySkeletonSpawner.cpp"
"FallingTile.cpp" "FallingTile.cpp"
"FlameJetServer.cpp" "FlameJetServer.cpp"
"LightningOrbServer.cpp"
"ImaginationShrineServer.cpp" "ImaginationShrineServer.cpp"
"Lieutenant.cpp" "Lieutenant.cpp"
"MonCoreNookDoors.cpp" "MonCoreNookDoors.cpp"

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@@ -0,0 +1,12 @@
#include "LightningOrbServer.h"
void LightningOrbServer::OnCollisionPhantom(Entity* self, Entity* target) {
GameMessages::GetPosition playerPos;
playerPos.Send(target->GetObjectID());
GameMessages::GetPosition selfPos;
selfPos.Send(self->GetObjectID());
const NiPoint3 newVec((playerPos.pos.x - selfPos.pos.x) * 2.5, 15, (playerPos.pos.z - selfPos.pos.z) * 2.5);
// ahhhh aron said to put a TODO here moving platforms don't work lol. disable this so people can actually do the puzzle
// GameMessages::SendKnockback(target->GetObjectID(), self->GetObjectID(), self->GetObjectID(), 0, newVec);
// GameMessages::SendPlayFXEffect(target->GetObjectID(), -1, u"knockback", "knockback");
}

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@@ -0,0 +1,8 @@
#pragma once
#include "CppScripts.h"
class LightningOrbServer : public CppScripts::Script
{
public:
void OnCollisionPhantom(Entity* self, Entity* target) override;
};

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@@ -135,11 +135,8 @@
#include "FvMaelstromCavalry.h" #include "FvMaelstromCavalry.h"
#include "FvHorsemenTrigger.h" #include "FvHorsemenTrigger.h"
#include "FvFlyingCreviceDragon.h" #include "FvFlyingCreviceDragon.h"
#include "FvDragonInstanceServer.h"
#include "FvMaelstromDragon.h" #include "FvMaelstromDragon.h"
#include "DragonRonin.h"
#include "FvDragonSmashingGolemQb.h" #include "FvDragonSmashingGolemQb.h"
#include "CountdownDestroyAI.h"
#include "TreasureChestDragonServer.h" #include "TreasureChestDragonServer.h"
#include "InstanceExitTransferPlayerToLastNonInstance.h" #include "InstanceExitTransferPlayerToLastNonInstance.h"
#include "FvFreeGfNinjas.h" #include "FvFreeGfNinjas.h"
@@ -277,6 +274,7 @@
#include "MonCoreNookDoors.h" #include "MonCoreNookDoors.h"
#include "MonCoreSmashableDoors.h" #include "MonCoreSmashableDoors.h"
#include "FlameJetServer.h" #include "FlameJetServer.h"
#include "LightningOrbServer.h"
#include "BurningTile.h" #include "BurningTile.h"
#include "NjEarthDragonPetServer.h" #include "NjEarthDragonPetServer.h"
#include "NjEarthPetServer.h" #include "NjEarthPetServer.h"
@@ -493,10 +491,7 @@ namespace {
{"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}}, {"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}},
{"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}}, {"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}},
{"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}}, {"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}},
{"scripts\\ai\\FV\\Dragon_Instance\\L_FV_DRAGON_INSTANCE_SERVER.lua", []() {return new FvDragonInstanceServer();}},
{"scripts\\02_server\\Enemy\\FV\\L_FV_DRAGON_RONIN.lua", []() {return new DragonRonin();}},
{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}}, {"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}},
{"scripts\\02_server\\Enemy\\General\\L_COUNTDOWN_DESTROY_AI.lua", []() {return new CountdownDestroyAI();}},
{"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}}, {"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}},
{"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}}, {"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}},
{"scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua", []() {return new InstanceExitTransferPlayerToLastNonInstance();}}, {"scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua", []() {return new InstanceExitTransferPlayerToLastNonInstance();}},
@@ -634,6 +629,7 @@ namespace {
{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}}, {"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}},
{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}}, {"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}},
{"scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua", []() {return new FlameJetServer();}}, {"scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua", []() {return new FlameJetServer();}},
{"scripts\\02_server\\Map\\njhub\\L_LIGHTNING_ORB_SERVER.lua", []() {return new LightningOrbServer();}},
{"scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua", []() {return new BurningTile();}}, {"scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua", []() {return new BurningTile();}},
{"scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua", []() {return new NjEarthDragonPetServer();}}, {"scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua", []() {return new NjEarthDragonPetServer();}},
{"scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua", []() {return new NjEarthPetServer();}}, {"scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua", []() {return new NjEarthPetServer();}},

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@@ -18,13 +18,7 @@ set(DSCRIPTS_SOURCES_AI_FV
"FvMaelstromGeyser.cpp" "FvMaelstromGeyser.cpp"
"TriggerGas.cpp") "TriggerGas.cpp")
add_subdirectory(Dragon_Instance)
foreach(file ${DSCRIPTS_SOURCES_AI_FV_DRAGON_INSTANCE})
set(DSCRIPTS_SOURCES_AI_FV ${DSCRIPTS_SOURCES_AI_FV} "Dragon_Instance/${file}")
endforeach()
add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV}) add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV})
target_include_directories(dScriptsAiFV PUBLIC "." "Dragon_Instance") target_include_directories(dScriptsAiFV PUBLIC ".")
target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase) target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)

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@@ -1,3 +0,0 @@
set(DSCRIPTS_SOURCES_AI_FV_DRAGON_INSTANCE
"FvDragonInstanceServer.cpp"
PARENT_SCOPE)

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@@ -1,14 +0,0 @@
#include "FvDragonInstanceServer.h"
#include "Entity.h"
#include "DestroyableComponent.h"
void FvDragonInstanceServer::OnPlayerLoaded(Entity* self, Entity* player) {
auto* const destComp = player->GetComponent<DestroyableComponent>();
if (destComp) {
destComp->SetHealth(destComp->GetMaxHealth());
destComp->SetArmor(destComp->GetMaxArmor());
destComp->SetImagination(destComp->GetMaxImagination());
Game::entityManager->SerializeEntity(player);
}
}

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@@ -1,7 +0,0 @@
#pragma once
#include "CppScripts.h"
class FvDragonInstanceServer : public CppScripts::Script {
public:
void OnPlayerLoaded(Entity* self, Entity* player) override;
};