jadebenn
54876bf886
Revert "try stripping out all the custom macos test logic again"
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This reverts commit cc15a26ce8
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2024-04-06 18:47:50 -05:00
jadebenn
8af35727a6
Revert "I'm really just throwing everything to the wall and seeing what sticks"
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This reverts commit 1a05b027fe
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2024-04-06 18:47:48 -05:00
jadebenn
e143f22ada
Revert "more macos tinkering"
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This reverts commit 829ec35b57
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2024-04-06 18:47:46 -05:00
jadebenn
495e70c376
Revert "implib"
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This reverts commit d41349d6ed
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2024-04-06 18:47:44 -05:00
jadebenn
37dbb52104
Revert "try manual link directory specification"
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This reverts commit 0c2d40632e
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2024-04-06 18:47:42 -05:00
jadebenn
ce568189fc
Revert "save me"
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This reverts commit bd73aa21a9
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2024-04-06 18:47:40 -05:00
jadebenn
c420a72016
Revert "aaaaaaaaa"
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This reverts commit 338279c396
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2024-04-06 18:47:36 -05:00
jadebenn
dccac945bb
Revert "paths paths paths"
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This reverts commit 9a7d86aa6c
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2024-04-06 18:47:08 -05:00
jadebenn
9a7d86aa6c
paths paths paths
2024-04-06 18:39:08 -05:00
jadebenn
338279c396
aaaaaaaaa
2024-04-06 18:29:01 -05:00
jadebenn
bd73aa21a9
save me
2024-04-06 18:21:16 -05:00
jadebenn
0c2d40632e
try manual link directory specification
2024-04-06 18:09:03 -05:00
jadebenn
d41349d6ed
implib
2024-04-06 17:52:20 -05:00
jadebenn
829ec35b57
more macos tinkering
2024-04-06 17:43:47 -05:00
jadebenn
1a05b027fe
I'm really just throwing everything to the wall and seeing what sticks
2024-04-06 17:18:41 -05:00
jadebenn
cc15a26ce8
try stripping out all the custom macos test logic again
2024-04-06 17:09:45 -05:00
jadebenn
5fd86833fa
try and narrow down the macos build failure cause
2024-04-06 16:54:53 -05:00
jadebenn
0f843c02c9
more fiddling with mac test builds
2024-04-06 16:47:19 -05:00
jadebenn
45ec66e976
try disabling an apple-specific build rule
2024-04-06 16:29:29 -05:00
jadebenn
6e41423dc3
one last MacOS try for the night
2024-04-06 04:01:07 -05:00
jadebenn
bc79a17ddb
try fixing macos build
2024-04-06 03:50:41 -05:00
jadebenn
d6031ce9f5
try zero-initializinng this struct to solve docker issue
2024-04-06 03:04:52 -05:00
jadebenn
24cbd94a80
attempted docker fix
2024-04-06 02:34:36 -05:00
jadebenn
7812f27330
Merge branch 'main' into MSVCCompilerFlags
2024-04-05 23:32:29 -05:00
jadebenn
ef8029d46f
update cmake configs
2024-04-05 23:30:26 -05:00
jadebenn
04a7bc2b8d
edit build script
2024-04-05 21:00:23 -05:00
jadebenn
9fc6b4e973
fix build directory issue
2024-04-05 18:10:09 -05:00
jadebenn
a19afaaab0
update .gitignore
2024-04-05 18:06:37 -05:00
jadebenn
426d34a0aa
unexclude toolchain dir
2024-04-05 17:58:19 -05:00
jadebenn
9ce7d9043c
updated cmake workflows
2024-04-05 17:55:02 -05:00
jadebenn
db5c10c331
temporarily remove macos build for testing purposes
2024-04-05 16:58:00 -05:00
jadebenn
f7da00ff89
Merge branch 'MSVCCompilerFlags' of https://github.com/jadebenn/DarkflameServer into MSVCCompilerFlags
2024-04-05 16:51:39 -05:00
jadebenn
145f97cfdc
build reorganization and experimental clang support
2024-04-05 16:50:39 -05:00
jadebenn
18c27b14c8
disable non conforming volatile behavior on MSVC ( #1534 )
2024-04-05 12:56:23 -05:00
jadebenn
bcfaa6c7fe
const return oversight ( #1532 )
2024-04-05 01:14:52 -07:00
jadebenn
06e7d57e0d
chore: Remove dpEntity pointers from collision checking ( #1529 )
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* chore: Remove dpEntity pointers from collision checking
* Update fn documentation in ProximityMonitorComponent.h
* use more idiomatic method to calculate vector index
* feedback
* missed a ranges::find replacement
* adjust for feedback. last changes tonight.
* okay, also remove unneeded include. then sleep.
* for real tho
* update to use unordered_set instead of set
2024-04-05 00:52:26 -05:00
David Markowitz
b340d7c8f9
replace white and blacklist ( #1530 )
2024-04-05 00:51:40 -05:00
jadebenn
661e0939b7
fix typo in windows preset
2024-04-03 22:13:11 -05:00
jadebenn
018e5707d7
try using compiler flags for mac instead
2024-04-03 20:30:33 -05:00
jadebenn
81e5f059d5
macos refuses to work :(
2024-04-03 20:20:31 -05:00
jadebenn
a3d70197f2
try adding build types back to mac
2024-04-03 20:13:37 -05:00
jadebenn
005d439a4a
edit macos presets
2024-04-03 19:58:44 -05:00
jadebenn
bba825f0c8
update CMake presets
2024-04-03 19:48:20 -05:00
David Markowitz
24de0e5fdb
Update GeneralUtils.cpp ( #1528 )
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same check as the header
2024-04-03 19:06:29 -05:00
jadebenn
199c8224a5
Merge remote-tracking branch 'upstream/main' into MSVCCompilerFlags
2024-04-03 19:00:39 -05:00
Aaron Kimbrell
20408d8dfe
chore: remove chat_internal and processes everything over chat connection ( #1508 )
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* WIP
* get rid of redundent case and some formatting issues
* move some things around for cleaner diffs
* remove dead code that does nothing and add connection check
* fix whitespace
* address feedback
2024-03-31 22:27:50 -05:00
David Markowitz
c1c5db6593
update4 fp check ( #1524 )
2024-03-31 21:46:51 -05:00
David Markowitz
884a41f36a
update to current knowledge ( #1523 )
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Should be 100% live accurate as far as logic and bitstream reads goes.
Tested with all valiant weapons and crux prime weapons (drops from dragons) that combat does not desync and that the client reports the same level and amount of skill deserialize issues as before.
2024-03-30 11:16:06 -05:00
David Markowitz
bbc0908989
Update 9_Update_Leaderboard_Storage.sql ( #1520 )
2024-03-30 08:18:03 -05:00
David Markowitz
5996f3cbf4
fix stewblaster stopping for non-players ( #1521 )
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fixes an issue when stew blaster would stop for non-players and would stand still permanently due to enemy hitboxes being removed. Tested that stewblaster only stops for players and starts moving when there are no players in the vicinity
2024-03-30 08:17:56 -05:00