Files
DarkflameServer/dCommon/dEnums/eTransferFailure.h
Aaron Kimbrell ebcfd54915 fix: tell the player when the zone they go to gets no instance
The master server dropped a transfer request it started no instance
for, so the world server never heard back and the player waited. It
now answers the request with an empty address and the reason in place
of the port: no room for another instance (max_instances), a zone that
is not in the ZoneTable, or another reason. A request for a private
zone that does not exist is answered the same way.

The world server passes this on as a TRANSFER_TO_WORLD without an
address, which the client shows as a failed map change, and leaves the
character where it is. The auth server fails the login when there is
no character select to send the player to.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 16:28:34 -06:00

18 lines
575 B
C++

#ifndef __ETRANSFERFAILURE__H__
#define __ETRANSFERFAILURE__H__
#include <cstdint>
/**
* Why a transfer to a world got no world to go to. A TRANSFER_TO_WORLD message with an empty address
* carries it in place of the port, and the client tells the player.
*/
enum class eTransferFailure : uint16_t {
NoServer = 0, // nothing is free to start the zone on
MapLoad, // the zone can not be loaded
InstanceFull, // the instance asked for is full
Other // every other value is a failure without a reason
};
#endif //!__ETRANSFERFAILURE__H__