Commit Graph

16 Commits

Author SHA1 Message Date
David Markowitz
772ac06e94 this took 4 eons to get compiling again
Update Zone.cpp

Update Zone.h

Update Zone.h

Update MovingPlatformComponent.cpp

Update ProximityMonitorComponent.cpp

quick cleanup

Use correct logging
2024-02-25 01:35:49 -08:00
David Markowitz
6863ee9d76 Merge branch 'main' into moreMovementAi 2024-02-24 22:19:45 -08:00
David Markowitz
e58218cfbc
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
* Remove std::couts littered throughout the base

* working

End of optimizations for now

going faster

* Remove extraneous compare function

std::less<LWOSCENEID> already does this in a map.

* gaming

* Update Zone.cpp

* dlu is moving to bitbucket again

* Update Level.cpp

---------

Co-authored-by: Jettford <mrjettbradford@gmail.com>
2023-12-23 11:24:16 -06:00
David Markowitz
1a199151da
Remove std::couts littered throughout the base (#1313) 2023-11-21 18:04:23 -08:00
David Markowitz
294efe0fe0 Fixed speed stuff
Should be tested more.
2023-08-21 12:33:13 -07:00
David Markowitz
1b54387677 Merge branch 'main' into moreMovementAi 2023-08-12 21:57:07 -07:00
Aaron Kimbrell
beaceb947b
fix: Properly read in scene metadata (#1170)
* fix: Properly read in scene metadata

* Fix reading in rental time and period from property path

* remove useless name in var
change hex to decimal so it's readable
fix scene transistion loop logic

* fix typoe and remove whitespace
2023-08-10 16:35:12 -05:00
Aaron Kimbre
1207d896a8 waypoint commands wip 2023-08-09 21:37:36 -05:00
Aaron Kimbrell
e299bf9b62
fix: read and store the zone transition width properly (#1169) 2023-07-30 23:49:43 -07:00
David Markowitz
fc75d6048f
dGame Precompiled header improvements (#876)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-01-06 23:17:05 -06:00
Aaron Kimbrell
3fa6ea4cea
Fix ninjago crashes (#837)
Fixed reading speed from rail paths
Made the config of rail paths be read in sanely due to not having a type
Fixes #835
2022-11-14 13:57:49 -06:00
Aaron Kimbrell
cf7fa8e52d
cleanup and define all unknowns in zone reading (#826)
* cleanup and define all unknowns in zone reading
fix for movement path config reading

* simplify reading and don't use intermediates

* fix spelling

* remove dup variable in struct
read to the proper name that relates to the enum
2022-11-12 08:44:03 -06:00
Jett
4a6f3e44ee
Add support for packed clients (#802)
* First iteration of pack reader and interface

* Fix memory leak and remove logs

* Complete packed asset interface and begin on file loading replacement

* Implement proper BinaryIO error

* Improve AssetMemoryBuffer for reading and implement more reading

* Repair more file loading code and improve how navmeshes are loaded

* Missing checks implementation

* Revert addition of Manifest class and migration changes

* Resolved all feedback.
2022-11-01 13:21:26 -05:00
Jett
e6c7f744b5
Implement terrain file reading to generate navmeshes in the future (#703)
* Implement terrain file reading to generate navmeshes in the future

* Make Emo's suggested changes.
2022-08-04 01:59:47 +01:00
aronwk-aaron
19e77a38d8 format codebase 2022-07-28 08:39:57 -05:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00