Merge remote-tracking branch 'origin/main' into scripting-lua

This commit is contained in:
wincent 2022-04-13 19:51:28 +02:00
commit e8f9ea9cf1
29 changed files with 215 additions and 266 deletions

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@ -18,6 +18,14 @@ body:
- label: >
I have pulled the latest version of the main branch of DarkflameServer and have confirmed that the issue exists there.
required: true
- type: input
id: server-version
attributes:
label: DarkflameServer Version
description: >
DarkflameServer version or commit SHA (can be obtained with `git rev-parse --short HEAD`)
validations:
required: true
- type: textarea
id: problem
attributes:
@ -29,7 +37,7 @@ body:
- type: textarea
id: reproduction
attributes:
label: Reproduction steps
label: Reproduction Steps
description: >
Please provide a concise list of steps needed to reproduce this issue.
validations:

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@ -12,6 +12,14 @@ body:
- label: >
I have read the [installation guide](https://github.com/DarkflameUniverse/DarkflameServer/blob/main/README.md).
required: true
- type: input
id: server-version
attributes:
label: DarkflameServer Version
description: >
DarkflameServer version or commit SHA (can be obtained with `git rev-parse --short HEAD`)
validations:
required: true
- type: dropdown
id: platform
attributes:

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@ -15,6 +15,22 @@ body:
- label: >
I have pulled the latest version of the main branch of DarkflameServer and have confirmed that the issue exists there.
required: true
- type: input
id: server-version
attributes:
label: DarkflameServer Version
description: >
DarkflameServer version or commit SHA (can be obtained with `git rev-parse --short HEAD`)
validations:
required: true
- type: textarea
id: environment
attributes:
label: Environment
description: >
Please include the environment you're running DarkflameServer on (for example: Windows, macOS, Ubuntu, WSL, etc), available memory, number of CPU cores.
validations:
required: true
- type: textarea
id: example
attributes:

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@ -53,7 +53,7 @@ FetchContent_Declare(
FetchContent_Declare(
zlib
URL http://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip
URL https://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip
URL_HASH MD5=9d6a627693163bbbf3f26403a3a0b0b1
)

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@ -57,7 +57,7 @@ int main(int argc, char** argv) {
Database::Connect(mysql_host, mysql_database, mysql_username, mysql_password);
} catch (sql::SQLException& ex) {
Game::logger->Log("AuthServer", "Got an error while connecting to the database: %s\n", ex.what());
Database::Destroy();
Database::Destroy("AuthServer");
delete Game::server;
delete Game::logger;
return 0;
@ -143,11 +143,12 @@ int main(int argc, char** argv) {
}
//Delete our objects here:
Database::Destroy();
Database::Destroy("AuthServer");
delete Game::server;
delete Game::logger;
return 0;
exit(EXIT_SUCCESS);
return EXIT_SUCCESS;
}
dLogger * SetupLogger() {

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@ -61,7 +61,7 @@ int main(int argc, char** argv) {
}
catch (sql::SQLException& ex) {
Game::logger->Log("ChatServer", "Got an error while connecting to the database: %s\n", ex.what());
Database::Destroy();
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
return 0;
@ -150,11 +150,12 @@ int main(int argc, char** argv) {
}
//Delete our objects here:
Database::Destroy();
Database::Destroy("ChatServer");
delete Game::server;
delete Game::logger;
return 0;
exit(EXIT_SUCCESS);
return EXIT_SUCCESS;
}
dLogger * SetupLogger() {

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@ -26,9 +26,10 @@ void Database::Connect(const string& host, const string& database, const string&
con->setClientOption("MYSQL_OPT_RECONNECT", &myTrue);
} //Connect
void Database::Destroy() {
void Database::Destroy(std::string source) {
if (!con) return;
Game::logger->Log("Database", "Destroying MySQL connection!\n");
if (source != "") Game::logger->Log("Database", "Destroying MySQL connection from %s!\n", source.c_str());
else Game::logger->Log("Database", "Destroying MySQL connection!\n");
con->close();
delete con;
} //Destroy

