mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
Merge branch 'main' into chat-http-api
This commit is contained in:
commit
faee5b72e7
@ -25,6 +25,7 @@
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#include "CDScriptComponentTable.h"
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#include "CDScriptComponentTable.h"
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#include "CDSkillBehaviorTable.h"
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#include "CDSkillBehaviorTable.h"
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#include "CDZoneTableTable.h"
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#include "CDZoneTableTable.h"
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#include "CDTamingBuildPuzzleTable.h"
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#include "CDVendorComponentTable.h"
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#include "CDVendorComponentTable.h"
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#include "CDActivitiesTable.h"
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#include "CDActivitiesTable.h"
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#include "CDPackageComponentTable.h"
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#include "CDPackageComponentTable.h"
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@ -41,8 +42,6 @@
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#include "CDRewardCodesTable.h"
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#include "CDRewardCodesTable.h"
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#include "CDPetComponentTable.h"
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#include "CDPetComponentTable.h"
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#include <exception>
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#ifndef CDCLIENT_CACHE_ALL
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#ifndef CDCLIENT_CACHE_ALL
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// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
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// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
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// A vanilla CDClient takes about 46MB of memory + the regular world data.
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// A vanilla CDClient takes about 46MB of memory + the regular world data.
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@ -55,13 +54,6 @@
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#define CDCLIENT_DONT_CACHE_TABLE(x)
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#define CDCLIENT_DONT_CACHE_TABLE(x)
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#endif
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#endif
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class CDClientConnectionException : public std::exception {
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public:
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virtual const char* what() const throw() {
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return "CDClientDatabase is not connected!";
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}
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};
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// Using a macro to reduce repetitive code and issues from copy and paste.
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// Using a macro to reduce repetitive code and issues from copy and paste.
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// As a note, ## in a macro is used to concatenate two tokens together.
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// As a note, ## in a macro is used to concatenate two tokens together.
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@ -108,11 +100,14 @@ DEFINE_TABLE_STORAGE(CDRewardCodesTable);
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DEFINE_TABLE_STORAGE(CDRewardsTable);
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DEFINE_TABLE_STORAGE(CDRewardsTable);
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DEFINE_TABLE_STORAGE(CDScriptComponentTable);
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DEFINE_TABLE_STORAGE(CDScriptComponentTable);
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DEFINE_TABLE_STORAGE(CDSkillBehaviorTable);
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DEFINE_TABLE_STORAGE(CDSkillBehaviorTable);
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DEFINE_TABLE_STORAGE(CDTamingBuildPuzzleTable);
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DEFINE_TABLE_STORAGE(CDVendorComponentTable);
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DEFINE_TABLE_STORAGE(CDVendorComponentTable);
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DEFINE_TABLE_STORAGE(CDZoneTableTable);
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DEFINE_TABLE_STORAGE(CDZoneTableTable);
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void CDClientManager::LoadValuesFromDatabase() {
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void CDClientManager::LoadValuesFromDatabase() {
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if (!CDClientDatabase::isConnected) throw CDClientConnectionException();
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if (!CDClientDatabase::isConnected) {
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throw std::runtime_error{ "CDClientDatabase is not connected!" };
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}
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CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
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CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
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CDActivitiesTable::Instance().LoadValuesFromDatabase();
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CDActivitiesTable::Instance().LoadValuesFromDatabase();
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@ -152,6 +147,7 @@ void CDClientManager::LoadValuesFromDatabase() {
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CDRewardsTable::Instance().LoadValuesFromDatabase();
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CDRewardsTable::Instance().LoadValuesFromDatabase();
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CDScriptComponentTable::Instance().LoadValuesFromDatabase();
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CDScriptComponentTable::Instance().LoadValuesFromDatabase();
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CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
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CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
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CDTamingBuildPuzzleTable::Instance().LoadValuesFromDatabase();
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CDVendorComponentTable::Instance().LoadValuesFromDatabase();
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CDVendorComponentTable::Instance().LoadValuesFromDatabase();
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CDZoneTableTable::Instance().LoadValuesFromDatabase();
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CDZoneTableTable::Instance().LoadValuesFromDatabase();
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}
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}
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@ -50,7 +50,7 @@ void CDPetComponentTable::LoadValuesFromDatabase() {
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}
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}
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void CDPetComponentTable::LoadValuesFromDefaults() {
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void CDPetComponentTable::LoadValuesFromDefaults() {
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GetEntriesMutable().insert(std::make_pair(defaultEntry.id, defaultEntry));
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GetEntriesMutable().emplace(defaultEntry.id, defaultEntry);
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}
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}
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CDPetComponent& CDPetComponentTable::GetByID(const uint32_t componentID) {
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CDPetComponent& CDPetComponentTable::GetByID(const uint32_t componentID) {
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@ -0,0 +1,35 @@
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#include "CDTamingBuildPuzzleTable.h"
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void CDTamingBuildPuzzleTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM TamingBuildPuzzles");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
|
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// Reserve the size
|
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auto& entries = GetEntriesMutable();
|
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entries.reserve(size);
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|
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// Now get the data
|
