fix: tell the player when the zone they go to gets no instance

The master server dropped a transfer request it started no instance
for, so the world server never heard back and the player waited. It
now answers the request with an empty address and the reason in place
of the port: no room for another instance (max_instances), a zone that
is not in the ZoneTable, or another reason. A request for a private
zone that does not exist is answered the same way.

The world server passes this on as a TRANSFER_TO_WORLD without an
address, which the client shows as a failed map change, and leaves the
character where it is. The auth server fails the login when there is
no character select to send the player to.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-11-10 16:06:31 -06:00
parent 24294561ae
commit ebcfd54915
16 changed files with 132 additions and 3 deletions

View File

@@ -0,0 +1,17 @@
#ifndef __ETRANSFERFAILURE__H__
#define __ETRANSFERFAILURE__H__
#include <cstdint>
/**
* Why a transfer to a world got no world to go to. A TRANSFER_TO_WORLD message with an empty address
* carries it in place of the port, and the client tells the player.
*/
enum class eTransferFailure : uint16_t {
NoServer = 0, // nothing is free to start the zone on
MapLoad, // the zone can not be loaded
InstanceFull, // the instance asked for is full
Other // every other value is a failure without a reason
};
#endif //!__ETRANSFERFAILURE__H__

View File

@@ -588,6 +588,8 @@ void UserManager::LoginCharacter(const SystemAddress& sysAddr, LWOOBJID playerID
if (zoneID == LWOZONEID_INVALID) zoneID = 1000; //Send char to VE
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, zoneID, character->GetZoneClone(), false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
if (WorldPackets::SendIfTransferFailed(sysAddr, serverIP, serverPort)) return;
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (character) {
auto* entity = Game::entityManager->GetEntity(character->GetObjectID());

View File

@@ -1,4 +1,5 @@
#include "PropertyTeleportBehavior.h"
#include "WorldPackets.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
@@ -37,6 +38,8 @@ void PropertyTeleportBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
const auto sysAddr = entity->GetSystemAddress();
if (WorldPackets::SendIfTransferFailed(sysAddr, serverIP, serverPort)) return;
if (zoneClone != 0) ChatPackets::SendSystemMessage(sysAddr, u"Transfering to your property!");
else ChatPackets::SendSystemMessage(sysAddr, u"Transfering back to previous world!");

View File

@@ -1,4 +1,5 @@
#include "CharacterComponent.h"
#include "WorldPackets.h"
#include "BitStream.h"
#include "tinyxml2.h"
#include "Game.h"
@@ -1011,6 +1012,8 @@ void CharacterComponent::SendToZone(LWOMAPID zoneId, LWOCLONEID cloneId) const {
const auto sysAddr = entity->GetSystemAddress();
if (WorldPackets::SendIfTransferFailed(sysAddr, serverIP, serverPort)) return;
auto* character = entity->GetCharacter();
auto* characterComponent = entity->GetComponent<CharacterComponent>();

View File

@@ -1,4 +1,5 @@
#include "ObjectMessages.h"
#include "WorldPackets.h"
#include "BitStreamUtils.h"
#include "Character.h"
@@ -100,6 +101,8 @@ namespace GameMessages {
if (launcher) launcher->UpdatePlayerStatistic(RocketsUsed);
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, mapId, cloneId, false, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
if (WorldPackets::SendIfTransferFailed(sysAddr, serverIP, serverPort)) return;
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", character->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (character) {

View File

@@ -1,4 +1,5 @@
#include "DEVGMCommands.h"
#include "WorldPackets.h"
#include "UgcKeys.h"
#include "UgcManifest.h"
@@ -1170,6 +1171,8 @@ namespace DEVGMCommands {
const auto sysAddr = entity->GetSystemAddress();
if (WorldPackets::SendIfTransferFailed(sysAddr, serverIP, serverPort)) return;
ChatPackets::SendSystemMessage(sysAddr, u"Transfering map...");
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);

View File

@@ -1,4 +1,5 @@
#include "GMZeroCommands.h"
#include "WorldPackets.h"
// Classes
#include "Amf3.h"
@@ -182,6 +183,8 @@ namespace GMZeroCommands {
const auto sysAddr = entity->GetSystemAddress();
if (WorldPackets::SendIfTransferFailed(sysAddr, serverIP, serverPort)) return;
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", entity->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (entity->GetCharacter()) {
@@ -217,6 +220,8 @@ namespace GMZeroCommands {
ChatPackets::SendSystemMessage(sysAddr, u"Requesting private map...");
ZoneInstanceManager::Instance()->RequestPrivateZone(Game::server, false, password, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
if (WorldPackets::SendIfTransferFailed(sysAddr, serverIP, serverPort)) return;
LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (entity->GetCharacter()) {