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@ -22,7 +22,7 @@ private:
public:
static void Connect(const std::string& host, const std::string& database, const std::string& username, const std::string& password);
static void Destroy();
static void Destroy(std::string source="");
static sql::Statement* CreateStmt();
static sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
};

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@ -231,7 +231,8 @@ void Entity::Initialize()
m_Components.insert(std::make_pair(COMPONENT_TYPE_RACING_STATS, nullptr));
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ITEM) > 0) {
PetComponent* petComponent;
if (compRegistryTable->GetByIDAndType(m_TemplateID, COMPONENT_TYPE_ITEM) > 0 && !TryGetComponent(COMPONENT_TYPE_PET, petComponent)) {
m_Components.insert(std::make_pair(COMPONENT_TYPE_ITEM, nullptr));
}

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@ -60,7 +60,7 @@ void Trade::SetCoins(LWOOBJID participant, uint64_t coins)
{
m_CoinsA = coins;
}
else if (participant = m_ParticipantB)
else if (participant == m_ParticipantB)
{
m_CoinsB = coins;
}
@ -72,7 +72,7 @@ void Trade::SetItems(LWOOBJID participant, std::vector<TradeItem> items)
{
m_ItemsA = items;
}
else if (participant = m_ParticipantB)
else if (participant == m_ParticipantB)
{
m_ItemsB = items;
}

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@ -51,7 +51,7 @@ public:
void LoadFromXML(tinyxml2::XMLDocument* doc);
void UpdateXml(tinyxml2::XMLDocument* doc);
void UpdateXml(tinyxml2::XMLDocument* doc) override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);

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@ -23,7 +23,7 @@ public:
ControllablePhysicsComponent(Entity* entity);
~ControllablePhysicsComponent() override;
void Update(float deltaTime);
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
void LoadFromXML(tinyxml2::XMLDocument* doc);
void ResetFlags();

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@ -1229,13 +1229,6 @@ void InventoryComponent::AddItemSkills(const LOT lot)
const auto index = m_Skills.find(slot);
if (index != m_Skills.end())
{
const auto old = index->second;
GameMessages::SendRemoveSkill(m_Parent, old);
}
const auto skill = FindSkill(lot);
if (skill == 0)
@ -1243,6 +1236,13 @@ void InventoryComponent::AddItemSkills(const LOT lot)
return;
}
if (index != m_Skills.end())
{
const auto old = index->second;
GameMessages::SendRemoveSkill(m_Parent, old);
}
GameMessages::SendAddSkill(m_Parent, skill, static_cast<int>(slot));
m_Skills.insert_or_assign(slot, skill);

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@ -29,8 +29,8 @@ public:
explicit MissionComponent(Entity* parent);
~MissionComponent() override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
void LoadFromXml(tinyxml2::XMLDocument* doc);
void UpdateXml(tinyxml2::XMLDocument* doc);
void LoadFromXml(tinyxml2::XMLDocument* doc) override;
void UpdateXml(tinyxml2::XMLDocument* doc) override;
/**
* Returns all the missions for this entity, mapped by mission ID

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@ -17,7 +17,7 @@ public:
~ModuleAssemblyComponent() override;
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
void Update(float deltaTime);
void Update(float deltaTime) override;
/**
* Sets the subkey of this entity

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@ -61,7 +61,7 @@ public:
MovementAIComponent(Entity* parentEntity, MovementAIInfo info);
~MovementAIComponent() override;
void Update(float deltaTime);
void Update(float deltaTime) override;
/**
* Returns the basic settings that this entity uses to move around

