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- Zone::LoadZoneIntoMemory takes the paths the zone file reader read (lost in the merge of the raw terrain loading) - the terrain reader is main's unchanged: files from before version 32 keep their colour and texture maps as the file has them, and the dashboard's terrain tests expect that (bounds by the span between the first and last point too) - the model component test counts the model block only: the item block in front of it is the ItemComponent's - scene file tests: a file from before chunks keeps only its header, editor settings are a count of colours, and the tests that log have a logger - the settings catalog lists export_terrain_to_obj Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
384 lines
15 KiB
C++
384 lines
15 KiB
C++
#include "LevelFile.h"
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#include <gtest/gtest.h>
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#include <cstring>
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#include <sstream>
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#include "GameDependencies.h"
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namespace {
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template<typename T>
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void Write(std::ostream& stream, const T& value) {
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stream.write(reinterpret_cast<const char*>(&value), sizeof(T));
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}
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void WriteFloats(std::ostream& stream, std::initializer_list<float> values) {
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for (const float value : values) Write(stream, value);
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}
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// A u32 length, then that many bytes
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void WriteString32(std::ostream& stream, const std::string& value) {
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Write<uint32_t>(stream, static_cast<uint32_t>(value.size()));
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stream.write(value.data(), value.size());
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}
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// A u32 length, then that many UTF-16 characters (ASCII only)
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void WriteWString32(std::ostream& stream, const std::string& value) {
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Write<uint32_t>(stream, static_cast<uint32_t>(value.size()));
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for (const char c : value) Write<uint16_t>(stream, static_cast<uint16_t>(c));
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}
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void WriteName64(std::ostream& stream, const std::string& name) {
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std::string bytes(64, '\0');
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bytes.replace(0, name.size(), name);
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stream.write(bytes.data(), bytes.size());
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}
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// The light environment as the given version has it
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void WriteLighting(std::ostream& stream, uint32_t version) {
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if (version >= 45) Write(stream, 2.5f); // blend time
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WriteFloats(stream, { 0.1f, 0.2f, 0.3f }); // ambient
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WriteFloats(stream, { 0.4f, 0.5f, 0.6f }); // specular
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WriteFloats(stream, { 0.7f, 0.8f, 0.9f }); // upper hemisphere
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WriteFloats(stream, { 10.0f, 20.0f, 30.0f }); // position
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if (version >= 31) {
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if (version < 39) {
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WriteFloats(stream, { 50.0f, 60.0f }); // fog near and far
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} else {
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WriteFloats(stream, { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f }); // min draw distances
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WriteFloats(stream, { 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f }); // max draw distances
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if (version >= 40) {
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Write<uint32_t>(stream, 1);
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Write<uint32_t>(stream, 3); // group
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WriteFloats(stream, { 100.0f, 200.0f });
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}
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}
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WriteFloats(stream, { 0.25f, 0.5f, 0.75f }); // fog colour
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}
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if (version >= 36) WriteFloats(stream, { 1.0f, 0.5f, 0.0f }); // directional
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if (version < 42) {
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WriteFloats(stream, { 5.0f, 6.0f, 7.0f }); // spawn position
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if (version >= 33) WriteFloats(stream, { 0.0f, 1.0f, 0.0f, 0.0f }); // spawn rotation, w first
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}
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}
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void WriteSkydome(std::ostream& stream, uint32_t version) {
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WriteString32(stream, "mesh/env/sky.nif");
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if (version >= 34) {
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for (const auto* name : { "a.nif", "b.nif", "c.nif", "d.nif", "e.nif" }) WriteString32(stream, name);
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}
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}
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void WriteEditorSettings(std::ostream& stream) {
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Write<uint32_t>(stream, 4 + 12 * 2); // size
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Write<uint32_t>(stream, 2);
