* Add failArmor server side
Address out of bounds reading in behavior
Address the basicAttackBehavior reading out of bounds memory and reading bits that didnt exist, which occasionally caused crashes and also caused the behavior to do undefined behavior due to the bad reads.
Tested that attacking a wall anywhere with a projectile now does not crash the game. Tested with logs that the behavior correctly returned when there were no allocated bits or returned when other states were met.
Add back logs and add fail handle
Remove comment block
Revert "Add back logs and add fail handle"
This reverts commit db19be0906fc8bf35bf89037e2bfba39f5ef9c0c.
Split out checks
* Cleanup Behavior streams
Utilizes `boost::interprocess` to share a map between worlds.
The master server loads the table into memory, and the worlds hook into it when they want to get an entry.
This solves the issue of skill delay, but introduces the third-party library Boost.
There should be a conversation about the introduction of Boost — it is a large library and adds extra steps to the installation.