- Zone::LoadZoneIntoMemory takes the paths the zone file reader read (lost in the merge of the raw terrain loading)
- the terrain reader is main's unchanged: files from before version 32 keep their colour and texture maps as the file
has them, and the dashboard's terrain tests expect that (bounds by the span between the first and last point too)
- the model component test counts the model block only: the item block in front of it is the ItemComponent's
- scene file tests: a file from before chunks keeps only its header, editor settings are a count of colours, and the
tests that log have a logger
- the settings catalog lists export_terrain_to_obj
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LwoNameValue::FromString (0x010fa220) splits a config at every comma
and line break and leaves out entries without a '='; the world split
only at line breaks. Objects and sounds are now split the client's way.
ReadLvlObjectData (0x0103ba20) also adjusts an object's config as it
loads it, and now so does the world:
- before version 47 a respawn time was in milliseconds: a float over
100, or any u32, becomes seconds (a float);
- a model spawner (LOT 176 spawning template 14) gets its blueprint
from its subkey unless it has one, behaviors off unless it says
otherwise, and no render wrapping;
- before version 44 an object that overrides its scene goes to layer 0
of the scene it names.
Check in game: every world spawns its objects as before; spawner
respawn times are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Before version 46 the u16 after a particle's effect names is the names'
wide null terminator, 0 in every shipped scene file. It is skipped
instead of kept as an unknown value.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Files from before chunks now read their sounds and particles after the
objects, and chunked files their particle chunk:
- sounds (SceneLoader::LoadSounds, version 5 on, only before chunks):
position and config (before 35 a 260 character name, kept as
soundName);
- particles (SceneLoader::LoadParticles, version 5 on): priority (43
on), position, rotation, effect names and config (46 on; before, an
unused u16); the client stops at one with no effect, and before 44 a
file may end before them.
Every scene file of every client on disk reads each part to the next
part's start (up to the client's 16 byte padding): 5408 referenced by
zone files and 5125 on disk, versions 31-43 before chunks and 44-49
chunked. One client file, a LUP world, ends before its sounds; its
objects are kept.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The world read only a scene's objects and skipped the rest with
file.ignore. Level now reads a .lvl the way SceneLoader::LoadLvlFile
does (1.10.64) and keeps what it reads.
Chunked files: the file info chunk gives where the environment, object
and particle chunks start (the chunks were walked in order before); the
environment chunk gives where the lighting, skydome and editor settings
start, and the client reads all three only when there is lighting.
Files from before chunks: the no-editor-settings byte only from version
32, the revision from 37, a file newer than 48 is not read, a file
older than 3 has no objects; then lighting, skydome, editor settings
and objects in turn.
Kept, by version:
- lighting: blend time (45 on, default 10), ambient, specular, upper
hemisphere, position, min and max draw distances (31 on; before 39
fog near and far only), cull settings (40 on), fog colour (31 on),
directional colour (36 on), and before 42 the zone's spawn point
(before 33 the fixed one the client uses);
- the skydome and its five other files (34 on; they were skipped from
33);
- the editor's colours (37 on, the first 32);
- each object's node type (38 on), glom ID (32 on) and render
techniques (7 on: a 64 byte name, then per technique a 64 byte name,
u32, u8 and 16 floats); before, a count of techniques was read and
the techniques themselves were not, so an object with any misread
the rest of the file.
Object config is split at line breaks as before. A file that ends early
keeps the objects read before its end.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>