mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
Merge branch 'main' into chat-http-api
This commit is contained in:
commit
faee5b72e7
@ -25,6 +25,7 @@
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#include "CDScriptComponentTable.h"
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#include "CDSkillBehaviorTable.h"
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#include "CDZoneTableTable.h"
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#include "CDTamingBuildPuzzleTable.h"
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#include "CDVendorComponentTable.h"
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#include "CDActivitiesTable.h"
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#include "CDPackageComponentTable.h"
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@ -41,8 +42,6 @@
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#include "CDRewardCodesTable.h"
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#include "CDPetComponentTable.h"
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#include <exception>
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#ifndef CDCLIENT_CACHE_ALL
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// Uncomment this to cache the full cdclient database into memory. This will make the server load faster, but will use more memory.
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// A vanilla CDClient takes about 46MB of memory + the regular world data.
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@ -55,13 +54,6 @@
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#define CDCLIENT_DONT_CACHE_TABLE(x)
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#endif
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class CDClientConnectionException : public std::exception {
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public:
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virtual const char* what() const throw() {
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return "CDClientDatabase is not connected!";
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}
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};
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// Using a macro to reduce repetitive code and issues from copy and paste.
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// As a note, ## in a macro is used to concatenate two tokens together.
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@ -108,11 +100,14 @@ DEFINE_TABLE_STORAGE(CDRewardCodesTable);
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DEFINE_TABLE_STORAGE(CDRewardsTable);
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DEFINE_TABLE_STORAGE(CDScriptComponentTable);
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DEFINE_TABLE_STORAGE(CDSkillBehaviorTable);
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DEFINE_TABLE_STORAGE(CDTamingBuildPuzzleTable);
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DEFINE_TABLE_STORAGE(CDVendorComponentTable);
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DEFINE_TABLE_STORAGE(CDZoneTableTable);
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void CDClientManager::LoadValuesFromDatabase() {
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if (!CDClientDatabase::isConnected) throw CDClientConnectionException();
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if (!CDClientDatabase::isConnected) {
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throw std::runtime_error{ "CDClientDatabase is not connected!" };
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}
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CDActivityRewardsTable::Instance().LoadValuesFromDatabase();
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CDActivitiesTable::Instance().LoadValuesFromDatabase();
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@ -152,6 +147,7 @@ void CDClientManager::LoadValuesFromDatabase() {
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CDRewardsTable::Instance().LoadValuesFromDatabase();
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CDScriptComponentTable::Instance().LoadValuesFromDatabase();
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CDSkillBehaviorTable::Instance().LoadValuesFromDatabase();
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CDTamingBuildPuzzleTable::Instance().LoadValuesFromDatabase();
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CDVendorComponentTable::Instance().LoadValuesFromDatabase();
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CDZoneTableTable::Instance().LoadValuesFromDatabase();
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}
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@ -50,7 +50,7 @@ void CDPetComponentTable::LoadValuesFromDatabase() {
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}
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void CDPetComponentTable::LoadValuesFromDefaults() {
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GetEntriesMutable().insert(std::make_pair(defaultEntry.id, defaultEntry));
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GetEntriesMutable().emplace(defaultEntry.id, defaultEntry);
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}
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CDPetComponent& CDPetComponentTable::GetByID(const uint32_t componentID) {
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@ -0,0 +1,35 @@
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#include "CDTamingBuildPuzzleTable.h"
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void CDTamingBuildPuzzleTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM TamingBuildPuzzles");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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// Reserve the size
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auto& entries = GetEntriesMutable();
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entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM TamingBuildPuzzles");
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while (!tableData.eof()) {
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const auto lot = static_cast<LOT>(tableData.getIntField("NPCLot", LOT_NULL));
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entries.emplace(lot, CDTamingBuildPuzzle{
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.puzzleModelLot = lot,
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.validPieces{ tableData.getStringField("ValidPiecesLXF") },
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.timeLimit = static_cast<float>(tableData.getFloatField("Timelimit", 30.0f)),
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.numValidPieces = tableData.getIntField("NumValidPieces", 6),
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.imaginationCost = tableData.getIntField("imagCostPerBuild", 10)