View File

@@ -3,6 +3,8 @@
#include <cstdint>
#include "eTransferFailure.h"
namespace InstanceLimits {
// The most world instances that run at once when the config does not say
constexpr uint32_t DefaultMaxInstances = 256;
@@ -27,6 +29,17 @@ namespace InstanceLimits {
if (maxInstances != 0 && runningInstances >= maxInstances) return eNewInstance::TooManyInstances;
return eNewInstance::Allowed;
}
/**
* What the player who asked for the zone is told when no instance was started for it.
*/
constexpr eTransferFailure TransferFailure(const eNewInstance newInstance) {
switch (newInstance) {
case eNewInstance::UnknownZone: return eTransferFailure::MapLoad;
case eNewInstance::TooManyInstances: return eTransferFailure::NoServer;
default: return eTransferFailure::Other;
}
}
}
#endif //!__INSTANCELIMITS__H__

View File

@@ -43,6 +43,17 @@ namespace {
}
}
void InstanceManager::SendTransferFailure(const PendingInstanceRequest& request, const LWOMAPID mapID, const LWOCLONEID cloneID, const eTransferFailure failure) {
MasterPackets::RequestZoneTransferResponse response;
response.requestID = request.id;
response.mythranShift = request.mythranShift;
response.zoneID = mapID;
response.zoneClone = cloneID;
response.serverPort = static_cast<uint16_t>(failure);
response.stamps = request.stamps;
MasterPackets::SendTo(request.sysAddr, response);
}
InstanceManager::InstanceManager(const std::string& externalIP) : mExternalIP{ externalIP } {
m_LastPort =
GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("world_port_start")).value_or(m_LastPort);
@@ -51,10 +62,13 @@ InstanceManager::InstanceManager(const std::string& externalIP) : mExternalIP{ e
GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_instances")).value_or(InstanceLimits::DefaultMaxInstances);
}
bool InstanceManager::CanCreateInstance(const LWOMAPID mapID, const LWOCLONEID cloneID) const {
InstanceLimits::eNewInstance InstanceManager::CheckNewInstance(const LWOMAPID mapID) const {
const bool isInZoneTable = mapID != 0 && CDZoneTableTable::Query(mapID) != nullptr;
return InstanceLimits::CheckNewInstance(mapID, isInZoneTable, m_Instances.size(), m_MaxInstances);
}
switch (InstanceLimits::CheckNewInstance(mapID, isInZoneTable, m_Instances.size(), m_MaxInstances)) {
bool InstanceManager::CanCreateInstance(const LWOMAPID mapID, const LWOCLONEID cloneID) const {
switch (CheckNewInstance(mapID)) {
case InstanceLimits::eNewInstance::UnknownZone:
LOG("Tried to create an instance of map %i/%i, which is not in the ZoneTable.", mapID, cloneID);
return false;
@@ -315,6 +329,13 @@ void InstanceManager::RedirectPendingRequests(const InstancePtr& instance) {
for (const auto& request : instance->GetPendingAffirmations()) {
const auto& in = Game::im->GetInstance(zoneId.GetMapID(), false, zoneId.GetCloneID());
if (!in) {
// No instance takes the place of the one that is gone, so the transfer fails
const auto failure = InstanceLimits::TransferFailure(CheckNewInstance(zoneId.GetMapID()));
SendTransferFailure(request, zoneId.GetMapID(), zoneId.GetCloneID(), failure);
continue;
}
if (in && !in->GetIsReady()) // Instance not ready, make a pending request
{
in->GetPendingRequests().push_back(request);

View File

@@ -15,6 +15,7 @@
#include "dZMCommon.h"
#include "Logger.h"
#include "master/InstanceMigration.h"
#include "InstanceLimits.h"
struct Player {
LWOOBJID id;
@@ -220,6 +221,16 @@ public:
// Mark the running instances which() picks outdated (old binary or old zone files); returns how many were new
uint32_t MarkOutdated(const std::function<bool(const Instance&)>& which);
/**
* Whether a new instance may be started for a zone, and why not when it may not
*/
InstanceLimits::eNewInstance CheckNewInstance(LWOMAPID mapID) const;
/**
* Answers a transfer request no instance was started for: an empty address, and the reason in place of the port
*/
static void SendTransferFailure(const PendingInstanceRequest& request, LWOMAPID mapID, LWOCLONEID cloneID, eTransferFailure failure);
private:
std::string mExternalIP;
std::vector<std::unique_ptr<Instance>> m_Instances;

View File

@@ -746,7 +746,10 @@ namespace {
}
const auto& in = Game::im->GetInstance(zoneID, false, zoneClone);
if (!in) {
// An empty address tells the world server there is no instance, the port is the reason
const auto failure = InstanceLimits::TransferFailure(Game::im->CheckNewInstance(zoneID));
LOG("No instance for transfer request %llu to zone %i %i", requestID, zoneID, zoneClone);
InstanceManager::SendTransferFailure({ requestID, static_cast<bool>(mythranShift), sysAddr, stamps }, zoneID, zoneClone, failure);
return;
}
@@ -907,6 +910,8 @@ namespace {
LOG("Join private zone: %llu %d %p", requestID, mythranShift, instance.get());
if (instance == nullptr) {
// No private zone has this password, the player is told the transfer failed
InstanceManager::SendTransferFailure({ requestID, static_cast<bool>(mythranShift), sysAddr, {} }, 0, 0, eTransferFailure::Other);
return;
}