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@ -81,7 +81,7 @@ void PetComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpd
{
const bool tamed = m_Owner != LWOOBJID_EMPTY;
outBitStream->Write1(); // Dirty?
outBitStream->Write1(); // Always serialize as dirty for now
outBitStream->Write<uint32_t>(static_cast<unsigned int>(m_Status));
outBitStream->Write<uint32_t>(static_cast<uint32_t>(tamed ? m_Ability : PetAbilityType::Invalid)); // Something with the overhead icon?
@ -263,30 +263,13 @@ void PetComponent::OnUse(Entity* originator)
auto position = originatorPosition;
NiPoint3 forward = NiQuaternion::LookAt(m_Parent->GetPosition(), originator->GetPosition()).GetForwardVector(); //m_Parent->GetRotation().GetForwardVector();
NiPoint3 forward = NiQuaternion::LookAt(m_Parent->GetPosition(), originator->GetPosition()).GetForwardVector();
forward.y = 0;
if (dpWorld::Instance().IsLoaded())
{
/*
if (interactionDistance > 2)
{
interactionDistance -= 1;
}
*/
NiPoint3 attempt = petPosition + forward * interactionDistance;
/*
float deg = std::atan2(petPosition.z - originatorPosition.z, petPosition.x - originatorPosition.x); //* 180 / M_PI;
auto position = NiPoint3(
petPosition.x + interactionDistance * std::cos(-deg),
petPosition.y,
petPosition.z + interactionDistance * std::sin(-deg)
);
*/
float y = dpWorld::Instance().GetHeightAtPoint(attempt);
while (std::abs(y - petPosition.y) > 4 && interactionDistance > 10)
@ -310,8 +293,6 @@ void PetComponent::OnUse(Entity* originator)
auto rotation = NiQuaternion::LookAt(position, petPosition);
//GameMessages::SendTeleport(originator->GetObjectID(), position, rotation, originator->GetSystemAddress(), true);
GameMessages::SendNotifyPetTamingMinigame(
originator->GetObjectID(),
m_Parent->GetObjectID(),
@ -532,14 +513,12 @@ void PetComponent::Update(float deltaTime)
m_Timer = 1;
}
void PetComponent::TryBuild(std::vector<Brick>& bricks, bool clientFailed)
{
void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
if (m_Tamer == LWOOBJID_EMPTY) return;
auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
if (tamer == nullptr)
{
if (tamer == nullptr) {
m_Tamer = LWOOBJID_EMPTY;
return;
@ -547,19 +526,11 @@ void PetComponent::TryBuild(std::vector<Brick>& bricks, bool clientFailed)
const auto& cached = buildCache.find(m_Parent->GetLOT());
if (cached == buildCache.end())
{
GameMessages::SendPetTamingTryBuildResult(m_Tamer, false, 0, tamer->GetSystemAddress());
return;
}
if (cached == buildCache.end()) return;
auto* destroyableComponent = tamer->GetComponent<DestroyableComponent>();
if (destroyableComponent == nullptr)
{
return;
}
if (destroyableComponent == nullptr) return;
auto imagination = destroyableComponent->GetImagination();
@ -569,59 +540,17 @@ void PetComponent::TryBuild(std::vector<Brick>& bricks, bool clientFailed)
EntityManager::Instance()->SerializeEntity(tamer);
const auto& trueBricks = BrickDatabase::Instance()->GetBricks(cached->second.buildFile);
if (trueBricks.empty() || bricks.empty())
{
GameMessages::SendPetTamingTryBuildResult(m_Tamer, false, 0, tamer->GetSystemAddress());
return;
}
auto* brickIDTable = CDClientManager::Instance()->GetTable<CDBrickIDTableTable>("BrickIDTable");
int32_t correct = 0;
for (const auto& brick : bricks)
{
const auto brickEntries = brickIDTable->Query([brick](const CDBrickIDTable& entry)
{
return entry.NDObjectID == brick.designerID;
});
if (brickEntries.empty())
{
continue;
}
const auto designerID = brickEntries[0].LEGOBrickID;
for (const auto& trueBrick : trueBricks)
{
if (designerID == trueBrick.designerID && brick.materialID == trueBrick.materialID)
{
correct++;
break;
}
}
}
const auto success = correct >= cached->second.numValidPieces;
GameMessages::SendPetTamingTryBuildResult(m_Tamer, success, correct, tamer->GetSystemAddress());
if (!success)
{
if (imagination < cached->second.imaginationCost)
{
if (clientFailed) {
if (imagination < cached->second.imaginationCost) {
ClientFailTamingMinigame();
}
}
else
{
} else {
m_Timer = 0;
}
if (numBricks == 0) return;
GameMessages::SendPetTamingTryBuildResult(m_Tamer, !clientFailed, numBricks, tamer->GetSystemAddress());
}
void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position)
@ -727,7 +656,6 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position)
if (missionComponent != nullptr)
{
//missionComponent->ForceProgress(506, 768, 1, false);
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_PET_TAMING, m_Parent->GetLOT());
}