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});
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tableData.nextRow();
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}
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}
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const CDTamingBuildPuzzle* CDTamingBuildPuzzleTable::GetByLOT(const LOT lot) const {
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const auto& entries = GetEntries();
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const auto itr = entries.find(lot);
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return itr != entries.cend() ? &itr->second : nullptr;
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}
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@ -0,0 +1,60 @@
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#pragma once
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#include "CDTable.h"
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/**
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* Information for the minigame to be completed
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*/
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struct CDTamingBuildPuzzle {
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UNUSED_COLUMN(uint32_t id = 0;)
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// The LOT of the object that is to be created
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LOT puzzleModelLot = LOT_NULL;
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// The LOT of the NPC
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UNUSED_COLUMN(LOT npcLot = LOT_NULL;)
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// The .lxfml file that contains the bricks required to build the model
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std::string validPieces{};
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// The .lxfml file that contains the bricks NOT required to build the model
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UNUSED_COLUMN(std::string invalidPieces{};)
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// Difficulty value
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UNUSED_COLUMN(int32_t difficulty = 1;)
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// The time limit to complete the build
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float timeLimit = 30.0f;
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// The number of pieces required to complete the minigame
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int32_t numValidPieces = 6;
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// Number of valid pieces
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UNUSED_COLUMN(int32_t totalNumPieces = 16;)
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// Model name
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UNUSED_COLUMN(std::string modelName{};)
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// The .lxfml file that contains the full model
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UNUSED_COLUMN(std::string fullModel{};)
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// The duration of the pet taming minigame
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UNUSED_COLUMN(float duration = 45.0f;)
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// The imagination cost for the tamer to start the minigame
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int32_t imaginationCost = 10;
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};
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class CDTamingBuildPuzzleTable : public CDTable<CDTamingBuildPuzzleTable, std::unordered_map<LOT, CDTamingBuildPuzzle>> {
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public:
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/**
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* Load values from the CD client database
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*/
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void LoadValuesFromDatabase();
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/**
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* Gets the pet ability table corresponding to the pet LOT
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* @returns A pointer to the corresponding table, or nullptr if one cannot be found
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*/
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[[nodiscard]]
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const CDTamingBuildPuzzle* GetByLOT(const LOT lot) const;
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};
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@ -36,5 +36,6 @@ set(DDATABASE_CDCLIENTDATABASE_CDCLIENTTABLES_SOURCES "CDActivitiesTable.cpp"
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"CDRewardsTable.cpp"
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"CDScriptComponentTable.cpp"
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"CDSkillBehaviorTable.cpp"
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"CDTamingBuildPuzzleTable.cpp"
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"CDVendorComponentTable.cpp"
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"CDZoneTableTable.cpp" PARENT_SCOPE)
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@ -2,6 +2,7 @@
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#include "GameMessages.h"
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#include "BrickDatabase.h"
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#include "CDClientDatabase.h"
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#include "CDTamingBuildPuzzleTable.h"
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#include "ChatPackets.h"
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#include "EntityManager.h"
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#include "Character.h"
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@ -32,7 +33,6 @@
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#include "eMissionState.h"
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#include "dNavMesh.h"
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std::unordered_map<LOT, PetComponent::PetPuzzleData> PetComponent::buildCache{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::currentActivities{};
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std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
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@ -40,7 +40,7 @@ std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
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* Maps all the pet lots to a flag indicating that the player has caught it. All basic pets have been guessed by ObjID
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* while the faction ones could be checked using their respective missions.
