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579cf590b4
* Implement ZoneTable PlayerLoseCoinsOnDeath - Adds a check on death if the character should drop coins in the current zone * Refactored PlayerLoseCoinOnDeath into dZoneManager * Coin death drops use LootGenerator * Refactored again with use of CDZoneTableTable * Remove duplicate CDZone call during initialization |
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.. | ||
dZMCommon.h | ||
dZoneManager.cpp | ||
dZoneManager.h | ||
Level.cpp | ||
Level.h | ||
Spawner.cpp | ||
Spawner.h | ||
Zone.cpp | ||
Zone.h |