DarkflameServer/dZoneManager
cooltrain7 579cf590b4
Implement CDZoneTable PlayerLoseCoinsOnDeath (#251)
* Implement ZoneTable PlayerLoseCoinsOnDeath

- Adds a check on death if the character should drop coins in the current zone

* Refactored PlayerLoseCoinOnDeath into dZoneManager

* Coin death drops use LootGenerator

* Refactored again with use of CDZoneTableTable

* Remove duplicate CDZone call during initialization
2022-02-05 13:27:24 +01:00
..
dZMCommon.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
dZoneManager.cpp Implement CDZoneTable PlayerLoseCoinsOnDeath (#251) 2022-02-05 13:27:24 +01:00
dZoneManager.h Implement CDZoneTable PlayerLoseCoinsOnDeath (#251) 2022-02-05 13:27:24 +01:00
Level.cpp Make loot accurate to the loot drop rates during live. (#216) 2021-12-20 02:25:45 -08:00
Level.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
Spawner.cpp Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
Spawner.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00
Zone.cpp Revert "Try to load from original zone path before a lowercased one" 2021-12-07 00:25:19 -08:00
Zone.h Public release of the DLU server code! 2021-12-05 18:54:36 +01:00