cooltrain7
579cf590b4
Implement CDZoneTable PlayerLoseCoinsOnDeath ( #251 )
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* Implement ZoneTable PlayerLoseCoinsOnDeath
- Adds a check on death if the character should drop coins in the current zone
* Refactored PlayerLoseCoinOnDeath into dZoneManager
* Coin death drops use LootGenerator
* Refactored again with use of CDZoneTableTable
* Remove duplicate CDZone call during initialization
2022-02-05 13:27:24 +01:00
David Markowitz
13980c4133
Added logic to Convert UScore to Coins for Level 45 Characters ( #348 )
2022-02-03 07:50:02 +01:00
Jett
0531365cb5
Make loot accurate to the loot drop rates during live. ( #216 )
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* loot fix (broken)
* Fixed loot
* Update SlashCommandHandler.cpp
* Remove debug command
* Roll loot command
* Remove debug log
* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.
Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
Avery
595afc4a93
Revert "Try to load from original zone path before a lowercased one"
2021-12-07 00:25:19 -08:00
yuwui
2dd96198af
try original zone path before lowercasing
2021-12-06 10:31:09 +01:00
Unknown
0545adfac3
Public release of the DLU server code!
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Have fun!
2021-12-05 18:54:36 +01:00