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM TamingBuildPuzzles");
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while (!tableData.eof()) {
|
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const auto lot = static_cast<LOT>(tableData.getIntField("NPCLot", LOT_NULL));
|
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entries.emplace(lot, CDTamingBuildPuzzle{
|
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.puzzleModelLot = lot,
|
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.validPieces{ tableData.getStringField("ValidPiecesLXF") },
|
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.timeLimit = static_cast<float>(tableData.getFloatField("Timelimit", 30.0f)),
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.numValidPieces = tableData.getIntField("NumValidPieces", 6),
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.imaginationCost = tableData.getIntField("imagCostPerBuild", 10)
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});
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tableData.nextRow();
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}
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}
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const CDTamingBuildPuzzle* CDTamingBuildPuzzleTable::GetByLOT(const LOT lot) const {
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const auto& entries = GetEntries();
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const auto itr = entries.find(lot);
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return itr != entries.cend() ? &itr->second : nullptr;
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}
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@ -0,0 +1,60 @@
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#pragma once
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#include "CDTable.h"
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/**
|
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* Information for the minigame to be completed
|
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*/
|
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struct CDTamingBuildPuzzle {
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UNUSED_COLUMN(uint32_t id = 0;)
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|
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// The LOT of the object that is to be created
|
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LOT puzzleModelLot = LOT_NULL;
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// The LOT of the NPC
|
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UNUSED_COLUMN(LOT npcLot = LOT_NULL;)
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|
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// The .lxfml file that contains the bricks required to build the model
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std::string validPieces{};
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|
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// The .lxfml file that contains the bricks NOT required to build the model
|
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UNUSED_COLUMN(std::string invalidPieces{};)
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// Difficulty value
|
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UNUSED_COLUMN(int32_t difficulty = 1;)
|
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|
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// The time limit to complete the build
|
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float timeLimit = 30.0f;
|
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|
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// The number of pieces required to complete the minigame
|
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int32_t numValidPieces = 6;
|
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// Number of valid pieces
|
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UNUSED_COLUMN(int32_t totalNumPieces = 16;)
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// Model name
|
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UNUSED_COLUMN(std::string modelName{};)
|
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// The .lxfml file that contains the full model
|
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UNUSED_COLUMN(std::string fullModel{};)
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|
||||||
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// The duration of the pet taming minigame
|
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UNUSED_COLUMN(float duration = 45.0f;)
|
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|
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// The imagination cost for the tamer to start the minigame
|
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int32_t imaginationCost = 10;
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};
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class CDTamingBuildPuzzleTable : public CDTable<CDTamingBuildPuzzleTable, std::unordered_map<LOT, CDTamingBuildPuzzle>> {
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public:
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/**
|
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* Load values from the CD client database
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*/
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void LoadValuesFromDatabase();
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/**
|
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* Gets the pet ability table corresponding to the pet LOT
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* @returns A pointer to the corresponding table, or nullptr if one cannot be found
|
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*/
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[[nodiscard]]
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const CDTamingBuildPuzzle* GetByLOT(const LOT lot) const;
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};
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@ -36,5 +36,6 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
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"CDRewardsTable.cpp"
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"CDRewardsTable.cpp"
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"CDScriptComponentTable.cpp"
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"CDScriptComponentTable.cpp"
|
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"CDSkillBehaviorTable.cpp"
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"CDSkillBehaviorTable.cpp"
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"CDTamingBuildPuzzleTable.cpp"
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"CDVendorComponentTable.cpp"
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"CDVendorComponentTable.cpp"
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"CDZoneTableTable.cpp" PARENT_SCOPE)
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"CDZoneTableTable.cpp" PARENT_SCOPE)
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@ -2,6 +2,7 @@
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#include "GameMessages.h"
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#include "GameMessages.h"
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#include "BrickDatabase.h"
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#include "BrickDatabase.h"
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#include "CDClientDatabase.h"
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#include "CDClientDatabase.h"
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#include "CDTamingBuildPuzzleTable.h"
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#include "ChatPackets.h"
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#include "ChatPackets.h"
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#include "EntityManager.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "Character.h"
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@ -32,7 +33,6 @@
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#include "eMissionState.h"
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#include "eMissionState.h"
|
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#include "dNavMesh.h"
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#include "dNavMesh.h"
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|
|
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std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
|
|
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
|
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
|
std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
|
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|
|
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@ -40,7 +40,7 @@ std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
|
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* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
|
* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
|
||||||
* while the faction ones could be checked using their respective missions.