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WriteFloats(stream, { 1.0f, 0.0f, 0.0f });
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WriteFloats(stream, { 0.0f, 1.0f, 0.0f });
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}
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void WriteObject(std::ostream& stream, uint32_t version, LWOOBJID id, LOT lot, const std::string& config, uint32_t techniques = 0) {
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Write(stream, id);
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Write(stream, lot);
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if (version >= 38) Write<uint32_t>(stream, 12); // node type out of range: the client uses 1
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if (version >= 32) Write<uint32_t>(stream, 4); // glom ID
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WriteFloats(stream, { 1.0f, 2.0f, 3.0f }); // position
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WriteFloats(stream, { 1.0f, 0.0f, 0.0f, 0.0f }); // rotation, w first
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Write(stream, 2.0f); // scale
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WriteWString32(stream, config);
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if (version >= 7) {
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Write(stream, techniques);
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if (techniques != 0) {
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WriteName64(stream, "techniques");
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for (uint32_t i = 0; i < techniques; ++i) {
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WriteName64(stream, "technique" + std::to_string(i));
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Write<uint32_t>(stream, 4);
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Write<uint8_t>(stream, 1);
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for (uint32_t j = 0; j < 16; ++j) Write(stream, static_cast<float>(j));
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}
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}
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}
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}
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void WriteParticle(std::ostream& stream, uint32_t version, const std::string& names, const std::string& config) {
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if (version >= 43) Write<int16_t>(stream, -2); // priority
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WriteFloats(stream, { 4.0f, 5.0f, 6.0f }); // position
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WriteFloats(stream, { 1.0f, 0.0f, 0.0f, 0.0f }); // rotation, w first
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WriteWString32(stream, names);
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if (version < 46) Write<uint16_t>(stream, 0); // the names' wide null
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else WriteWString32(stream, config);
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}
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void WriteChunkHeader(std::ostream& stream, uint32_t id, uint32_t size, uint32_t dataStart) {
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stream.write("CHNK", 4);
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Write(stream, id);
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Write<uint16_t>(stream, 1);
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Write<uint16_t>(stream, 1);
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Write(stream, size);
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Write(stream, dataStart);
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}
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// Pads to the next 16 bytes with 0xcd, as the client's files are
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void Pad(std::ostringstream& stream) {
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while (stream.tellp() % 16 != 0) Write<uint8_t>(stream, 0xcd);
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}
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// A scene file from before chunks
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std::string WriteFlat(uint32_t version, bool withParticles = true) {
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std::ostringstream stream;
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Write<uint16_t>(stream, static_cast<uint16_t>(version));
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Write<uint16_t>(stream, 0);
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if (version >= 32) Write<uint8_t>(stream, 0); // no editor settings flag
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if (version > 36) Write<uint32_t>(stream, 77); // revision
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WriteLighting(stream, version);
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WriteSkydome(stream, version);
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if (version >= 37) WriteEditorSettings(stream);
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if (version >= 3) {
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Write<uint32_t>(stream, 1);
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WriteObject(stream, version, 1000, 2000, "respawn=5:20000\ncustom=0:a");
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}
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if (version >= 5) {
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Write<uint32_t>(stream, 2);
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WriteFloats(stream, { 8.0f, 9.0f, 10.0f });
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if (version < 35) {
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std::u16string name(260, u'\0');
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name.replace(0, 5, u"birds");
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stream.write(reinterpret_cast<const char*>(name.data()), name.size() * sizeof(char16_t));
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} else {
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WriteWString32(stream, "soundName=0:birds");
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}
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WriteFloats(stream, { 11.0f, 12.0f, 13.0f });
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if (version < 35) stream.write(std::string(520, '\0').data(), 520);
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else WriteWString32(stream, "");
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if (withParticles) {
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Write<uint32_t>(stream, 1);
