CodeAX2
d78b2404e2
Refactor CheckValidity
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- Change variables names to make it clear they are referring to the target
- Change how the target is decided to be an enemy of friend to use the built-in method
2022-01-02 14:01:29 -07:00
Jacob Hofer
1ddf7d1f94
Fix for Area of Affect Behaviors targeting incorrect entities
2022-01-02 20:37:03 +00:00
m888r
14fc049ea0
Damage Buff source fix - inventor beehive bug ( #306 )
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* add HandleUnmanaged overload to account for skill source
* add source to buff damage skill call to credit players for kills
* use LWOOBJID_EMPTY default arg & behaviorcontext constructor
2022-01-01 01:46:05 -08:00
Jett
9440af0d67
Repaired some bugs
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- Fixed Team loot
- LMI dropping for team sizes
- No more > 4 player teams
2021-12-24 00:25:52 +00:00
Jett
0531365cb5
Make loot accurate to the loot drop rates during live. ( #216 )
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* loot fix (broken)
* Fixed loot
* Update SlashCommandHandler.cpp
* Remove debug command
* Roll loot command
* Remove debug log
* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.
Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
Niklas Conen
3793b1f00b
fixed bug where smashedTimes counter cont incremented at the beginning of a race
2021-12-17 17:37:03 +01:00
Unknown
c060b01037
fix undeleted dpEntity after enemy smashed
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could be the cause of long-soak (hours long) sessions having CPU issues
2021-12-14 16:24:48 +01:00
Gie "Max" Vanommeslaeghe
180db5dea5
Merge pull request #151 from OogwayUniverse/trigger_fixes
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Moonbase fix
2021-12-11 19:39:24 +01:00
Jett
c8991666d2
Potential solution
2021-12-11 10:46:45 +00:00
Jett
6500b62c52
Minifig editing
2021-12-11 02:02:02 +00:00
Jett
a9dc0e0dac
to improve (broken)
2021-12-09 21:06:01 +00:00
Matthew Day
50512cdef8
Fix spelling
2021-12-09 03:17:08 -06:00
Unknown
0545adfac3
Public release of the DLU server code!
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Have fun!
2021-12-05 18:54:36 +01:00