View File

@@ -276,6 +276,11 @@ void AuthPackets::LoginRequest::Handle() {
stamps.Add(eStamps::PASSPORT_AUTH_WORLD_COMMUNICATION_START);
// The stamps go along: master adds its steps and sends them back with the world server
ZoneInstanceManager::Instance()->RequestZoneTransfer(server, 0, 0, false, stamps, [system, server, username](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string zoneIP, uint16_t zonePort, Stamps stamps) mutable {
// An empty address is the master server's answer when no character select runs
if (zoneIP.empty()) {
AuthPackets::SendLoginResponse(server, system, eLoginResponse::GENERAL_FAILED, "", "", 0, username, stamps);
return;
}
AuthPackets::SendLoginResponse(server, system, eLoginResponse::SUCCESS, "", zoneIP, zonePort, username, stamps);
});
}

View File

@@ -1,6 +1,8 @@
#include "WorldPackets.h"
#include "ClientPackets.h"
#include "dCommonVars.h"
#include "Logger.h"
#include <algorithm>
@@ -18,6 +20,17 @@ namespace {
}
namespace WorldPackets {
bool SendIfTransferFailed(const SystemAddress& sysAddr, const std::string& serverIP, const uint32_t serverPort) {
if (!serverIP.empty()) return false;
LOG("No instance to transfer %s to (reason %u)", sysAddr.ToString(), serverPort);
// The client reads the port of a transfer without an address as the reason and tells the player
ClientPackets::TransferToWorld transfer;
transfer.serverPort = static_cast<uint16_t>(serverPort);
transfer.Send(sysAddr);
return true;
}
void Validation::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(username);
bitStream.Write(sessionKey);

View File

@@ -19,6 +19,13 @@
// Packets of ServiceType::WORLD: what a client sends to a world server. The server's answers are ClientPackets.
// The structs only read and write bytes; the world server attaches the handlers (see WorldServer.cpp).
namespace WorldPackets {
/**
* Tells a player that the zone they were to go to has no instance. The master server answers a transfer
* request with an empty address then, and with the eTransferFailure in place of the port.
* @return whether the transfer failed, the caller has nothing left to do for it then
*/
bool SendIfTransferFailed(const SystemAddress& sysAddr, const std::string& serverIP, uint32_t serverPort);
// Base of every world packet: the dispatcher sets sysAddr before Deserialize and Handle.
struct WorldLUBitStream : public LUBitStream {
SystemAddress sysAddr = UNASSIGNED_SYSTEM_ADDRESS;

View File

@@ -8,7 +8,8 @@ master_server_port=2000
world_port_start=3000
# The most world instances that run at once. The character select is always started.
# A zone or property that needs a new instance past this is not started. 0 for no limit
# A zone or property that needs a new instance past this is not started and the player
# who asked for it is told that the map change failed. 0 for no limit
max_instances=256
# 0 or 1, should autostart auth, chat, and char servers

View File

@@ -4,6 +4,7 @@
using InstanceLimits::CheckNewInstance;
using InstanceLimits::eNewInstance;
using InstanceLimits::TransferFailure;
TEST(InstanceLimitsTest, AZoneOfTheZoneTableIsStarted) {
EXPECT_EQ(CheckNewInstance(1000, true, 0, 256), eNewInstance::Allowed);
@@ -32,3 +33,19 @@ TEST(InstanceLimitsTest, TheCharacterSelectIsAlwaysStarted) {
EXPECT_EQ(CheckNewInstance(0, false, 0, 256), eNewInstance::Allowed);
EXPECT_EQ(CheckNewInstance(0, false, 256, 256), eNewInstance::Allowed);
}
TEST(InstanceLimitsTest, ARefusedInstanceHasAReasonForThePlayer) {
// The limit: nothing is free to start the zone on
EXPECT_EQ(TransferFailure(CheckNewInstance(1000, true, 256, 256)), eTransferFailure::NoServer);
// No row in the ZoneTable: the zone can not be loaded
EXPECT_EQ(TransferFailure(CheckNewInstance(31337, false, 0, 256)), eTransferFailure::MapLoad);
// Refused for another reason, such as a master server that shuts down
EXPECT_EQ(TransferFailure(eNewInstance::Allowed), eTransferFailure::Other);
}
TEST(InstanceLimitsTest, TheReasonsAreTheValuesTheClientKnows) {
EXPECT_EQ(static_cast<uint16_t>(eTransferFailure::NoServer), 0);
EXPECT_EQ(static_cast<uint16_t>(eTransferFailure::MapLoad), 1);
EXPECT_EQ(static_cast<uint16_t>(eTransferFailure::InstanceFull), 2);
EXPECT_EQ(static_cast<uint16_t>(eTransferFailure::Other), 3);
}