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	579cf590b4
	
	
	
		
			
			* Implement ZoneTable PlayerLoseCoinsOnDeath - Adds a check on death if the character should drop coins in the current zone * Refactored PlayerLoseCoinOnDeath into dZoneManager * Coin death drops use LootGenerator * Refactored again with use of CDZoneTableTable * Remove duplicate CDZone call during initialization