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WriteParticle(stream, version, "fx.psb", "");
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}
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}
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return stream.str();
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}
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// A chunked scene file: file info, environment, objects and particles chunks, each padded as the client's are
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std::string WriteChunked(uint32_t version) {
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std::ostringstream stream;
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WriteChunkHeader(stream, 1000, 64, 32);
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Pad(stream);
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Write(stream, version);
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Write<uint32_t>(stream, 9); // revision
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Write<uint32_t>(stream, 64); // environment
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Write<uint32_t>(stream, 0); // objects, set below
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Write<uint32_t>(stream, 0); // particles, set below
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Pad(stream);
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// Environment: its header, the three offsets, then each part
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WriteChunkHeader(stream, 2000, 0, 96);
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Pad(stream);
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const auto offsets = stream.tellp();
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WriteFloats(stream, { 0.0f, 0.0f, 0.0f });
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Pad(stream);
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const uint32_t lighting = static_cast<uint32_t>(stream.tellp());
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WriteLighting(stream, version);
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Pad(stream);
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const uint32_t skydome = static_cast<uint32_t>(stream.tellp());
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WriteSkydome(stream, version);
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Pad(stream);
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const uint32_t editor = static_cast<uint32_t>(stream.tellp());
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WriteEditorSettings(stream);
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Pad(stream);
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const uint32_t objects = static_cast<uint32_t>(stream.tellp());
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WriteChunkHeader(stream, 2001, 0, objects + 32);
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Pad(stream);
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Write<uint32_t>(stream, 3);
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WriteObject(stream, version, 1, 176, "spawntemplate=1:14,subkey=9:55\nrespawn=3:250");
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WriteObject(stream, version, 2, 1, "");
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WriteObject(stream, version, 3, 4000, "sceneIDOverrideEnabled=7:1,novalue", 2);
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Pad(stream);
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const uint32_t particles = static_cast<uint32_t>(stream.tellp());
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WriteChunkHeader(stream, 2002, 0, particles + 32);
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Pad(stream);
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Write<uint32_t>(stream, 3);
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WriteParticle(stream, version, "fx1.psb;fx2.psb", "fxconfig=0:1");
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WriteParticle(stream, version, "fx3.psb", "");
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WriteParticle(stream, version, "", "");
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auto data = stream.str();
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const auto patch = [&data](size_t at, uint32_t value) { std::memcpy(data.data() + at, &value, sizeof(value)); };
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patch(32 + 12, objects);
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patch(32 + 16, particles);
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patch(static_cast<size_t>(offsets), lighting);
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patch(static_cast<size_t>(offsets) + 4, skydome);
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patch(static_cast<size_t>(offsets) + 8, editor);
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return data;
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}
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// Reads a scene file as the world and the dashboard do
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LevelFile Read(const std::string& data) {
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std::istringstream stream(data);
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LevelFile level;
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level.Read(stream);
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return level;
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}
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}
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class LevelTests : public GameDependenciesTest {
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protected:
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void SetUp() override { SetUpDependencies(); }
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void TearDown() override { TearDownDependencies(); }
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};
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TEST_F(LevelTests, ReadsEveryPartOfAChunkedFile) {
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const auto level = Read(WriteChunked(46));
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EXPECT_EQ(level.version, 46);
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EXPECT_EQ(level.revision, 9);
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ASSERT_EQ(level.chunkHeaders.size(), 4);
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EXPECT_EQ(level.chunkHeaders.at(1000).fileInfo.revision, 9);
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ASSERT_TRUE(level.hasLighting);
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EXPECT_FLOAT_EQ(level.lighting.blendTime, 2.5f);