|
* while the faction ones could be checked using their respective missions.
|
||||||
*/
|
*/
|
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std::map<LOT, int32_t> PetComponent::petFlags = {
|
const std::map<LOT, int32_t> PetComponent::petFlags{
|
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{ 3050, 801 }, // Elephant
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{ 3050, 801 }, // Elephant
|
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{ 3054, 803 }, // Cat
|
{ 3054, 803 }, // Cat
|
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{ 3195, 806 }, // Triceratops
|
{ 3195, 806 }, // Triceratops
|
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@ -87,7 +87,6 @@ PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Compone
|
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m_StartPosition = NiPoint3Constant::ZERO;
|
m_StartPosition = NiPoint3Constant::ZERO;
|
||||||
m_MovementAI = nullptr;
|
m_MovementAI = nullptr;
|
||||||
m_TresureTime = 0;
|
m_TresureTime = 0;
|
||||||
m_Preconditions = nullptr;
|
|
||||||
|
|
||||||
std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition"));
|
std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition"));
|
||||||
|
|
||||||
@ -152,96 +151,53 @@ void PetComponent::OnUse(Entity* originator) {
|
|||||||
m_Tamer = LWOOBJID_EMPTY;
|
m_Tamer = LWOOBJID_EMPTY;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
|
auto* const inventoryComponent = originator->GetComponent<InventoryComponent>();
|
||||||
|
|
||||||
if (inventoryComponent == nullptr) {
|
if (inventoryComponent == nullptr) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_Preconditions != nullptr && !m_Preconditions->Check(originator, true)) {
|
if (m_Preconditions.has_value() && !m_Preconditions->Check(originator, true)) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto* movementAIComponent = m_Parent->GetComponent<MovementAIComponent>();
|
auto* const movementAIComponent = m_Parent->GetComponent<MovementAIComponent>();
|
||||||
|
|
||||||
if (movementAIComponent != nullptr) {
|
if (movementAIComponent != nullptr) {
|
||||||
movementAIComponent->Stop();
|
movementAIComponent->Stop();
|
||||||
}
|
}
|
||||||
|
|
||||||
inventoryComponent->DespawnPet();
|
inventoryComponent->DespawnPet();
|
||||||
|
|
||||||
const auto& cached = buildCache.find(m_Parent->GetLOT());
|
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
|
||||||
int32_t imaginationCost = 0;
|
if (!entry) {
|
||||||
|
|
||||||
std::string buildFile;
|
|
||||||
|
|
||||||
if (cached == buildCache.end()) {
|
|
||||||
auto query = CDClientDatabase::CreatePreppedStmt(
|
|
||||||
"SELECT ValidPiecesLXF, PuzzleModelLot, Timelimit, NumValidPieces, imagCostPerBuild FROM TamingBuildPuzzles WHERE NPCLot = ?;");
|
|
||||||
query.bind(1, static_cast<int>(m_Parent->GetLOT()));
|
|
||||||
|
|
||||||
auto result = query.execQuery();
|
|
||||||
|
|
||||||
if (result.eof()) {
|
|
||||||
ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to find the puzzle minigame for this pet.");
|
ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to find the puzzle minigame for this pet.");
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (result.fieldIsNull("ValidPiecesLXF")) {
|
const auto* const destroyableComponent = originator->GetComponent<DestroyableComponent>();
|
||||||
result.finalize();
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
buildFile = std::string(result.getStringField("ValidPiecesLXF"));
|
|
||||||
|
|
||||||
PetPuzzleData data;
|
|
||||||
data.buildFile = buildFile;
|
|
||||||
data.puzzleModelLot = result.getIntField("PuzzleModelLot");
|
|
||||||
data.timeLimit = result.getFloatField("Timelimit");
|
|
||||||
data.numValidPieces = result.getIntField("NumValidPieces");
|
|
||||||
data.imaginationCost = result.getIntField("imagCostPerBuild");
