* Move away from constructor queries
Fix up other large tables to have proper backup lookups
Revert "idk im just dumb ig"
This reverts commit 5d5be5df53b8959b42b291613d7db749a65a3585.
idk im just dumb ig
* Fix slow components registry lookup
* add define for cdclient cache all
* Update CDBehaviorParameterTable.cpp
* Breakout rest of the enums from dcommonvars
so we don't have to deal with merge conflicts
ePlayerFlags is not a scoped enum, yet, due to it's complexity
* address feedback
* make player flag types consistent
* fix typo
* CDClient cleanup and optimization
- Use static function to get table name
- Remove unused GetName function
- Replace above function with a static GetTableName function
- Remove verbose comments
- Remove verbose initializers
- Remove need to specify table name when getting a table by name
- Remove unused typedef for mac and linux
* Re-add unused table
Convert tables to singletons
- Convert all CDClient tables to singletons
- Move Singleton.h to dCommon
- Reduce header clutter in CDClientManager
* Add speed base readling and writing
to the level prograssion component
Add retroactive fix to the world transfer
TODO: see about versioning charxml fixes to make them not run every time
* version all current changes
* cleanup speed behavior
add calculate for future use in scripts
make < 1 speed multiplier possible
tested wormholer and it plays anims correctly
* cap the lower end of the speed multiplier
until the ending the behavior on hit properly works
* address feedback
add emun for character version
make set ignore multipliers consistent in speed behavior
switch case for char version upgrades
* remove the ability to stack speed boosts
* update value on level ups
* Split out Level progression component
from Character Component
This is to get to the Player forced movement Comp in a sane way
* move XML to component insted of abusing charComp
* use overrides
should probably make everything that calls that call it correctly
* fix linking issue