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https://github.com/DarkflameUniverse/DarkflameServer.git
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dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -2,6 +2,7 @@
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#include "EntityManager.h"
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#include "GeneralUtils.h"
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#include "GameMessages.h"
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#include "EntityInfo.h"
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#include "DestroyableComponent.h"
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void AgImagSmashable::OnDie(Entity* self, Entity* killer) {
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@@ -1,5 +1,7 @@
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#include "AgPicnicBlanket.h"
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#include "Loot.h"
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#include "GameMessages.h"
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#include "Entity.h"
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void AgPicnicBlanket::OnUse(Entity* self, Entity* user) {
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GameMessages::SendTerminateInteraction(user->GetObjectID(), FROM_INTERACTION, self->GetObjectID());
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@@ -15,7 +15,7 @@ void AgQbElevator::OnRebuildComplete(Entity* self, Entity* target) {
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if (delayTime < 1) delayTime = 1;
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
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0, 0, MovementPlatformState::Stationary);
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0, 0, eMovementPlatformState::Stationary);
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//add a timer that will kill the QB if no players get on in the killTime
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self->AddTimer("startKillTimer", killTime);
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@@ -33,7 +33,7 @@ void AgQbElevator::OnProximityUpdate(Entity* self, Entity* entering, std::string
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self->CancelTimer("StartElevator");
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
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1, 1, MovementPlatformState::Moving);
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1, 1, eMovementPlatformState::Moving);
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} else if (!self->GetBoolean(u"StartTimer")) {
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self->SetBoolean(u"StartTimer", true);
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self->AddTimer("StartElevator", startTime);
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@@ -45,7 +45,7 @@ void AgQbElevator::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "StartElevator") {
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GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
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1, 1, MovementPlatformState::Moving);
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1, 1, eMovementPlatformState::Moving);
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} else if (timerName == "startKillTimer") {
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killTimerStartup(self);
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} else if (timerName == "KillTimer") {
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@@ -1,4 +1,5 @@
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#include "AgSpaceStuff.h"
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#include "EntityInfo.h"
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#include "GeneralUtils.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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@@ -2,6 +2,7 @@
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#include "Character.h"
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#include "EntityManager.h"
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#include "GameMessages.h"
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#include "EntityInfo.h"
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#include "ScriptedActivityComponent.h"
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void FvPandaSpawnerServer::OnCollisionPhantom(Entity* self, Entity* target) {
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@@ -2,6 +2,7 @@
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#include "Entity.h"
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#include "DestroyableComponent.h"
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#include "EntityInfo.h"
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#include "EntityManager.h"
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void GfBanana::SpawnBanana(Entity* self) {
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@@ -1,5 +1,6 @@
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#include "PetDigBuild.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "MissionComponent.h"
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void PetDigBuild::OnRebuildComplete(Entity* self, Entity* target) {
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@@ -1,5 +1,7 @@
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#include "PirateRep.h"
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#include "Character.h"
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#include "MissionState.h"
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#include "Entity.h"
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void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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if (missionID == m_PirateRepMissionID && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
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@@ -11,6 +11,7 @@
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#include "MovementAIComponent.h"
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#include "../dWorldServer/ObjectIDManager.h"
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#include "MissionComponent.h"
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#include "Loot.h"
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#include "InventoryComponent.h"
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void SGCannon::OnStartup(Entity* self) {
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@@ -1,5 +1,6 @@
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#include "RockHydrantSmashable.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "GeneralUtils.h"
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void RockHydrantSmashable::OnDie(Entity* self, Entity* killer) {
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@@ -1,5 +1,6 @@
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#include "HydrantSmashable.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "GeneralUtils.h"
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void HydrantSmashable::OnDie(Entity* self, Entity* killer) {
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@@ -3,6 +3,7 @@
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "MissionState.h"
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void AgPropguards::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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auto* character = target->GetCharacter();
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