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cleanup enums to make them more consistent
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@@ -3,5 +3,5 @@
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class NpcCowboyServer : public CppScripts::Script
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{
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) override;
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void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
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};
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