dGame Precompiled header improvements (#876)

* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Clean up include tree

* Remove unneeded headers from PCH files

Removes unneeded headers from pre-compiled headers.  This increases compile time, however reduces development time for most files.

* Update Entity.h

* Update EntityManager.h

* Update GameMessages.cpp

* There it compiles now

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
David Markowitz
2023-01-06 21:17:05 -08:00
committed by GitHub
parent 8bcb4bd36d
commit fc75d6048f
99 changed files with 821 additions and 648 deletions

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@@ -5,6 +5,8 @@
#include "GameMessages.h"
#include "SkillComponent.h"
#include "BaseCombatAIComponent.h"
#include "EntityInfo.h"
#include "eAninmationFlags.h"
void AmDarklingDragon::OnStartup(Entity* self) {
self->SetVar<int32_t>(u"weakspot", 0);

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@@ -3,6 +3,8 @@
#include "SkillComponent.h"
#include "BaseCombatAIComponent.h"
#include "DestroyableComponent.h"
#include "eAninmationFlags.h"
#include "EntityInfo.h"
void FvMaelstromDragon::OnStartup(Entity* self) {
self->SetVar<int32_t>(u"weakspot", 0);

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@@ -3,7 +3,9 @@
#include "DestroyableComponent.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "EntityInfo.h"
#include "SkillComponent.h"
#include "eAninmationFlags.h"
void BaseEnemyApe::OnStartup(Entity* self) {
self->SetVar<uint32_t>(u"timesStunned", 2);

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@@ -3,6 +3,7 @@
#include "ControllablePhysicsComponent.h"
#include "EntityManager.h"
#include "dpWorld.h"
#include "EntityInfo.h"
#include "GeneralUtils.h"
#include "DestroyableComponent.h"

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@@ -2,6 +2,7 @@
#include "ScriptedActivityComponent.h"
#include "TeamManager.h"
#include "EntityManager.h"
#include "Loot.h"
void TreasureChestDragonServer::OnStartup(Entity* self) {

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@@ -3,6 +3,7 @@
#include "RenderComponent.h"
#include "MissionComponent.h"
#include "MissionTaskType.h"
#include "Loot.h"
void BootyDigServer::OnStartup(Entity* self) {
auto* zoneControlObject = EntityManager::Instance()->GetZoneControlEntity();

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@@ -1,4 +1,5 @@
#include "NpcPirateServer.h"
#include "MissionState.h"
#include "InventoryComponent.h"
void NpcPirateServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {

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@@ -3,6 +3,7 @@
#include "EntityManager.h"
#include "Entity.h"
#include "GameMessages.h"
#include "MissionState.h"
void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
if (missionID != 1849 && missionID != 1883)

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@@ -1,6 +1,7 @@
#include "RemoveRentalGear.h"
#include "InventoryComponent.h"
#include "Item.h"
#include "MissionState.h"
#include "Character.h"
/*

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@@ -3,6 +3,7 @@
#include "EntityManager.h"
#include "ZoneAgProperty.h"
#include "DestroyableComponent.h"
#include "EntityInfo.h"
void ZoneAgSpiderQueen::SetGameVariables(Entity* self) {
ZoneAgProperty::SetGameVariables(self);

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@@ -1,6 +1,7 @@
#include "AmBlueX.h"
#include "SkillComponent.h"
#include "EntityManager.h"
#include "EntityInfo.h"
#include "Character.h"
void AmBlueX::OnUse(Entity* self, Entity* user) {

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@@ -2,6 +2,7 @@
#include "EntityManager.h"
#include "DestroyableComponent.h"
#include "GameMessages.h"
#include "EntityInfo.h"
#include "MovementAIComponent.h"
#include "BaseCombatAIComponent.h"
#include "SkillComponent.h"

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@@ -5,6 +5,7 @@
#include "MovementAIComponent.h"
#include "BaseCombatAIComponent.h"
#include "SkillComponent.h"
#include "EntityInfo.h"
#include "RebuildComponent.h"
#include "MissionComponent.h"

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@@ -4,6 +4,7 @@
#include "DestroyableComponent.h"
#include "ProximityMonitorComponent.h"
#include "MissionComponent.h"
#include "EntityInfo.h"
void AmSkullkinDrill::OnStartup(Entity* self) {
self->SetNetworkVar(u"bIsInUse", false);

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@@ -2,6 +2,7 @@
#include "EntityManager.h"
#include "DestroyableComponent.h"
#include "MovingPlatformComponent.h"
#include "EntityInfo.h"
#include "GameMessages.h"
#include "MissionComponent.h"

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@@ -1,6 +1,7 @@
#include "EnemyRoninSpawner.h"
#include "SkillComponent.h"
#include "RenderComponent.h"
#include "EntityInfo.h"
#include "EntityManager.h"
void EnemyRoninSpawner::OnStartup(Entity* self) {

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@@ -1,5 +1,7 @@
#include "BankInteractServer.h"
#include "GameMessages.h"
#include "Entity.h"
#include "AMFFormat.h"
void BankInteractServer::OnUse(Entity* self, Entity* user) {
AMFArrayValue args;

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@@ -1,5 +1,6 @@
#include "GrowingFlower.h"
#include "MissionComponent.h"
#include "Loot.h"
void GrowingFlower::OnSkillEventFired(Entity* self, Entity* target, const std::string& message) {
if (!self->GetVar<bool>(u"blooming") && (message == "waterspray" || message == "shovelgrow")) {

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@@ -4,6 +4,7 @@
#include "EntityManager.h"
#include "Character.h"
#include "PetComponent.h"
#include "User.h"
std::vector<LWOOBJID> PetDigServer::treasures{};

