Probably the third or fourth pass of this darn header... Just keep making it better every time
Rename some functions to make more sense to a reader
Use different method for Observing/subscribing to component events
Get rid of abomination of overloading GetParentUser
- change NotifyObject to use u16 string
- move stuff to header that is inline
- use u16strings instead of converting to u16 string
- move entity to dEntity
Use const everywhere that makes sense
return const variables when it makes sense
const functions and variables again, where it makes sense
No raw access and modifications to protected members
Move template definitions to tcc file
idk how I feel about this one
* breakout the component types into a scoped enum
tested that things are the same as they were before
* fix missed rename
* fix brick-by-brick name to be crafting
because that's what it is
* moving branch
* Add deleteinven slash command
* Change name of BRICKS_IN_BBB
* Use string_view instead of strcmp
* Clean up include tree
* Remove unneeded headers from PCH files
Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files.
* Update Entity.h
* Update EntityManager.h
* Update GameMessages.cpp
* There it compiles now
Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>