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@ -39,7 +39,7 @@ public:
* @param bricks the bricks to try to complete the minigame with
* @param clientFailed unused
*/
void TryBuild(std::vector<Brick>& bricks, bool clientFailed);
void TryBuild(uint32_t numBricks, bool clientFailed);
/**
* Handles a notification from the client regarding the completion of the pet minigame, adding the pet to their

View File

@ -161,6 +161,8 @@ public:
*/
const std::map<LWOOBJID, LWOOBJID>& GetModels() const;
LWOCLONEID GetCloneId() { return clone_Id; };
private:
/**
* This

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@ -380,7 +380,7 @@ void RebuildComponent::StartRebuild(Entity* user) {
EntityManager::Instance()->SerializeEntity(user);
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::REBUILD_COMPLETED, user->GetObjectID());
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::REBUILD_BUILDING, user->GetObjectID());
GameMessages::SendEnableRebuild(m_Parent, true, false, false, eFailReason::REASON_NOT_GIVEN, 0.0f, user->GetObjectID());
m_State = eRebuildState::REBUILD_BUILDING;
@ -421,7 +421,10 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
EntityManager::Instance()->SerializeEntity(user);
GameMessages::SendRebuildNotifyState(m_Parent, m_State, eRebuildState::REBUILD_COMPLETED, user->GetObjectID());
GameMessages::SendEnableRebuild(m_Parent, false, true, false, eFailReason::REASON_NOT_GIVEN, m_ResetTime, user->GetObjectID());
GameMessages::SendPlayFXEffect(m_Parent, 507, u"create", "BrickFadeUpVisCompleteEffect", LWOOBJID_EMPTY, 0.4f, 1.0f, true);
GameMessages::SendEnableRebuild(m_Parent, false, false, true, eFailReason::REASON_NOT_GIVEN, m_ResetTime, user->GetObjectID());
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
m_State = eRebuildState::REBUILD_COMPLETED;
m_Timer = 0.0f;
@ -429,9 +432,6 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
EntityManager::Instance()->SerializeEntity(m_Parent);
GameMessages::SendPlayFXEffect(m_Parent, 507, u"create", "BrickFadeUpVisCompleteEffect", LWOOBJID_EMPTY, 0.4f, 1.0f, true);
GameMessages::SendTerminateInteraction(user->GetObjectID(), eTerminateType::FROM_INTERACTION, m_Parent->GetObjectID());
// Removes extra item requirements, isn't live accurate.
// In live, all items were removed at the start of the quickbuild, then returned if it was cancelled.
// TODO: fix?
@ -484,6 +484,7 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
character->SetPlayerFlag(flagNumber, true);
}
}
GameMessages::SendPlayAnimation(user, u"rebuild-celebrate", 1.09f);
}
void RebuildComponent::ResetRebuild(bool failed) {

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@ -19,7 +19,7 @@ public:
void Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate, unsigned int& flags);
void OnUse(Entity* originator);
void OnUse(Entity* originator) override;
/**
* Gets the buy scaler

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@ -3238,12 +3238,12 @@ void GameMessages::HandleClientTradeRequest(RakNet::BitStream* inStream, Entity*
void GameMessages::HandleClientTradeCancel(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr)
{
Game::logger->Log("GameMessages", "Trade canceled from (%llu)\n", entity->GetObjectID());
auto* trade = TradingManager::Instance()->GetPlayerTrade(entity->GetObjectID());
if (trade == nullptr) return;
Game::logger->Log("GameMessages", "Trade canceled from (%llu)\n", entity->GetObjectID());
TradingManager::Instance()->CancelTrade(trade->GetTradeId());
}
@ -3676,7 +3676,7 @@ void GameMessages::HandlePetTamingTryBuild(RakNet::BitStream* inStream, Entity*
return;
}
petComponent->TryBuild(bricks, clientFailed);
petComponent->TryBuild(bricks.size(), clientFailed);
}
void GameMessages::HandleNotifyTamingBuildSuccess(RakNet::BitStream* inStream, Entity* entity, const SystemAddress& sysAddr)