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@@ -1,6 +1,7 @@
#include "PropertyPlatform.h"
#include "RebuildComponent.h"
#include "GameMessages.h"
#include "MovingPlatformComponent.h"
void PropertyPlatform::OnRebuildComplete(Entity* self, Entity* target) {
// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
@@ -9,7 +10,7 @@ void PropertyPlatform::OnRebuildComplete(Entity* self, Entity* target) {
// movingPlatform->SetNoAutoStart(true);
// }
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
0, 0, MovementPlatformState::Stationary);
0, 0, eMovementPlatformState::Stationary);
}
void PropertyPlatform::OnUse(Entity* self, Entity* user) {
@@ -20,7 +21,7 @@ void PropertyPlatform::OnUse(Entity* self, Entity* user) {
// movingPlatform->GotoWaypoint(1);
// }
GameMessages::SendPlatformResync(self, UNASSIGNED_SYSTEM_ADDRESS, true, 0,
1, 1, MovementPlatformState::Moving);
1, 1, eMovementPlatformState::Moving);
self->AddCallbackTimer(movementDelay + effectDelay, [self, this]() {
self->SetNetworkVar<float_t>(u"startEffect", dieDelay);

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@@ -1,5 +1,6 @@
#include "QbSpawner.h"
#include "BaseCombatAIComponent.h"
#include "EntityInfo.h"
#include "MovementAIComponent.h"
void QbSpawner::OnStartup(Entity* self) {
@@ -133,4 +134,3 @@ void QbSpawner::AggroTargetObject(Entity* self, Entity* enemy) {
}
}

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@@ -1,6 +1,8 @@
#include "WishingWellServer.h"
#include "ScriptedActivityComponent.h"
#include "GameMessages.h"
#include "Loot.h"
#include "EntityManager.h"
void WishingWellServer::OnStartup(Entity* self) {
}

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@@ -1,4 +1,5 @@
#include "NsConcertChoiceBuildManager.h"
#include "EntityInfo.h"
#include "EntityManager.h"
const std::vector<Crate> NsConcertChoiceBuildManager::crates{

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@@ -2,6 +2,7 @@
#include "CppScripts.h"
#include "ChooseYourDestinationNsToNt.h"
#include "BaseConsoleTeleportServer.h"
#include "AMFFormat.h"
class NsLegoClubDoor : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer
{

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@@ -2,6 +2,7 @@
#include "CppScripts.h"
#include "ChooseYourDestinationNsToNt.h"
#include "BaseConsoleTeleportServer.h"
#include "AMFFormat.h"
class NsLupTeleport : public CppScripts::Script, ChooseYourDestinationNsToNt, BaseConsoleTeleportServer
{

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@@ -1,6 +1,7 @@
#include "NtCombatChallengeServer.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "EntityInfo.h"
#include "InventoryComponent.h"
#include "MissionComponent.h"

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@@ -1,5 +1,6 @@
#include "NtVandaServer.h"
#include "InventoryComponent.h"
#include "MissionState.h"
void NtVandaServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {

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@@ -1,6 +1,7 @@
#include "EnemySpiderSpawner.h"
#include "GameMessages.h"
#include "EntityManager.h"
#include "EntityInfo.h"
#include "DestroyableComponent.h"
//----------------------------------------------

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@@ -1,6 +1,7 @@
#include "PropertyBankInteract.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "AMFFormat.h"
void PropertyBankInteract::OnStartup(Entity* self) {
auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity();

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@@ -2,6 +2,8 @@
#include "Character.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "MissionState.h"
#include "Entity.h"
void VeEpsilonServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
auto* character = target->GetCharacter();

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@@ -2,6 +2,7 @@
#include "InventoryComponent.h"
#include "Character.h"
#include "GameMessages.h"
#include "Loot.h"
void VeMissionConsole::OnUse(Entity* self, Entity* user) {
LootGenerator::Instance().DropActivityLoot(user, self, 12551);

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@@ -2,6 +2,7 @@
#include "SkillComponent.h"
#include "RenderComponent.h"
#include "EntityManager.h"
#include "EntityInfo.h"
void EnemySkeletonSpawner::OnStartup(Entity* self) {
self->SetProximityRadius(15, "ronin");

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@@ -1,5 +1,8 @@
#include "NjDragonEmblemChestServer.h"
#include "Character.h"
#include "EntityInfo.h"
#include "Loot.h"
#include "Entity.h"
#include "DestroyableComponent.h"
void NjDragonEmblemChestServer::OnUse(Entity* self, Entity* user) {

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@@ -1,6 +1,7 @@
#include "NjNPCMissionSpinjitzuServer.h"
#include "Character.h"
#include "EntityManager.h"
#include "MissionState.h"
void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
MissionState missionState) {

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@@ -1,6 +1,7 @@
#include "RainOfArrows.h"
#include "EntityManager.h"
#include "SkillComponent.h"
#include "EntityInfo.h"
#include "GameMessages.h"
void RainOfArrows::OnStartup(Entity* self) {

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@@ -3,6 +3,7 @@
#include "TeamManager.h"
#include "EntityManager.h"
#include "dZoneManager.h"
#include "Loot.h"
void MinigameTreasureChestServer::OnUse(Entity* self, Entity* user) {
auto* sac = self->GetComponent<ScriptedActivityComponent>();

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@@ -1,5 +1,6 @@
#include "StinkyFishTarget.h"
#include "EntityManager.h"
#include "EntityInfo.h"
void StinkyFishTarget::OnStartup(Entity* self) {
auto position = self->GetPosition();