mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-23 22:17:31 +00:00
309 lines
7.5 KiB
C++
309 lines
7.5 KiB
C++
#include "TradingManager.h"
|
|
#include "EntityManager.h"
|
|
#include "GameMessages.h"
|
|
#include "InventoryComponent.h"
|
|
#include "../dWorldServer/ObjectIDManager.h"
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
#include "Item.h"
|
|
#include "Character.h"
|
|
#include "CharacterComponent.h"
|
|
#include "MissionComponent.h"
|
|
|
|
TradingManager* TradingManager::m_Address = nullptr;
|
|
|
|
Trade::Trade(LWOOBJID tradeId, LWOOBJID participantA, LWOOBJID participantB)
|
|
{
|
|
m_TradeId = tradeId;
|
|
m_ParticipantA = participantA;
|
|
m_ParticipantB = participantB;
|
|
}
|
|
|
|
Trade::~Trade()
|
|
{
|
|
|
|
}
|
|
|
|
LWOOBJID Trade::GetTradeId() const
|
|
{
|
|
return m_TradeId;
|
|
}
|
|
|
|
bool Trade::IsParticipant(LWOOBJID playerId) const
|
|
{
|
|
return m_ParticipantA == playerId || m_ParticipantB == playerId;
|
|
}
|
|
|
|
LWOOBJID Trade::GetParticipantA() const
|
|
{
|
|
return m_ParticipantA;
|
|
}
|
|
|
|
LWOOBJID Trade::GetParticipantB() const
|
|
{
|
|
return m_ParticipantB;
|
|
}
|
|
|
|
Entity* Trade::GetParticipantAEntity() const
|
|
{
|
|
return EntityManager::Instance()->GetEntity(m_ParticipantA);
|
|
}
|
|
|
|
Entity* Trade::GetParticipantBEntity() const
|
|
{
|
|
return EntityManager::Instance()->GetEntity(m_ParticipantB);
|
|
}
|
|
|
|
void Trade::SetCoins(LWOOBJID participant, uint64_t coins)
|
|
{
|
|
if (participant == m_ParticipantA)
|
|
{
|
|
m_CoinsA = coins;
|
|
}
|
|
else if (participant == m_ParticipantB)
|
|
{
|
|
m_CoinsB = coins;
|
|
}
|
|
}
|
|
|
|
void Trade::SetItems(LWOOBJID participant, std::vector<TradeItem> items)
|
|
{
|
|
if (participant == m_ParticipantA)
|
|
{
|
|
m_ItemsA = items;
|
|
}
|
|
else if (participant == m_ParticipantB)
|
|
{
|
|
m_ItemsB = items;
|
|
}
|
|
}
|
|
|
|
void Trade::SetAccepted(LWOOBJID participant, bool value)
|
|
{
|
|
if (participant == m_ParticipantA)
|
|
{
|
|
m_AcceptedA = !value;
|
|
|
|
Game::logger->Log("Trade", "Accepted from A (%d), B: (%d)\n", value, m_AcceptedB);
|
|
|
|
auto* entityB = GetParticipantBEntity();
|
|
|
|
if (entityB != nullptr)
|
|
{
|
|
GameMessages::SendServerTradeAccept(m_ParticipantB, value, entityB->GetSystemAddress());
|
|
}
|
|
}
|
|
else if (participant == m_ParticipantB)
|
|
{
|
|
m_AcceptedB = !value;
|
|
|
|
Game::logger->Log("Trade", "Accepted from B (%d), A: (%d)\n", value, m_AcceptedA);
|
|
|
|
auto* entityA = GetParticipantAEntity();
|
|
|
|
if (entityA != nullptr)
|
|
{
|
|
GameMessages::SendServerTradeAccept(m_ParticipantA, value, entityA->GetSystemAddress());
|
|
}
|
|
}
|
|
|
|
if (m_AcceptedA && m_AcceptedB)
|
|
{
|
|
auto* entityB = GetParticipantBEntity();
|
|
|
|
if (entityB != nullptr)
|
|
{
|
|
GameMessages::SendServerTradeAccept(m_ParticipantB, false, entityB->GetSystemAddress());
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
auto* entityA = GetParticipantAEntity();
|
|
|
|
if (entityA != nullptr)
|
|
{
|
|
GameMessages::SendServerTradeAccept(m_ParticipantA, false, entityA->GetSystemAddress());
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
Complete();
|
|
}
|
|
}
|
|
|
|
void Trade::Complete()
|
|
{
|
|
auto* entityA = GetParticipantAEntity();
|
|
auto* entityB = GetParticipantBEntity();
|
|
|
|
if (entityA == nullptr || entityB == nullptr) return;
|
|
|
|
auto* inventoryA = entityA->GetComponent<InventoryComponent>();
|
|
auto* inventoryB = entityB->GetComponent<InventoryComponent>();
|
|
auto* missionsA = entityA->GetComponent<MissionComponent>();
|
|
auto* missionsB = entityB->GetComponent<MissionComponent>();
|
|
auto* characterA = entityA->GetCharacter();
|
|
auto* characterB = entityB->GetCharacter();
|
|
|
|
if (inventoryA == nullptr || inventoryB == nullptr || characterA == nullptr || characterB == nullptr || missionsA == nullptr || missionsB == nullptr) return;
|
|
|
|
characterA->SetCoins(characterA->GetCoins() - m_CoinsA + m_CoinsB, LOOT_SOURCE_TRADE);