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EXPECT_FLOAT_EQ(level.lighting.ambient.m_Blue, 0.3f);
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EXPECT_FLOAT_EQ(level.lighting.upperHemi.m_Red, 0.7f);
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EXPECT_FLOAT_EQ(level.lighting.position.z, 30.0f);
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EXPECT_FLOAT_EQ(level.lighting.minDrawDistances.dynamicObjectDistance, 6.0f);
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EXPECT_FLOAT_EQ(level.lighting.maxDrawDistances.fogNear, 7.0f);
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ASSERT_EQ(level.lighting.cullSettings.size(), 1);
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EXPECT_EQ(level.lighting.cullSettings[0].group, 3);
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EXPECT_FLOAT_EQ(level.lighting.cullSettings[0].maxDistance, 200.0f);
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EXPECT_FLOAT_EQ(level.lighting.fogColor.m_Green, 0.5f);
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EXPECT_FLOAT_EQ(level.lighting.directional.m_Red, 1.0f);
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EXPECT_FALSE(level.lighting.hasSpawnPoint);
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EXPECT_EQ(level.skydome.filename, "mesh/env/sky.nif");
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EXPECT_EQ(level.skydome.extraFilenames[4], "e.nif");
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ASSERT_EQ(level.editorColors.size(), 2);
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EXPECT_FLOAT_EQ(level.editorColors[1].m_Green, 1.0f);
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ASSERT_EQ(level.objects.size(), 3);
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const auto& technique = level.objects[2];
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EXPECT_EQ(technique.nodeType, 1);
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EXPECT_EQ(technique.glomId, 4);
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EXPECT_FLOAT_EQ(technique.scale, 2.0f);
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EXPECT_EQ(technique.renderTechniquesName, "techniques");
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ASSERT_EQ(technique.renderTechniques.size(), 2);
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EXPECT_EQ(technique.renderTechniques[1].name, "technique1");
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EXPECT_EQ(technique.renderTechniques[1].valueCount, 4);
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EXPECT_EQ(technique.renderTechniques[1].isColor, 1);
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EXPECT_FLOAT_EQ(technique.renderTechniques[1].values[15], 15.0f);
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ASSERT_EQ(level.particles.size(), 2); // the client stops at the one without an effect
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EXPECT_EQ(level.particles[0].priority, -2);
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EXPECT_EQ(level.particles[0].effectNames, "fx1.psb;fx2.psb");
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EXPECT_EQ(level.particles[0].config, "fxconfig=0:1");
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EXPECT_FLOAT_EQ(level.particles[1].position.y, 5.0f);
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EXPECT_TRUE(level.sounds.empty());
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}
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// LwoNameValue::FromString splits at commas and line breaks and leaves out entries without a '='; ReadLvlObjectData
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// adjusts some values as it loads the object
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TEST_F(LevelTests, ObjectConfigIsReadAndAdjustedAsTheClientDoes) {
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const auto level = Read(WriteChunked(43));
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ASSERT_EQ(level.objects.size(), 3);
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const auto& spawner = level.objects[0].settings;
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ASSERT_NE(spawner.find(u"blueprintid"), spawner.end());
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EXPECT_EQ(spawner.find(u"blueprintid")->second->GetValueAsString(), "55");
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EXPECT_EQ(spawner.find(u"DisableModelBehaviors")->second->GetValueAsString(), "1");
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EXPECT_EQ(spawner.find(u"preventRenderWrapping")->second->GetValueAsString(), "1");
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// A float respawn over 100 was milliseconds
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EXPECT_EQ(spawner.find(u"respawn")->second->GetValueType(), LDF_TYPE_FLOAT);
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EXPECT_FLOAT_EQ(static_cast<const LDFData<float>*>(spawner.find(u"respawn")->second.get())->GetValue(), 250.0f * 0.001f);
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const auto& overridden = level.objects[2].settings;
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EXPECT_EQ(overridden.values.size(), 2); // the entry without a '=' is left out
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ASSERT_NE(overridden.find(u"sceneLayerIDOverride"), overridden.end());
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EXPECT_EQ(overridden.find(u"sceneLayerIDOverride")->second->GetValueAsString(), "0");
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// From version 47 a respawn is in seconds already, and from 44 the scene override stays
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const auto newer = Read(WriteChunked(47));
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EXPECT_FLOAT_EQ(static_cast<const LDFData<float>*>(newer.objects[0].settings.find(u"respawn")->second.get())->GetValue(), 250.0f);
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EXPECT_EQ(newer.objects[2].settings.find(u"sceneLayerIDOverride"), newer.objects[2].settings.end());
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}
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TEST_F(LevelTests, ReadsAFileFromBeforeChunks) {
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const auto level = Read(WriteFlat(40));
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EXPECT_EQ(level.version, 40);
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EXPECT_EQ(level.revision, 77);
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ASSERT_EQ(level.chunkHeaders.size(), 1);
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EXPECT_EQ(level.chunkHeaders.at(1000).fileInfo.revision, 77);