|
|
||||||
if (data.timeLimit <= 0) data.timeLimit = 60;
|
|
||||||
imaginationCost = data.imaginationCost;
|
|
||||||
|
|
||||||
buildCache[m_Parent->GetLOT()] = data;
|
|
||||||
|
|
||||||
result.finalize();
|
|
||||||
} else {
|
|
||||||
buildFile = cached->second.buildFile;
|
|
||||||
imaginationCost = cached->second.imaginationCost;
|
|
||||||
}
|
|
||||||
|
|
||||||
auto* destroyableComponent = originator->GetComponent<DestroyableComponent>();
|
|
||||||
|
|
||||||
if (destroyableComponent == nullptr) {
|
if (destroyableComponent == nullptr) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto imagination = destroyableComponent->GetImagination();
|
const auto imagination = destroyableComponent->GetImagination();
|
||||||
|
if (imagination < entry->imaginationCost) {
|
||||||
if (imagination < imaginationCost) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto& bricks = BrickDatabase::GetBricks(buildFile);
|
const auto& bricks = BrickDatabase::GetBricks(entry->validPieces);
|
||||||
|
|
||||||
if (bricks.empty()) {
|
if (bricks.empty()) {
|
||||||
ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to load the puzzle minigame for this pet.");
|
ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to load the puzzle minigame for this pet.");
|
||||||
LOG("Couldn't find %s for minigame!", buildFile.c_str());
|
LOG("Couldn't find %s for minigame!", entry->validPieces.c_str());
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
auto petPosition = m_Parent->GetPosition();
|
const auto petPosition = m_Parent->GetPosition();
|
||||||
|
|
||||||
auto originatorPosition = originator->GetPosition();
|
const auto originatorPosition = originator->GetPosition();
|
||||||
|
|
||||||
m_Parent->SetRotation(NiQuaternion::LookAt(petPosition, originatorPosition));
|
m_Parent->SetRotation(NiQuaternion::LookAt(petPosition, originatorPosition));
|
||||||
|
|
||||||
float interactionDistance = m_Parent->GetVar<float>(u"interaction_distance");
|
float interactionDistance = m_Parent->GetVar<float>(u"interaction_distance");
|
||||||
|
|
||||||
if (interactionDistance <= 0) {
|
if (interactionDistance <= 0) {
|
||||||
interactionDistance = 15;
|
interactionDistance = 15;
|
||||||
}
|
}
|
||||||
@ -477,9 +433,8 @@ void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto& cached = buildCache.find(m_Parent->GetLOT());
|
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
|
||||||
|
if (!entry) return;
|
||||||
if (cached == buildCache.end()) return;
|
|
||||||
|
|
||||||
auto* destroyableComponent = tamer->GetComponent<DestroyableComponent>();
|
auto* destroyableComponent = tamer->GetComponent<DestroyableComponent>();
|
||||||
|
|
||||||
@ -487,14 +442,14 @@ void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
|
|||||||
|
|
||||||
auto imagination = destroyableComponent->GetImagination();
|
auto imagination = destroyableComponent->GetImagination();
|
||||||
|
|
||||||
imagination -= cached->second.imaginationCost;
|
imagination -= entry->imaginationCost;
|
||||||
|
|
||||||
destroyableComponent->SetImagination(imagination);
|
destroyableComponent->SetImagination(imagination);
|
||||||
|
|
||||||
Game::entityManager->SerializeEntity(tamer);
|
Game::entityManager->SerializeEntity(tamer);
|
||||||
|
|
||||||
if (clientFailed) {
|
if (clientFailed) {
|
||||||
if (imagination < cached->second.imaginationCost) {
|
if (imagination < entry->imaginationCost) {
|
||||||
ClientFailTamingMinigame();
|
ClientFailTamingMinigame();
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
@ -517,17 +472,14 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
const auto& cached = buildCache.find(m_Parent->GetLOT());
|
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
|
||||||
|
if (!entry) return;
|
||||||
if (cached == buildCache.end()) {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
