Commit Graph

10 Commits

Author SHA1 Message Date
Aaron Kimbrell
78b2c0f406 feat(character): the save's edit attribute is 1 for accounts at editor_gm_level
The client takes a non-zero edit as the editor being enabled. A character whose
account GM level is at least editor_gm_level (worldconfig.ini, default 9) is
saved with edit="1"; everyone else keeps 0. A civilian never gets it, whatever
the setting. The setting is in the dashboard's settings catalog.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 17:34:13 -06:00
Aaron Kimbrell
c5bd9bbe52 Merge exp/seamless-transfer-2: seamless instance moves keep the player in place
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 16:49:22 -06:00
Aaron Kimbrell
65d0151ba8 Merge exp/component-audit-2: component audit rounds 2-4
Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 16:49:08 -06:00
Aaron Kimbrell
ebcfd54915 fix: tell the player when the zone they go to gets no instance
The master server dropped a transfer request it started no instance
for, so the world server never heard back and the player waited. It
now answers the request with an empty address and the reason in place
of the port: no room for another instance (max_instances), a zone that
is not in the ZoneTable, or another reason. A request for a private
zone that does not exist is answered the same way.

The world server passes this on as a TRANSFER_TO_WORLD without an
address, which the client shows as a failed map change, and leaves the
character where it is. The auth server fails the login when there is
no character select to send the player to.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 16:28:34 -06:00
Aaron Kimbrell
b2fba9d35b feat: save play time as live did: time before the session, stime in it
Live kept the total before the running session in <char time> and the
session's seconds in <char stime>; both changed at a login, together with
llog (time 262486 and stime 7344 became time 269830 at the next login).
The client reads both (LWOCharacterComponent::LoadFromSaveData 0x00ca4910)
and shows their sum (SendMessage 0x00d34330, GetTimePlayed). The server
wrote everything into time and no stime.

Now time + stime is read (a missing stime is 0, so a save from before
keeps its total) and time and stime are written as live had them. A
session starts when the character is picked on the character list:
charinfo.last_login is loaded with the character, a save whose llog is
another login has its stime moved into time, and llog is written as the
session's login. Without a known login the session goes on.

GetTotalTimePlayed is still every second played. The dashboard's save
check knows stime as a number.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 15:54:54 -06:00
Aaron Kimbrell
f081dafb94 feat: a player's construction can leave out its position and world transition
For the one construction a client gets of its own player after a seamless instance move. The client applies a
construction's frame to its player at once (LWOBasePhysComponent::Deserialize, 0x00bf5a10), and world transition
state 0 makes it fade the screen in from white (LWOCharacterComponent::PostCharacterLoaded, 0x00c71660). State 3 is
read but nothing acts on it. Nothing sets either flag yet.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 15:15:16 -06:00
Aaron Kimbrell
dc5f13cdbc feat: write the character attributes live saved and the client reads
LWOCharacterComponent::LoadFromSaveData (0x00ca4910) reads them, and live
saves had every one (450 of 450 characters saved at least once):
- cm, the most coins a character can hold: 9223372036854775807 on every
  live save, the client's own value without it. Written when missing, an
  existing one is kept, and nothing caps the coins by it.
- edit (editor level), gid and gn (guild id and name).
- mldt (when the property moderation notice was last shown): 0 when
  missing, as most live saves.
- v and vd: the votes left and the day they are for (GetVotesLeft /
  AdjustVotesLeft). Read back; a new day fills them up to the 3 of
  WorldConfig's character_votes_per_day.
- lrx.. lrrw: the last respawn point reached, once one was reached in the
  world.
- lzcs: the checksum of the zone in lzid.

Saves without them load as before. stime is not written: live kept the
session's seconds in it and the time before the session in time, which
would change what time means in existing saves.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 14:50:43 -06:00
Aaron Kimbrell
102abc32f5 fix: a character's activity or PVP change is serialized once
LWOCharacterComponent::Deserialize (0x00ca3a40) reads the GM and PVP
block and the current activity each behind its own flag bit. DLU never
cleared the two dirty flags, so after the first quick build or pet taming
every later serialization of the player carried both blocks again. They
are cleared after an update now, as the guild block's is.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-11-10 14:26:46 -06:00
Aaron Kimbrell
260e6cb1b1 refactor(entity): each component type has an allocator, as the client
DoObjectComponentLoad walks the client's load order and calls the type's
allocator from a table, like ObjectLoader2, instead of one 76-case switch.
Components with rules of their own have a static Allocator (the client's
LWOxComponent::Allocator); the rest share a registry allocator. The load
state moves to ObjectLoadState.h so the allocators can take it.

Construction bytes are identical for all 15,962 LOTs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 08:11:58 -05:00
Aaron Kimbrell
9a464ac35f refactor(component): group the component files by the client's families
Physics/, Activity/ (activity, scripted activity, shooting gallery,
quickbuild, minigame control, racing control base, racing control, gate rush),
Vendor/, Character/ (what the client makes with a character, plus ghost,
minifig and mission), Sound/ and Property/; the rest stays where it was.
File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 15:37:45 -05:00