Commit Graph

1580 Commits

Author SHA1 Message Date
jadebenn
37dbb52104 Revert "try manual link directory specification"
This reverts commit 0c2d40632e.
2024-04-06 18:47:42 -05:00
jadebenn
ce568189fc Revert "save me"
This reverts commit bd73aa21a9.
2024-04-06 18:47:40 -05:00
jadebenn
c420a72016 Revert "aaaaaaaaa"
This reverts commit 338279c396.
2024-04-06 18:47:36 -05:00
jadebenn
dccac945bb Revert "paths paths paths"
This reverts commit 9a7d86aa6c.
2024-04-06 18:47:08 -05:00
jadebenn
9a7d86aa6c paths paths paths 2024-04-06 18:39:08 -05:00
jadebenn
338279c396 aaaaaaaaa 2024-04-06 18:29:01 -05:00
jadebenn
bd73aa21a9 save me 2024-04-06 18:21:16 -05:00
jadebenn
0c2d40632e try manual link directory specification 2024-04-06 18:09:03 -05:00
jadebenn
d41349d6ed implib 2024-04-06 17:52:20 -05:00
jadebenn
829ec35b57 more macos tinkering 2024-04-06 17:43:47 -05:00
jadebenn
1a05b027fe I'm really just throwing everything to the wall and seeing what sticks 2024-04-06 17:18:41 -05:00
jadebenn
cc15a26ce8 try stripping out all the custom macos test logic again 2024-04-06 17:09:45 -05:00
jadebenn
5fd86833fa try and narrow down the macos build failure cause 2024-04-06 16:54:53 -05:00
jadebenn
0f843c02c9 more fiddling with mac test builds 2024-04-06 16:47:19 -05:00
jadebenn
45ec66e976 try disabling an apple-specific build rule 2024-04-06 16:29:29 -05:00
jadebenn
6e41423dc3 one last MacOS try for the night 2024-04-06 04:01:07 -05:00
jadebenn
bc79a17ddb try fixing macos build 2024-04-06 03:50:41 -05:00
jadebenn
d6031ce9f5 try zero-initializinng this struct to solve docker issue 2024-04-06 03:04:52 -05:00
jadebenn
24cbd94a80 attempted docker fix 2024-04-06 02:34:36 -05:00
jadebenn
7812f27330 Merge branch 'main' into MSVCCompilerFlags 2024-04-05 23:32:29 -05:00
jadebenn
ef8029d46f update cmake configs 2024-04-05 23:30:26 -05:00
jadebenn
04a7bc2b8d edit build script 2024-04-05 21:00:23 -05:00
jadebenn
9fc6b4e973 fix build directory issue 2024-04-05 18:10:09 -05:00
jadebenn
a19afaaab0 update .gitignore 2024-04-05 18:06:37 -05:00
jadebenn
426d34a0aa unexclude toolchain dir 2024-04-05 17:58:19 -05:00
jadebenn
9ce7d9043c updated cmake workflows 2024-04-05 17:55:02 -05:00
jadebenn
db5c10c331 temporarily remove macos build for testing purposes 2024-04-05 16:58:00 -05:00
jadebenn
f7da00ff89 Merge branch 'MSVCCompilerFlags' of https://github.com/jadebenn/DarkflameServer into MSVCCompilerFlags 2024-04-05 16:51:39 -05:00
jadebenn
145f97cfdc build reorganization and experimental clang support 2024-04-05 16:50:39 -05:00
jadebenn
18c27b14c8
disable non conforming volatile behavior on MSVC (#1534) 2024-04-05 12:56:23 -05:00
jadebenn
bcfaa6c7fe
const return oversight (#1532) 2024-04-05 01:14:52 -07:00
jadebenn
06e7d57e0d
chore: Remove dpEntity pointers from collision checking (#1529)
* chore: Remove dpEntity pointers from collision checking

* Update fn documentation in ProximityMonitorComponent.h

* use more idiomatic method to calculate vector index

* feedback

* missed a ranges::find replacement

* adjust for feedback. last changes tonight.

* okay, also remove unneeded include. then sleep.

* for real tho

* update to use unordered_set instead of set
2024-04-05 00:52:26 -05:00
David Markowitz
b340d7c8f9
replace white and blacklist (#1530) 2024-04-05 00:51:40 -05:00
jadebenn
661e0939b7
fix typo in windows preset 2024-04-03 22:13:11 -05:00
jadebenn
018e5707d7 try using compiler flags for mac instead 2024-04-03 20:30:33 -05:00
jadebenn
81e5f059d5 macos refuses to work :( 2024-04-03 20:20:31 -05:00
jadebenn
a3d70197f2 try adding build types back to mac 2024-04-03 20:13:37 -05:00
jadebenn
005d439a4a edit macos presets 2024-04-03 19:58:44 -05:00
jadebenn
bba825f0c8 update CMake presets 2024-04-03 19:48:20 -05:00
David Markowitz
24de0e5fdb
Update GeneralUtils.cpp (#1528)
same check as the header
2024-04-03 19:06:29 -05:00
jadebenn
199c8224a5 Merge remote-tracking branch 'upstream/main' into MSVCCompilerFlags 2024-04-03 19:00:39 -05:00
Aaron Kimbrell
20408d8dfe
chore: remove chat_internal and processes everything over chat connection (#1508)
* WIP

* get rid of redundent case and some formatting issues

* move some things around for cleaner diffs

* remove dead code that does nothing and add connection check

* fix whitespace

* address feedback
2024-03-31 22:27:50 -05:00
David Markowitz
c1c5db6593
update4 fp check (#1524) 2024-03-31 21:46:51 -05:00
David Markowitz
884a41f36a
update to current knowledge (#1523)
Should be 100% live accurate as far as logic and bitstream reads goes.

Tested with all valiant weapons and crux prime weapons (drops from dragons) that combat does not desync and that the client reports the same level and amount of skill deserialize issues as before.
2024-03-30 11:16:06 -05:00
David Markowitz
bbc0908989
Update 9_Update_Leaderboard_Storage.sql (#1520) 2024-03-30 08:18:03 -05:00
David Markowitz
5996f3cbf4
fix stewblaster stopping for non-players (#1521)
fixes an issue when stew blaster would stop for non-players and would stand still permanently due to enemy hitboxes being removed.  Tested that stewblaster only stops for players and starts moving when there are no players in the vicinity
2024-03-30 08:17:56 -05:00
jadebenn
150031861d
Update README.md (#1518) 2024-03-28 21:32:46 -05:00
jadebenn
9d8e0a9c4a
unbreak the stacktraces (#1516) 2024-03-27 06:10:39 +01:00
David Markowitz
bd9b790e1d
feat: Add MovingAI pathing for NPCs without combatAI (#1509)
* remove goto

* Update MovementAIComponent.cpp

* convert to PathWaypoint

Easier for usage with paths

* add path parsing

* ref removal, simplification of work

* it works

* Update MovementAIComponent.cpp

* disable pathing for combat

we just need it for npcs for now, combat ai can be done later

* fixed stuttery enemies

wow

* start at ramped up speed

* add pausing and resuming

* Update MovementAIComponent.cpp

* Update MovementAIComponent.h

* Update CMakeLists.txt
2024-03-26 21:06:22 -05:00
David Markowitz
39b81b6263
rename and shorted BehaviorTemplate enum (#1512)
just a renaming of the enum and the value names and deletion of the empty cpp file.  Code compiles still.
2024-03-26 06:35:35 -05:00