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@ -47,6 +47,7 @@ namespace Game {
bool shutdownSequenceStarted = false;
void ShutdownSequence();
int FinalizeShutdown();
dLogger* SetupLogger();
void StartAuthServer();
void StartChatServer();
@ -168,7 +169,7 @@ int main(int argc, char** argv) {
std::cout << "Account created successfully!\n";
Database::Destroy();
Database::Destroy("MasterServer");
delete Game::logger;
return EXIT_SUCCESS;
@ -318,13 +319,8 @@ int main(int argc, char** argv) {
t += std::chrono::milliseconds(highFrameRate);
std::this_thread::sleep_until(t);
}
//Delete our objects here:
Database::Destroy();
delete Game::im;
delete Game::server;
delete Game::logger;
FinalizeShutdown();
exit(EXIT_SUCCESS);
return EXIT_SUCCESS;
}
@ -664,7 +660,7 @@ void HandlePacket(Packet* packet) {
RakNet::BitStream inStream(packet->data, packet->length, false);
uint64_t header = inStream.Read(header);
auto* instance =Game::im->GetInstanceBySysAddr(packet->systemAddress);
auto* instance = Game::im->GetInstanceBySysAddr(packet->systemAddress);
if (instance == nullptr) {
return;
@ -745,12 +741,20 @@ void ShutdownSequence() {
auto ticks = 0;
if (!Game::im) {
exit(0);
exit(EXIT_SUCCESS);
}
Game::logger->Log("MasterServer", "Attempting to shutdown instances, max 60 seconds...\n");
while (true) {
auto packet = Game::server->Receive();
if (packet) {
HandlePacket(packet);
Game::server->DeallocatePacket(packet);
packet = nullptr;
}
auto done = true;
for (auto* instance : Game::im->GetInstances()) {
@ -764,6 +768,7 @@ void ShutdownSequence() {
}
if (done) {
Game::logger->Log("MasterServer", "Finished shutting down MasterServer!\n");
break;
}
@ -773,9 +778,21 @@ void ShutdownSequence() {
ticks++;
if (ticks == 600 * 6) {
Game::logger->Log("MasterServer", "Finished shutting down by timeout!\n");
break;
}
}
exit(0);
FinalizeShutdown();
}
int FinalizeShutdown() {
//Delete our objects here:
Database::Destroy("MasterServer");
delete Game::im;
delete Game::server;
delete Game::logger;
exit(EXIT_SUCCESS);
return EXIT_SUCCESS;
}

View File

@ -7,7 +7,7 @@ public:
void OnStartup(Entity* self) override;
void OnUse(Entity* self, Entity* user) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnNotifyObject(Entity *self, Entity *sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0);
void OnNotifyObject(Entity *self, Entity *sender, const std::string& name, int32_t param1 = 0, int32_t param2 = 0) override;
void MoveBridgeDown(Entity* self, Entity* bridge, bool down);
void NotifyDie(Entity* self, Entity* other);

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@ -25,7 +25,7 @@ void BaseConsoleTeleportServer::BaseOnMessageBoxResponse(Entity* self, Entity* s
if (rocketLaunchComponent == nullptr)
{
rocketLaunchComponent;
return;
}
const auto& teleportZone = self->GetVar<std::u16string>(u"transferZoneID");

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@ -4,11 +4,11 @@
class GfCampfire : public CppScripts::Script
{
public:
void OnStartup(Entity* self);
void OnStartup(Entity* self) override;
void OnFireEventServerSide(Entity *self, Entity *sender, std::string args, int32_t param1, int32_t param2,
int32_t param3);
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status);
void OnTimerDone(Entity* self, std::string timerName);
int32_t param3) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) override;
void OnTimerDone(Entity* self, std::string timerName) override;
void OnSkillEventFired(Entity *self, Entity *caster, const std::string &message) override;
private:
int32_t m_skillCastId = 43;