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*/
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std::map<LOT, int32_t> PetComponent::petFlags = {
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const std::map<LOT, int32_t> PetComponent::petFlags{
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{ 3050, 801 }, // Elephant
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{ 3054, 803 }, // Cat
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{ 3195, 806 }, // Triceratops
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@ -87,7 +87,6 @@ PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Compone
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m_StartPosition = NiPoint3Constant::ZERO;
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m_MovementAI = nullptr;
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m_TresureTime = 0;
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m_Preconditions = nullptr;
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std::string checkPreconditions = GeneralUtils::UTF16ToWTF8(parentEntity->GetVar<std::u16string>(u"CheckPrecondition"));
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@ -152,96 +151,53 @@ void PetComponent::OnUse(Entity* originator) {
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m_Tamer = LWOOBJID_EMPTY;
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}
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auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
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auto* const inventoryComponent = originator->GetComponent<InventoryComponent>();
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if (inventoryComponent == nullptr) {
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return;
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}
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if (m_Preconditions != nullptr && !m_Preconditions->Check(originator, true)) {
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if (m_Preconditions.has_value() && !m_Preconditions->Check(originator, true)) {
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return;
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}
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auto* movementAIComponent = m_Parent->GetComponent<MovementAIComponent>();
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auto* const movementAIComponent = m_Parent->GetComponent<MovementAIComponent>();
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if (movementAIComponent != nullptr) {
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movementAIComponent->Stop();
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}
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inventoryComponent->DespawnPet();
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const auto& cached = buildCache.find(m_Parent->GetLOT());
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int32_t imaginationCost = 0;
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std::string buildFile;
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if (cached == buildCache.end()) {
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auto query = CDClientDatabase::CreatePreppedStmt(
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"SELECT ValidPiecesLXF, PuzzleModelLot, Timelimit, NumValidPieces, imagCostPerBuild FROM TamingBuildPuzzles WHERE NPCLot = ?;");
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query.bind(1, static_cast<int>(m_Parent->GetLOT()));
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auto result = query.execQuery();
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if (result.eof()) {
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ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to find the puzzle minigame for this pet.");
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return;
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}
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if (result.fieldIsNull("ValidPiecesLXF")) {
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result.finalize();
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return;
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}
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buildFile = std::string(result.getStringField("ValidPiecesLXF"));
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PetPuzzleData data;
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data.buildFile = buildFile;
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data.puzzleModelLot = result.getIntField("PuzzleModelLot");
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data.timeLimit = result.getFloatField("Timelimit");
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data.numValidPieces = result.getIntField("NumValidPieces");
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data.imaginationCost = result.getIntField("imagCostPerBuild");
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if (data.timeLimit <= 0) data.timeLimit = 60;
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imaginationCost = data.imaginationCost;
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buildCache[m_Parent->GetLOT()] = data;
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result.finalize();
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} else {
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buildFile = cached->second.buildFile;
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imaginationCost = cached->second.imaginationCost;
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const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
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if (!entry) {
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ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to find the puzzle minigame for this pet.");
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return;
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}
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auto* destroyableComponent = originator->GetComponent<DestroyableComponent>();
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const auto* const destroyableComponent = originator->GetComponent<DestroyableComponent>();
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if (destroyableComponent == nullptr) {
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return;
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}
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auto imagination = destroyableComponent->GetImagination();
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if (imagination < imaginationCost) {
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const auto imagination = destroyableComponent->GetImagination();
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if (imagination < entry->imaginationCost) {
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return;
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}
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const auto& bricks = BrickDatabase::GetBricks(buildFile);
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const auto& bricks = BrickDatabase::GetBricks(entry->validPieces);
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if (bricks.empty()) {
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ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to load the puzzle minigame for this pet.");
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LOG("Couldn't find %s for minigame!", buildFile.c_str());
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LOG("Couldn't find %s for minigame!", entry->validPieces.c_str());
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return;
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}
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auto petPosition = m_Parent->GetPosition();
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const auto petPosition = m_Parent->GetPosition();
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auto originatorPosition = originator->GetPosition();
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const auto originatorPosition = originator->GetPosition();
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m_Parent->SetRotation(NiQuaternion::LookAt(petPosition, originatorPosition));
