The turret (LOT 9303-9305, 12618) had no script: it fought as soon as it was spawned and lasted the generic 60
seconds. As TURRET.lua: its combat AI is off until it is built, it can't be stunned, interrupted, knocked back or
pulled, and it dies 30 seconds after it was placed once nobody is building it. Kill credit going to the builder is
not done. Check: summon the turret with Engineer gear: it doesn't shoot until built, then fights and goes away
after about 30 seconds.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix: more include changes
* fix: remove dZoneManager from global include
* fix: dDatabase
* fix: dCommon
* fix: object libs
* fix: rebase
* fix: bcrypt
* wip: try simplified connector build
* fix: update dockerfile
* fix: mariadb C/C++ on apple
* feat: Move scripts to CMAKE_MODULE_PATH
* fix: dPropertyBehaviors
* fix: macos?
* fix: Dockerfile
* fix: macos?
* fix: macos?
* fix: macos?
* fix: macos?
* fix: macos?
* try: install_name_tool
* fix not building on unix
* fix include paths
* Remove code changes
Will fix in another PR.
* format pass
remove 2 more included directories.
remove commented out code
add status to messages
* comments and format
surround include directories with quotes
remove commented out code
remove debug messages
* Update CMakeLists.txt
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Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>