View File

@ -77,6 +77,9 @@ bool chatConnected = false;
bool worldShutdownSequenceStarted = false;
bool worldShutdownSequenceComplete = false;
void WorldShutdownSequence();
void WorldShutdownProcess(uint32_t zoneId);
void FinalizeShutdown();
void SendShutdownMessageToMaster();
dLogger* SetupLogger(int zoneID, int instanceID);
void HandlePacketChat(Packet* packet);
@ -475,80 +478,16 @@ int main(int argc, char** argv) {
}
}
if (worldShutdownSequenceStarted && !worldShutdownSequenceComplete)
{
if (framesSinceShutdownSequence == 0) {
ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, u"Server shutting down...", true);
for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i)
{
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
auto* entity = Player::GetPlayer(player);
if (entity != nullptr && entity->GetCharacter() != nullptr)
{
auto* skillComponent = entity->GetComponent<SkillComponent>();
if (skillComponent != nullptr)
{
skillComponent->Reset();
}
entity->GetCharacter()->SaveXMLToDatabase();
}
}
if (PropertyManagementComponent::Instance() != nullptr) {
ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, u"Property data saved...", true);
PropertyManagementComponent::Instance()->Save();
}
ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, u"Character data saved...", true);
}
framesSinceShutdownSequence++;
if (framesSinceShutdownSequence == 100)
{
while (Game::server->GetReplicaManager()->GetParticipantCount() > 0)
{
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0);
Game::server->Disconnect(player, SERVER_DISCON_KICK);
}
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_RESPONSE);
Game::server->SendToMaster(&bitStream);
}
if (framesSinceShutdownSequence == 300)
{
if (worldShutdownSequenceStarted && !worldShutdownSequenceComplete) {
WorldShutdownProcess(zoneID);
break;
}
}
Metrics::AddMeasurement(MetricVariable::CPUTime, (1e6 * (1000.0 * (std::clock() - metricCPUTimeStart))) / CLOCKS_PER_SEC);
Metrics::EndMeasurement(MetricVariable::Frame);
}
//Delete our objects here:
if (Game::physicsWorld) Game::physicsWorld = nullptr;
if (Game::zoneManager) delete Game::zoneManager;
Game::logger->Log("WorldServer", "Shutdown complete, zone (%i), instance (%i)\n", Game::server->GetZoneID(), instanceID);
Metrics::Clear();
Database::Destroy();
delete Game::chatFilter;
delete Game::server;
delete Game::logger;
worldShutdownSequenceComplete = true;
exit(0);
FinalizeShutdown();
return EXIT_SUCCESS;
}
dLogger * SetupLogger(int zoneID, int instanceID) {
@ -1279,35 +1218,75 @@ void HandlePacket(Packet* packet) {
}
}
void WorldShutdownSequence()
{
if (worldShutdownSequenceStarted || worldShutdownSequenceComplete)
{
void WorldShutdownProcess(uint32_t zoneId) {
Game::logger->Log("WorldServer", "Saving map %i instance %i\n", zoneId, instanceID);