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EXPECT_FLOAT_EQ(level.lighting.blendTime, 10.0f); // the client's default before version 45
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ASSERT_EQ(level.lighting.cullSettings.size(), 1);
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ASSERT_TRUE(level.lighting.hasSpawnPoint);
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EXPECT_FLOAT_EQ(level.lighting.spawnPosition.y, 6.0f);
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EXPECT_FLOAT_EQ(level.lighting.spawnRotation.x, 1.0f);
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EXPECT_EQ(level.editorColors.size(), 2);
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ASSERT_EQ(level.objects.size(), 1);
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// Before version 47 a u32 respawn is milliseconds; it becomes seconds
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const auto& respawn = level.objects[0].settings.find(u"respawn")->second;
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EXPECT_EQ(respawn->GetValueType(), LDF_TYPE_FLOAT);
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EXPECT_FLOAT_EQ(static_cast<const LDFData<float>*>(respawn.get())->GetValue(), 20.0f);
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ASSERT_EQ(level.sounds.size(), 2);
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EXPECT_FLOAT_EQ(level.sounds[1].position.z, 13.0f);
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EXPECT_EQ(level.sounds[0].config.find(u"soundName")->second->GetValueAsString(), "birds");
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ASSERT_EQ(level.particles.size(), 1);
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EXPECT_EQ(level.particles[0].priority, 0); // only from version 43
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}
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// Older lighting: fog distances only before 39, no directional colour before 36, and before 33 a fixed spawn point
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TEST_F(LevelTests, ReadsOlderLightingAndSounds) {
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const auto v32 = Read(WriteFlat(32));
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EXPECT_EQ(v32.revision, 0);
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EXPECT_FLOAT_EQ(v32.lighting.minDrawDistances.fogFar, 60.0f);
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EXPECT_FLOAT_EQ(v32.lighting.maxDrawDistances.fogNear, 50.0f);
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EXPECT_FLOAT_EQ(v32.lighting.maxDrawDistances.staticObjectDistance, -1.0f);
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EXPECT_FLOAT_EQ(v32.lighting.directional.m_Red, 0.0f);
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EXPECT_FLOAT_EQ(v32.lighting.filePosition.x, 5.0f);
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EXPECT_FLOAT_EQ(v32.lighting.spawnPosition.x, 347.0f);
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EXPECT_TRUE(v32.skydome.extraFilenames[0].empty());
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EXPECT_TRUE(v32.editorColors.empty());
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ASSERT_EQ(v32.sounds.size(), 2);
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EXPECT_EQ(v32.sounds[0].config.find(u"soundName")->second->GetValueAsString(), "birds");
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ASSERT_EQ(v32.objects.size(), 1);
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const auto v30 = Read(WriteFlat(30));
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EXPECT_FLOAT_EQ(v30.lighting.fogColor.m_Red, 0.75f); // the client's default
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EXPECT_FLOAT_EQ(v30.lighting.spawnRotation.y, 0.23979919f);
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EXPECT_EQ(v30.objects.size(), 1);
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EXPECT_EQ(v30.particles.size(), 1);
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}
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// Before version 44 a file may end before its particles; a file older than 3 has no objects, a newer one than 48
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// isn't read
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TEST_F(LevelTests, ReadsWhatTheClientReadsOfOtherFiles) {
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const auto noParticles = Read(WriteFlat(43, false));
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EXPECT_EQ(noParticles.objects.size(), 1);
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EXPECT_EQ(noParticles.sounds.size(), 2);
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EXPECT_TRUE(noParticles.particles.empty());
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const auto old = Read(WriteFlat(2));
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EXPECT_TRUE(old.hasLighting);
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EXPECT_TRUE(old.objects.empty());
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std::ostringstream newer;
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Write<uint16_t>(newer, 49);
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Write<uint16_t>(newer, 0);
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Write<uint8_t>(newer, 0);
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Write<uint32_t>(newer, 1);
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const auto refused = Read(newer.str());
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EXPECT_EQ(refused.version, 49);
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EXPECT_FALSE(refused.hasLighting);
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}
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// A chunked file without lighting has none of the environment's parts read
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TEST_F(LevelTests, NoEnvironmentWithoutLighting) {
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auto data = WriteChunked(48);
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std::memset(data.data() + 96, 0, 4); // lighting offset
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const auto level = Read(data);
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EXPECT_FALSE(level.hasLighting);
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EXPECT_TRUE(level.skydome.filename.empty());
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EXPECT_TRUE(level.editorColors.empty());
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EXPECT_EQ(level.objects.size(), 3);
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}
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