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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
Saving to database working
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@@ -23,6 +23,7 @@
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#include "IActivityLog.h"
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#include "IIgnoreList.h"
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#include "IAccountsRewardCodes.h"
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#include "IBehaviors.h"
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namespace sql {
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class Statement;
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@@ -40,7 +41,8 @@ class GameDatabase :
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public IMail, public ICommandLog, public IPlayerCheatDetections, public IBugReports,
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public IPropertyContents, public IProperty, public IPetNames, public ICharXml,
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public IMigrationHistory, public IUgc, public IFriends, public ICharInfo,
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public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList {
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public IAccounts, public IActivityLog, public IAccountsRewardCodes, public IIgnoreList,
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public IBehaviors {
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public:
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virtual ~GameDatabase() = default;
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// TODO: These should be made private.
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20
dDatabase/GameDatabase/ITables/IBehaviors.h
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20
dDatabase/GameDatabase/ITables/IBehaviors.h
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@@ -0,0 +1,20 @@
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#ifndef __IBEHAVIORS__H__
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#define __IBEHAVIORS__H__
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#include <cstdint>
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#include "dCommonVars.h"
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class IBehaviors {
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public:
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struct Info {
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LWOOBJID behaviorId{};
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uint32_t characterId{};
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std::string behaviorInfo;
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};
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virtual void AddBehavior(const Info& info) = 0;
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virtual void RemoveBehavior(const uint32_t behaviorId) = 0;
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};
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#endif //!__IBEHAVIORS__H__
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@@ -16,6 +16,7 @@ public:
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LWOOBJID id{};
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LOT lot{};
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uint32_t ugcId{};
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std::array<LWOOBJID, 5> behaviors{};
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};
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// Inserts a new UGC model into the database.
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@@ -32,7 +33,7 @@ public:
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virtual void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) = 0;
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// Update the model position and rotation for the given property id.
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virtual void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) = 0;
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virtual void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) = 0;
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// Remove the model for the given property id.
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virtual void RemoveModel(const LWOOBJID& modelId) = 0;
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@@ -74,7 +74,7 @@ public:
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std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) override;
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void RemoveUnreferencedUgcModels() override;
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void InsertNewPropertyModel(const LWOOBJID& propertyId, const IPropertyContents::Model& model, const std::string_view name) override;
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void UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) override;
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void UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) override;
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void RemoveModel(const LWOOBJID& modelId) override;
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void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
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void InsertNewBugReport(const IBugReports::Info& info) override;
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@@ -108,6 +108,8 @@ public:
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std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
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void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
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std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
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void AddBehavior(const IBehaviors::Info& info) override;
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void RemoveBehavior(const uint32_t characterId) override;
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private:
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// Generic query functions that can be used for any query.
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14
dDatabase/GameDatabase/MySQL/Tables/Behaviors.cpp
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14
dDatabase/GameDatabase/MySQL/Tables/Behaviors.cpp
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@@ -0,0 +1,14 @@
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#include "IBehaviors.h"
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#include "MySQLDatabase.h"
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void MySQLDatabase::AddBehavior(const IBehaviors::Info& info) {
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ExecuteInsert(
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"INSERT INTO behaviors (behavior_info, character_id, behavior_id) VALUES (?, ?, ?) ON DUPLICATE KEY UPDATE behavior_info = ?",
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info.behaviorInfo, info.characterId, info.behaviorId, info.behaviorInfo
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);
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}
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void MySQLDatabase::RemoveBehavior(const uint32_t behaviorId) {
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ExecuteDelete("DELETE FROM behaviors WHERE behavior_id = ?", behaviorId);
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}
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@@ -2,6 +2,7 @@ set(DDATABASES_DATABASES_MYSQL_TABLES_SOURCES
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"Accounts.cpp"
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"AccountsRewardCodes.cpp"
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"ActivityLog.cpp"
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"Behaviors.cpp"
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"BugReports.cpp"
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"CharInfo.cpp"
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"CharXml.cpp"
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@@ -32,21 +32,23 @@ void MySQLDatabase::InsertNewPropertyModel(const LWOOBJID& propertyId, const IPr
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model.id, propertyId, model.ugcId == 0 ? std::nullopt : std::optional(model.ugcId), static_cast<uint32_t>(model.lot),
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model.position.x, model.position.y, model.position.z, model.rotation.x, model.rotation.y, model.rotation.z, model.rotation.w,
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name, "", // Model description. TODO implement this.
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0, // behavior 1. TODO implement this.
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0, // behavior 2. TODO implement this.
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0, // behavior 3. TODO implement this.
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0, // behavior 4. TODO implement this.
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0 // behavior 5. TODO implement this.
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model.behaviors[0], // behavior 1
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model.behaviors[1], // behavior 2
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model.behaviors[2], // behavior 3
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model.behaviors[3], // behavior 4
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model.behaviors[4] // behavior 5
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);
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} catch (sql::SQLException& e) {
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LOG("Error inserting new property model: %s", e.what());
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}
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}
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void MySQLDatabase::UpdateModelPositionRotation(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation) {
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void MySQLDatabase::UpdateModel(const LWOOBJID& propertyId, const NiPoint3& position, const NiQuaternion& rotation, const std::array<std::pair<LWOOBJID, std::string>, 5>& behaviors) {
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ExecuteUpdate(
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"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ? WHERE id = ?;",
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position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w, propertyId);
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"UPDATE properties_contents SET x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, rw = ?, "
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"behavior_1 = ?, behavior_2 = ?, behavior_3 = ?, behavior_4 = ?, behavior_5 = ? WHERE id = ?;",
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position.x, position.y, position.z, rotation.x, rotation.y, rotation.z, rotation.w, propertyId,
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behaviors[0].first, behaviors[1].first, behaviors[2].first, behaviors[3].first, behaviors[4].first);
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}
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void MySQLDatabase::RemoveModel(const LWOOBJID& modelId) {
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