* simplify leaderboard code, fully abstract database
* update exception catching
* update exception catching and sql references, remove ugc from gamemessages
fix deleting model
remove unrelated changes
Update GameMessages.cpp
* remove ugc from gamemessages
* Update GameMessages.cpp
* Update Leaderboard.cpp
* bug fixes
* fix racing leaderboard
* remove extra stuff
* update
* add sqlite
* use a default for optimizations
* update sqlite
* Fix limits on update and delete
* fix bugs
* use definition to switch between databases
* add switch for different backends
* fix include guard and includes
* always build both
* add mysql if block
* Update Database.cpp
* add new options and add check to prevent overriding mysql
* correct config names
* Update README.md
* Update README.md
* merge to 1 sql file for sqlite database
* move to sqlite folder
* add back mysql migrations
* Update README.md
* add migration to correct the folder name or mysql
* yes aron
* updates
* Update CMakeLists.txt
* dont use paths at all, add where check to only update if folder name still exist
check also doesnt check for slashes and assumes one will be there since it will be.
* default dont auto create account
for releases we can change this flag
* default 0
* add times played query
* fix leaderboard not incrementing on a not better score
* add env vars with defaults for docker
* use an "enum"
* default to mariadb
* Update .env.example
* greatly simplify docker
* back to gcc since I can't the libs to load properly
* fix typo
add set -e to entrypoint
better copy of entrypoint.sh and use proper entrypoint
* use debian instead of gcc for runtime
comment and organize it a bit
drop gcc to 12 since we are using debian 12 as well
* explicitly include mariadb libs
* Make the server not crash in the case we are using only env-vars
make the dockerfile have configs in the expected location incase of bypassing entrypoint.sh
* remove unneede var from example, since it's in the container now
* coments to dockerfile
* Revert master server changes
* Resolve conflicting port options between chat, master, and world
move chat_server_port to shared since it's used by world and chat
* Don't error if file does not exists when updating a config option
move update before and use bin dir var
* feat: add configurable feature and versions
to allow for easily swithing it out to enable features in the client for funsies
tested that this doesn't break anything and added test
* cleanup
* Remove NET_VERSION define
I get to test this on 4 different platforms. yay...
* move stuff around
finally fixed you docker
i love this
Update Dockerfile
Update Dockerfile
change type
Update AuthPackets.cpp
Update AuthServer.cpp
* Update CMakeVariables.txt
* Update sharedconfig.ini
* First iteration of pack reader and interface
* Fix memory leak and remove logs
* Complete packed asset interface and begin on file loading replacement
* Implement proper BinaryIO error
* Improve AssetMemoryBuffer for reading and implement more reading
* Repair more file loading code and improve how navmeshes are loaded
* Missing checks implementation
* Revert addition of Manifest class and migration changes
* Resolved all feedback.