rename files

use config vars to disable the api and whitelist listen IP
This commit is contained in:
Aaron Kimbre 2024-04-25 09:21:59 -05:00
parent 5e16c13a58
commit 77143fc2cf
5 changed files with 33 additions and 12 deletions

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@ -1,5 +1,5 @@
set(DCHATSERVER_SOURCES
"ChatHttpApi.cpp"
"ChatWebApi.cpp"
"ChatIgnoreList.cpp"
"ChatPacketHandler.cpp"
"PlayerContainer.cpp"

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@ -20,7 +20,7 @@
#include "eWorldMessageType.h"
#include "ChatIgnoreList.h"
#include "StringifiedEnum.h"
#include "ChatHttpApi.h"
#include "ChatWebApi.h"
#include "Game.h"
#include "Server.h"
@ -37,7 +37,7 @@ namespace Game {
AssetManager* assetManager = nullptr;
Game::signal_t lastSignal = 0;
std::mt19937 randomEngine;
PlayerContainer playerContainer;
PlayerContainer playerContainer;
}
void HandlePacket(Packet* packet);
@ -123,7 +123,8 @@ int main(int argc, char** argv) {
uint32_t framesSinceMasterDisconnect = 0;
uint32_t framesSinceLastSQLPing = 0;
std::thread APIThread(ChatHttpApi::Listen, ourPort);
// start the web api thread
std::thread webAPIThread(ChatWebApi::Listen, ourPort);
Game::logger->Flush(); // once immediately before main loop
while (!Game::ShouldShutdown()) {
@ -177,8 +178,11 @@ int main(int argc, char** argv) {
delete Game::server;
delete Game::logger;
delete Game::config;
ChatHttpApi::Stop();
APIThread.join();
// rejoin the web api thread
ChatWebApi::Stop();
webAPIThread.join();
return EXIT_SUCCESS;
}

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@ -1,13 +1,14 @@
#include <cstdint>
#include <nlohmann/json.hpp>
#include "ChatHttpApi.h"
#include "ChatWebApi.h"
#include "dCommonVars.h"
#include "eConnectionType.h"
#include "eChatMessageType.h"
#include "httplib.h"
#include "dServer.h"
#include "PlayerContainer.h"
#include "dConfig.h"
using json = nlohmann::json;
@ -15,7 +16,13 @@ namespace {
httplib::Server m_APIServer;
}
void ChatHttpApi::Listen(const uint32_t port) {
void ChatWebApi::Listen(const uint32_t port) {
if (Game::config->GetValue("enable_chat_web_api") != "1") {
LOG("Chat Web API is disabled");
return;
}
LOG("Chat Web API is enabled, starting web server...");
m_APIServer.Post("/announce", [](const httplib::Request& req, httplib::Response& res) {
const json data = json::parse(req.body);
if (!data.contains("title")) {
@ -75,9 +82,12 @@ void ChatHttpApi::Listen(const uint32_t port) {
if (data.empty()) res.status = 204;
});
m_APIServer.listen("0.0.0.0", port);
m_APIServer.listen(Game::config->GetValue("enable_chat_web_api").c_str(), port);
};
void ChatHttpApi::Stop(){
m_APIServer.stop();
void ChatWebApi::Stop(){
if (Game::config->GetValue("enable_chat_web_api") == "1") {
LOG("Stopping Chat Web API server...");
m_APIServer.stop();
}
}

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@ -1,6 +1,6 @@
#include "httplib.h"
namespace ChatHttpApi {
namespace ChatWebApi {
void Listen(const uint32_t port);
void Stop();
};

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@ -6,3 +6,10 @@ max_number_of_best_friends=5
# Change the value below to what you would like this to be (50 is live accurate)
# going over 50 will be allowed in some secnarios, but proper handling will require client modding
max_number_of_friends=50
# Enable or disable the chat web API, disabled by default
# It will run on the same port the chat server is running on, defined in shardconfig.ini
enable_chat_web_api=0
# If that chat web api is enabled, it will only listen for connections on this ip address
chat_web_api_listen_address=localhost