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float interactionDistance = m_Parent->GetVar<float>(u"interaction_distance");
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if (interactionDistance <= 0) {
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interactionDistance = 15;
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}
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@ -477,9 +433,8 @@ void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
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return;
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}
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const auto& cached = buildCache.find(m_Parent->GetLOT());
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if (cached == buildCache.end()) return;
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const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
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if (!entry) return;
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auto* destroyableComponent = tamer->GetComponent<DestroyableComponent>();
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@ -487,14 +442,14 @@ void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
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auto imagination = destroyableComponent->GetImagination();
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imagination -= cached->second.imaginationCost;
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imagination -= entry->imaginationCost;
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destroyableComponent->SetImagination(imagination);
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Game::entityManager->SerializeEntity(tamer);
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if (clientFailed) {
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if (imagination < cached->second.imaginationCost) {
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if (imagination < entry->imaginationCost) {
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ClientFailTamingMinigame();
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}
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} else {
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@ -517,17 +472,14 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
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return;
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}
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const auto& cached = buildCache.find(m_Parent->GetLOT());
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if (cached == buildCache.end()) {
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return;
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}
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const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
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if (!entry) return;
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GameMessages::SendPlayFXEffect(tamer, -1, u"petceleb", "", LWOOBJID_EMPTY, 1, 1, true);
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RenderComponent::PlayAnimation(tamer, u"rebuild-celebrate");
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EntityInfo info{};
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info.lot = cached->second.puzzleModelLot;
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info.lot = entry->puzzleModelLot;
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info.pos = position;
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info.rot = NiQuaternionConstant::IDENTITY;
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info.spawnerID = tamer->GetObjectID();
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@ -731,13 +683,10 @@ void PetComponent::ClientExitTamingMinigame(bool voluntaryExit) {
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}
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void PetComponent::StartTimer() {
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const auto& cached = buildCache.find(m_Parent->GetLOT());
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const auto* const entry = CDClientManager::GetTable<CDTamingBuildPuzzleTable>()->GetByLOT(m_Parent->GetLOT());
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if (!entry) return;
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if (cached == buildCache.end()) {
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return;
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}
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m_Timer = cached->second.timeLimit;
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m_Timer = entry->timeLimit;
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}
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void PetComponent::ClientFailTamingMinigame() {
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@ -1086,6 +1035,6 @@ void PetComponent::LoadPetNameFromModeration() {
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}
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}
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void PetComponent::SetPreconditions(std::string& preconditions) {
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m_Preconditions = new PreconditionExpression(preconditions);
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void PetComponent::SetPreconditions(const std::string& preconditions) {
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m_Preconditions = std::make_optional<PreconditionExpression>(preconditions);
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}
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|
@ -165,7 +165,7 @@ public:
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* Sets preconditions for the pet that need to be met before it can be tamed
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* @param conditions the preconditions to set
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*/
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void SetPreconditions(std::string& conditions);
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void SetPreconditions(const std::string& conditions);
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/**
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* Returns the entity that this component belongs to
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@ -250,15 +250,10 @@ private:
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*/
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static std::unordered_map<LWOOBJID, LWOOBJID> currentActivities;
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/**
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* Cache of all the minigames and their information from the database
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*/
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static std::unordered_map<LOT, PetComponent::PetPuzzleData> buildCache;
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/**
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* Flags that indicate that a player has tamed a pet, indexed by the LOT of the pet
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*/
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static std::map<LOT, int32_t> petFlags;
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static const std::map<LOT, int32_t> petFlags;
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/**
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* The ID of the component in the pet component table
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@ -349,7 +344,7 @@ private:
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/**
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* Preconditions that need to be met before an entity can tame this pet
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*/
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PreconditionExpression* m_Preconditions;
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std::optional<PreconditionExpression> m_Preconditions{};
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|
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/**
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* Pet information loaded from the CDClientDatabase
|
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