for (auto i = 0; i < Game::server->GetReplicaManager()->GetParticipantCount(); ++i) {
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(i);
auto* entity = Player::GetPlayer(player);
Game::logger->Log("WorldServer", "Saving data!\n");
if (entity != nullptr && entity->GetCharacter() != nullptr) {
auto* skillComponent = entity->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
skillComponent->Reset();
}
std::string message = "Saving character " + entity->GetCharacter()->GetName() + "...\n";
Game::logger->Log("WorldServer", message);
entity->GetCharacter()->SaveXMLToDatabase();
message = "Character data for " + entity->GetCharacter()->GetName() + " was saved!\n";
Game::logger->Log("WorldServer", message);
}
}
if (PropertyManagementComponent::Instance() != nullptr) {
Game::logger->Log("WorldServer", "Saving ALL property data for zone %i clone %i!\n", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
PropertyManagementComponent::Instance()->Save();
Game::logger->Log("WorldServer", "ALL property data saved for zone %i clone %i!\n", zoneId, PropertyManagementComponent::Instance()->GetCloneId());
}
Game::logger->Log("WorldServer", "ALL DATA HAS BEEN SAVED FOR ZONE %i INSTANCE %i!\n", zoneId, instanceID);
while (Game::server->GetReplicaManager()->GetParticipantCount() > 0) {
const auto& player = Game::server->GetReplicaManager()->GetParticipantAtIndex(0);
Game::server->Disconnect(player, SERVER_DISCON_KICK);
}
SendShutdownMessageToMaster();
}
void WorldShutdownSequence() {
if (worldShutdownSequenceStarted || worldShutdownSequenceComplete) {
return;
}
worldShutdownSequenceStarted = true;
auto t = std::chrono::high_resolution_clock::now();
auto ticks = 0;
Game::logger->Log("WorldServer", "Attempting to shutdown world, zone (%i), instance (%i), max 10 seconds...\n", Game::server->GetZoneID(), instanceID);
while (true)
{
if (worldShutdownSequenceStarted)
{
break;
}
t += std::chrono::milliseconds(highFrameRate);
std::this_thread::sleep_until(t);
ticks++;
if (ticks == 600)
{
break;
}
}
Game::logger->Log("WorldServer", "Zone (%i) instance (%i) shutting down outside of main loop!\n", Game::server->GetZoneID(), instanceID);
WorldShutdownProcess(Game::server->GetZoneID());
FinalizeShutdown();
}
void FinalizeShutdown() {
//Delete our objects here:
if (Game::physicsWorld) Game::physicsWorld = nullptr;
if (Game::zoneManager) delete Game::zoneManager;
Game::logger->Log("WorldServer", "Shutdown complete, zone (%i), instance (%i)\n", Game::server->GetZoneID(), instanceID);
Metrics::Clear();
Database::Destroy("WorldServer");
delete Game::chatFilter;
delete Game::server;
delete Game::logger;
worldShutdownSequenceComplete = true;
exit(EXIT_SUCCESS);
}
void SendShutdownMessageToMaster() {
CBITSTREAM;
PacketUtils::WriteHeader(bitStream, MASTER, MSG_MASTER_SHUTDOWN_RESPONSE);
Game::server->SendToMaster(&bitStream);
}