GameMessages::SendPlayFXEffect(tamer, -1, u"petceleb", "", LWOOBJID_EMPTY, 1, 1, true);
|
GameMessages::SendPlayFXEffect(tamer, -1, u"petceleb", "", LWOOBJID_EMPTY, 1, 1, true);
|
||||||
RenderComponent::PlayAnimation(tamer, u"rebuild-celebrate");
|
RenderComponent::PlayAnimation(tamer, u"rebuild-celebrate");
|
||||||
|
|
||||||
EntityInfo info{};
|
EntityInfo info{};
|
||||||
info.lot = cached->second.puzzleModelLot;
|
info.lot = entry->puzzleModelLot;
|
||||||
info.pos = position;
|
info.pos = position;
|
||||||
info.rot = NiQuaternionConstant::IDENTITY;
|
info.rot = NiQuaternionConstant::IDENTITY;
|
||||||
info.spawnerID = tamer->GetObjectID();
|
info.spawnerID = tamer->GetObjectID();
|
||||||
@ -731,13 +683,10 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void PetComponent::StartTimer() {
|
void PetComponent::StartTimer() {
|
||||||
const auto& cached = buildCache.find(m_Parent->GetLOT());
|
const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
|
||||||
|
if (!entry) return;
|
||||||
|
|
||||||
if (cached == buildCache.end()) {
|
m_Timer = entry->timeLimit;
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
m_Timer = cached->second.timeLimit;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void PetComponent::ClientFailTamingMinigame() {
|
void PetComponent::ClientFailTamingMinigame() {
|
||||||
@ -1086,6 +1035,6 @@ void PetComponent::LoadPetNameFromModeration() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void PetComponent::SetPreconditions(std::string& preconditions) {
|
void PetComponent::SetPreconditions(const std::string& preconditions) {
|
||||||
m_Preconditions = new PreconditionExpression(preconditions);
|
m_Preconditions = std::make_optional<PreconditionExpression>(preconditions);
|
||||||
}
|
}
|
||||||
|
@ -165,7 +165,7 @@ public:
|
|||||||
* Sets preconditions for the pet that need to be met before it can be tamed
|
* Sets preconditions for the pet that need to be met before it can be tamed
|
||||||
* @param conditions the preconditions to set
|
* @param conditions the preconditions to set
|
||||||
*/
|
*/
|
||||||
void SetPreconditions(std::string& conditions);
|
void SetPreconditions(const std::string& conditions);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Returns the entity that this component belongs to
|
* Returns the entity that this component belongs to
|
||||||
@ -250,15 +250,10 @@ private:
|
|||||||
*/
|
*/
|
||||||
static std::unordered_map<LWOOBJID, LWOOBJID> currentActivities;
|
static std::unordered_map<LWOOBJID, LWOOBJID> currentActivities;
|
||||||
|
|
||||||
/**
|
|
||||||
* Cache of all the minigames and their information from the database
|
|
||||||
*/
|
|
||||||
static std::unordered_map<LOT, PetComponent::PetPuzzleData> buildCache;
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Flags that indicate that a player has tamed a pet, indexed by the LOT of the pet
|
* Flags that indicate that a player has tamed a pet, indexed by the LOT of the pet
|
||||||
*/
|
*/
|
||||||
static std::map<LOT, int32_t> petFlags;
|
static const std::map<LOT, int32_t> petFlags;
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* The ID of the component in the pet component table
|
* The ID of the component in the pet component table
|
||||||
@ -349,7 +344,7 @@ private:
|
|||||||
/**
|
/**
|
||||||
* Preconditions that need to be met before an entity can tame this pet
|
* Preconditions that need to be met before an entity can tame this pet
|
||||||
*/
|
*/
|
||||||
PreconditionExpression* m_Preconditions;
|
std::optional<PreconditionExpression> m_Preconditions{};
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Pet information loaded from the CDClientDatabase
|
* Pet information loaded from the CDClientDatabase
|
||||||
|
Loading…
Reference in New Issue
Block a user