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Small fixes for windows clang compile
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@ -2,8 +2,9 @@
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// If we're on Win32, we'll include our minidump writer
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// If we're on Win32, we'll include our minidump writer
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#ifdef _WIN32
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#ifdef _WIN32
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#include <Dbghelp.h>
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#include <Windows.h>
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#include <Windows.h>
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#include <Dbghelp.h>
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#include "Game.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "dLogger.h"
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@ -16,7 +16,7 @@
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// // // // // // //
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// // // // // // //
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void NjMonastryBossInstance::OnStartup(Entity *self) {
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void NjMonastryBossInstance::OnStartup(Entity *self) {
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auto spawnerNames = std::vector { LedgeFrakjawSpawner, LowerFrakjawSpawner, BaseEnemiesSpawner + std::to_string(1),
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auto spawnerNames = std::vector<std::string> { LedgeFrakjawSpawner, LowerFrakjawSpawner, BaseEnemiesSpawner + std::to_string(1),
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BaseEnemiesSpawner + std::to_string(2), BaseEnemiesSpawner + std::to_string(3),
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BaseEnemiesSpawner + std::to_string(2), BaseEnemiesSpawner + std::to_string(3),
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BaseEnemiesSpawner + std::to_string(4), CounterweightSpawner };
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BaseEnemiesSpawner + std::to_string(4), CounterweightSpawner };
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