View File

@ -0,0 +1,2 @@
-- File added April 9th, 2022
UPDATE ItemComponent SET itemType = 5 where id = 7082;

View File

@ -1,5 +1,4 @@
DROP TABLE IF EXISTS accounts;
CREATE TABLE accounts (
CREATE TABLE IF NOT EXISTS accounts (
id INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
name VARCHAR(35) NOT NULL UNIQUE,
password TEXT NOT NULL,
@ -11,8 +10,7 @@ CREATE TABLE accounts (
mute_expire BIGINT UNSIGNED NOT NULL DEFAULT 0
);
DROP TABLE IF EXISTS charinfo;
CREATE TABLE charinfo (
CREATE TABLE IF NOT EXISTS charinfo (
id BIGINT NOT NULL PRIMARY KEY,
account_id INT NOT NULL REFERENCES accounts(id),
name VARCHAR(35) NOT NULL,
@ -23,21 +21,18 @@ CREATE TABLE charinfo (
permission_map BIGINT UNSIGNED NOT NULL DEFAULT 0
);
DROP TABLE IF EXISTS charxml;
CREATE TABLE charxml (
CREATE TABLE IF NOT EXISTS charxml (
id BIGINT NOT NULL PRIMARY KEY REFERENCES charinfo(id),
xml_data LONGTEXT NOT NULL
);
DROP TABLE IF EXISTS command_log;
CREATE TABLE command_log (
CREATE TABLE IF NOT EXISTS command_log (
id INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
character_id BIGINT NOT NULL REFERENCES charinfo(id),
command VARCHAR(256) NOT NULL
);
DROP TABLE IF EXISTS friends;
CREATE TABLE friends (
CREATE TABLE IF NOT EXISTS friends (
player_id BIGINT NOT NULL REFERENCES charinfo(id),
friend_id BIGINT NOT NULL REFERENCES charinfo(id),
best_friend BOOLEAN NOT NULL DEFAULT FALSE,
@ -45,8 +40,7 @@ CREATE TABLE friends (
PRIMARY KEY (player_id, friend_id)
);
DROP TABLE IF EXISTS leaderboard;
CREATE TABLE leaderboard (
CREATE TABLE IF NOT EXISTS leaderboard (
id INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
game_id INT UNSIGNED NOT NULL DEFAULT 0,
last_played TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP(),
@ -55,8 +49,7 @@ CREATE TABLE leaderboard (
score BIGINT UNSIGNED NOT NULL DEFAULT 0
);
DROP TABLE IF EXISTS mail;
CREATE TABLE mail (
CREATE TABLE IF NOT EXISTS mail (
id INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
sender_id INT NOT NULL DEFAULT 0,
sender_name VARCHAR(35) NOT NULL DEFAULT '',
@ -72,20 +65,17 @@ CREATE TABLE mail (
was_read BOOLEAN NOT NULL DEFAULT FALSE
);
DROP TABLE IF EXISTS object_id_tracker;
CREATE TABLE object_id_tracker (
CREATE TABLE IF NOT EXISTS object_id_tracker (
last_object_id BIGINT UNSIGNED NOT NULL DEFAULT 0 PRIMARY KEY
);
DROP TABLE IF EXISTS pet_names;
CREATE TABLE pet_names (
CREATE TABLE IF NOT EXISTS pet_names (
id BIGINT NOT NULL AUTO_INCREMENT PRIMARY KEY,
pet_name TEXT NOT NULL,
approved INT UNSIGNED NOT NULL
);
DROP TABLE IF EXISTS play_keys;
CREATE TABLE play_keys (
CREATE TABLE IF NOT EXISTS play_keys (
id INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
key_string CHAR(19) NOT NULL UNIQUE,
key_uses INT NOT NULL DEFAULT 1,
@ -93,8 +83,7 @@ CREATE TABLE play_keys (
active BOOLEAN NOT NULL DEFAULT TRUE
);
DROP TABLE IF EXISTS properties;
CREATE TABLE properties (
CREATE TABLE IF NOT EXISTS properties (
id BIGINT NOT NULL PRIMARY KEY,
owner_id BIGINT NOT NULL REFERENCES charinfo(id),
template_id INT UNSIGNED NOT NULL,
@ -112,8 +101,7 @@ CREATE TABLE properties (
zone_id INT NOT NULL
);
DROP TABLE IF EXISTS ugc;
CREATE TABLE ugc (
CREATE TABLE IF NOT EXISTS ugc (
id INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
account_id INT NOT NULL REFERENCES accounts(id),
character_id BIGINT NOT NULL REFERENCES charinfo(id),
@ -123,8 +111,7 @@ CREATE TABLE ugc (
filename TEXT NOT NULL DEFAULT ('')
);
DROP TABLE IF EXISTS properties_contents;
CREATE TABLE properties_contents (
CREATE TABLE IF NOT EXISTS properties_contents (
id BIGINT NOT NULL PRIMARY KEY,
property_id BIGINT NOT NULL REFERENCES properties(id),
ugc_id INT NULL REFERENCES ugc(id),
@ -138,8 +125,7 @@ CREATE TABLE properties_contents (
rw FLOAT NOT NULL
);
DROP TABLE IF EXISTS activity_log;
CREATE TABLE activity_log (
CREATE TABLE IF NOT EXISTS activity_log (
id INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
character_id BIGINT NOT NULL REFERENCES charinfo(id),
activity INT NOT NULL,
@ -147,8 +133,7 @@ CREATE TABLE activity_log (
map_id INT NOT NULL
);
DROP TABLE IF EXISTS bug_reports;
CREATE TABLE bug_reports (
CREATE TABLE IF NOT EXISTS bug_reports (
id INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
body TEXT NOT NULL,
client_version TEXT NOT NULL,
@ -157,8 +142,7 @@ CREATE TABLE bug_reports (
submitted TIMESTAMP NOT NULL DEFAULT CURRENT_TIMESTAMP()
);
DROP TABLE IF EXISTS servers;
CREATE TABLE servers (
CREATE TABLE IF NOT EXISTS servers (
id INT NOT NULL AUTO_INCREMENT PRIMARY KEY,
name TEXT NOT NULL,
ip TEXT NOT NULL,