Live filled Die's direction_relative_angle_xz, _angle_y and _force on
11,606 of 19,428 deaths. The values are the dir_angle_xz, dir_angle_y
(degrees, sent as radians) and dir_force parameters of the BasicAttack
that dealt the killing blow: per killing skill the triple is constant
(skill 1210: -25 degrees, force 12 on 540 of 549 kills; skill 10:
force 7 on 1,830 of 1,835), and deaths with no killer (5,948) never
have one. BasicAttack is the only behavior with these parameters apart
from one Grab. The client passes them to PerformSmashableDeath, which
throws the smashable's pieces that way; DLU sent 0.
The radians are rounded the way live did (-25 is 0xbedf66f3, 20 is
0x3eb2b8c3). Not covered: use_caster_velocity (one behavior, racing).
Check: smash crates and enemies with different weapons; the pieces fly
off to the side/up per weapon instead of straight out.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* fix: security vulnerabilities
Tested that all functions related to the touched files work
will test sqlite on a CI build
* fix failing test
* ai feedback
* add buffer size checking
* use c_str
* dont log session key
* Try this for a mac definition
* be quiet apple
* Added cooldown handling
* Made most of the logs hidden outside of debug mode
* removed weird submodule
* kill this phantom submodule
* updated to reflect reviewed feedback
* Added IsCooldownImmune() method to DestroyableComponent
* friggin typo
* Implemented non-pending changes and added cooldown immunity functions to DestroyableComponentTests
* add trailing linebreak
* another typo :(
* flipped cooldown test order (not leaving immune)
* Clean up comment and add DestroyableComponent test
* Logger: Rename logger to Logger from dLogger
* Logger: Add compile time filename
Fix include issues
Add writers
Add macros
Add macro to force compilation
* Logger: Replace calls with macros
Allows for filename and line number to be logged
* Logger: Add comments
and remove extra define
Logger: Replace with unique_ptr
also flush console at exit. regular file writer should be flushed on file close.
Logger: Remove constexpr on variable
* Logger: Simplify code
* Update Logger.cpp
* Move EntityManager to Game namespace
* move initialization to later
Need to wait for dZoneManager to be initialized.
* Fix bugs
- Cannot delete from a RandomAccessIterator while in a range based for loop.
Touchup zone manager initialize
replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control
change initialize timings
If zone is not zero we expect to initialize the entity manager during zone manager initialization
Add constexpr for zone control LOT
* Add proper error handling
* revert vanity changes
* Update WorldServer.cpp
* Update dZoneManager.cpp
* Fix overread in projectile behavior
* Fix stuns
* Correctly read in bitStream
* Fix projectile behavior
* Address movement type issues
* Update shutdown time to be accurate
* Fix small issues
* Add failArmor server side
Address out of bounds reading in behavior
Address the basicAttackBehavior reading out of bounds memory and reading bits that didnt exist, which occasionally caused crashes and also caused the behavior to do undefined behavior due to the bad reads.
Tested that attacking a wall anywhere with a projectile now does not crash the game. Tested with logs that the behavior correctly returned when there were no allocated bits or returned when other states were met.
Add back logs and add fail handle
Remove comment block
Revert "Add back logs and add fail handle"
This reverts commit db19be0906fc8bf35bf89037e2bfba39f5ef9c0c.
Split out checks
* Remove case 2
* Update SkillComponent.cpp
Addressed an issue where the Spinjitzu Initiate achievement would not progress. This also allows mission tasks that specify that the player must get a kill on an enemy with a skill to progress. Tested mission 1935 and 1139 and both missions progressed and completed as intended.