|
|
characterB->SetCoins(characterB->GetCoins() - m_CoinsB + m_CoinsA, LOOT_SOURCE_TRADE);
|
|
|
|
for (const auto& tradeItem : m_ItemsA)
|
|
{
|
|
inventoryA->RemoveItem(tradeItem.itemLot, tradeItem.itemCount, INVALID, true);
|
|
|
|
missionsA->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
|
|
}
|
|
|
|
for (const auto& tradeItem : m_ItemsB)
|
|
{
|
|
inventoryB->RemoveItem(tradeItem.itemLot, tradeItem.itemCount, INVALID, true);
|
|
|
|
missionsB->Progress(MissionTaskType::MISSION_TASK_TYPE_ITEM_COLLECTION, tradeItem.itemLot, LWOOBJID_EMPTY, "", -tradeItem.itemCount);
|
|
}
|
|
|
|
for (const auto& tradeItem : m_ItemsA)
|
|
{
|
|
inventoryB->AddItem(tradeItem.itemLot, tradeItem.itemCount);
|
|
}
|
|
|
|
for (const auto& tradeItem : m_ItemsB)
|
|
{
|
|
inventoryA->AddItem(tradeItem.itemLot, tradeItem.itemCount);
|
|
}
|
|
|
|
TradingManager::Instance()->CancelTrade(m_TradeId);
|
|
|
|
characterA->SaveXMLToDatabase();
|
|
characterB->SaveXMLToDatabase();
|
|
}
|
|
|
|
void Trade::Cancel()
|
|
{
|
|
auto* entityA = GetParticipantAEntity();
|
|
auto* entityB = GetParticipantBEntity();
|
|
|
|
if (entityA == nullptr || entityB == nullptr) return;
|
|
|
|
GameMessages::SendServerTradeCancel(entityA->GetObjectID(), entityA->GetSystemAddress());
|
|
GameMessages::SendServerTradeCancel(entityB->GetObjectID(), entityB->GetSystemAddress());
|
|
}
|
|
|
|
void Trade::SendUpdateToOther(LWOOBJID participant)
|
|
{
|
|
Entity* other = nullptr;
|
|
Entity* self = nullptr;
|
|
uint64_t coins;
|
|
std::vector<TradeItem> itemIds;
|
|
|
|
Game::logger->Log("Trade", "Attempting to send trade update\n");
|
|
|
|
if (participant == m_ParticipantA)
|
|
{
|
|
other = GetParticipantBEntity();
|
|
self = GetParticipantAEntity();
|
|
coins = m_CoinsA;
|
|
itemIds = m_ItemsA;
|
|
}
|
|
else if (participant == m_ParticipantB)
|
|
{
|
|
other = GetParticipantAEntity();
|
|
self = GetParticipantBEntity();
|
|
coins = m_CoinsB;
|
|
itemIds = m_ItemsB;
|
|
}
|
|
else
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (other == nullptr || self == nullptr) return;
|
|
|
|
std::vector<TradeItem> items {};
|
|
|
|
auto* inventoryComponent = self->GetComponent<InventoryComponent>();
|
|
|
|
if (inventoryComponent == nullptr) return;
|
|
|
|
for (const auto tradeItem : itemIds)
|
|
{
|
|
auto* item = inventoryComponent->FindItemById(tradeItem.itemId);
|
|
|
|
if (item == nullptr) return;
|
|
|
|
if (tradeItem.itemCount > item->GetCount()) return;
|
|
|
|
items.push_back(tradeItem);
|
|
}
|
|
|
|
Game::logger->Log("Trade", "Sending trade update\n");
|
|
|
|
GameMessages::SendServerTradeUpdate(other->GetObjectID(), coins, items, other->GetSystemAddress());
|
|
}
|
|
|
|
TradingManager::TradingManager()
|
|
{
|
|
}
|
|
|
|
TradingManager::~TradingManager()
|
|
{
|
|
for (const auto& pair : trades)
|
|
{
|
|
delete pair.second;
|
|
}
|
|
|
|
trades.clear();
|
|
}
|
|
|
|
Trade* TradingManager::GetTrade(LWOOBJID tradeId) const
|
|
{
|
|
const auto& pair = trades.find(tradeId);
|
|
|
|
if (pair == trades.end()) return nullptr;
|
|
|
|
return pair->second;
|
|
}
|
|
|
|
Trade* TradingManager::GetPlayerTrade(LWOOBJID playerId) const
|
|
{
|
|
for (const auto& pair : trades)
|
|
{
|
|
if (pair.second->IsParticipant(playerId))
|
|
{
|
|
return pair.second;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void TradingManager::CancelTrade(LWOOBJID tradeId)
|
|
{
|
|
auto* trade = GetTrade(tradeId);
|
|
|
|
if (trade == nullptr) return;
|
|
|
|
delete trade;
|
|
|
|
trades.erase(tradeId);
|
|
}
|
|
|
|
Trade* TradingManager::NewTrade(LWOOBJID participantA, LWOOBJID participantB)
|
|
{
|
|
const LWOOBJID tradeId = ObjectIDManager::Instance()->GenerateObjectID();
|
|
|
|
auto* trade = new Trade(tradeId, participantA, participantB);
|
|
|
|
trades[tradeId] = trade;
|
|
|
|
Game::logger->Log("TradingManager", "Created new trade between (%llu) <-> (%llu)\n", participantA, participantB);
|
|
|
|
return trade;
|
|
}
|