feat: Add component ID to root component object (#1893)

This commit is contained in:
David Markowitz
2025-10-03 18:57:42 -07:00
committed by GitHub
parent 25418fd8b2
commit e8c0b3e6da
106 changed files with 263 additions and 260 deletions

View File

@@ -199,7 +199,7 @@ void Entity::Initialize() {
const auto triggerInfo = GetVarAsString(u"trigger_id");
if (!triggerInfo.empty()) AddComponent<TriggerComponent>(triggerInfo);
if (!triggerInfo.empty()) AddComponent<TriggerComponent>(-1, triggerInfo);
/**
* Setup groups
@@ -234,11 +234,11 @@ void Entity::Initialize() {
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
AddComponent<ModelComponent>()->LoadBehaviors();
AddComponent<ModelComponent>(-1)->LoadBehaviors();
AddComponent<RenderComponent>();
AddComponent<RenderComponent>(-1);
auto* destroyableComponent = AddComponent<DestroyableComponent>();
auto* destroyableComponent = AddComponent<DestroyableComponent>(-1);
destroyableComponent->SetHealth(1);
destroyableComponent->SetMaxHealth(1.0f);
destroyableComponent->SetFaction(-1, true);
@@ -254,37 +254,42 @@ void Entity::Initialize() {
*/
if (m_Character && m_Character->GetParentUser()) {
AddComponent<MissionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<MissionComponent>(-1)->LoadFromXml(m_Character->GetXMLDoc());
}
const uint32_t petComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PET);
if (petComponentId > 0) {
AddComponent<PetComponent>(petComponentId);
const auto petComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PET);
if (petComponentID > 0) {
AddComponent<PetComponent>(petComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MINI_GAME_CONTROL) > 0) {
AddComponent<MiniGameControlComponent>();
const auto minigameControlID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MINI_GAME_CONTROL);
if (minigameControlID > 0) {
AddComponent<MiniGameControlComponent>(minigameControlID);
}
const uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
if (possessableComponentId > 0) {
AddComponent<PossessableComponent>(possessableComponentId);
const auto possessableComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
if (possessableComponentID > 0) {
AddComponent<PossessableComponent>(possessableComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODULE_ASSEMBLY) > 0) {
AddComponent<ModuleAssemblyComponent>();
const auto moduleAssemblyID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODULE_ASSEMBLY);
if (moduleAssemblyID > 0) {
AddComponent<ModuleAssemblyComponent>(moduleAssemblyID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_STATS) > 0) {
AddComponent<RacingStatsComponent>();
const auto racingStatsID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_STATS);
if (racingStatsID > 0) {
AddComponent<RacingStatsComponent>(racingStatsID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::LUP_EXHIBIT, -1) >= 0) {
AddComponent<LUPExhibitComponent>();
const auto lupExhibitID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::LUP_EXHIBIT, -1);
if (lupExhibitID >= 0) {
AddComponent<LUPExhibitComponent>(lupExhibitID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL) > 0) {
AddComponent<RacingControlComponent>();
const auto racingControlID =compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL);
if (racingControlID > 0) {
AddComponent<RacingControlComponent>(racingControlID);
}
const auto propertyEntranceComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_ENTRANCE);
@@ -292,7 +297,7 @@ void Entity::Initialize() {
AddComponent<PropertyEntranceComponent>(propertyEntranceComponentID);
}
const int32_t controllablePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS);
const auto controllablePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS);
if (controllablePhysicsComponentID > 0) {
auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>(controllablePhysicsComponentID);
@@ -337,46 +342,48 @@ void Entity::Initialize() {
AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
}
const int32_t rigidBodyPhantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS);
const auto rigidBodyPhantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS);
if (rigidBodyPhantomPhysicsComponentID > 0) {
AddComponent<RigidbodyPhantomPhysicsComponent>(rigidBodyPhantomPhysicsComponentID);
}
const int32_t phantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS);
const auto phantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS);
if (markedAsPhantom || phantomPhysicsComponentID > 0) {
AddComponent<PhantomPhysicsComponent>(phantomPhysicsComponentID)->SetPhysicsEffectActive(false);
}
const int32_t havokVehiclePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS);
const auto havokVehiclePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS);
if (havokVehiclePhysicsComponentID > 0) {
auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>(havokVehiclePhysicsComponentID);
havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1) != -1) {
AddComponent<SoundTriggerComponent>();
} else if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_SOUND_TRIGGER, -1) != -1) {
AddComponent<RacingSoundTriggerComponent>();
const auto soundTriggerID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1);
const auto racingSoundTriggerID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_SOUND_TRIGGER, -1);
if (soundTriggerID > -1) {
AddComponent<SoundTriggerComponent>(soundTriggerID);
} else if (racingSoundTriggerID > -1) {
AddComponent<RacingSoundTriggerComponent>(racingSoundTriggerID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF) > 0) {
AddComponent<BuffComponent>();
const auto buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF);
if (buffComponentID > 0) {
AddComponent<BuffComponent>(buffComponentID);
}
const int collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::COLLECTIBLE);
const auto collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::COLLECTIBLE);
if (collectibleComponentID > 0) {
AddComponent<CollectibleComponent>(GetVarAs<int32_t>(u"collectible_id"));
AddComponent<CollectibleComponent>(collectibleComponentID, GetVarAs<int32_t>(u"collectible_id"));
}
/**
* Multiple components require the destructible component.
*/
const int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF);
const int quickBuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
const auto quickBuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
int componentID = -1;
int32_t componentID = -1;
if (collectibleComponentID > 0) componentID = collectibleComponentID;
if (quickBuildComponentID > 0) componentID = quickBuildComponentID;
if (buffComponentID > 0) componentID = buffComponentID;
@@ -384,7 +391,7 @@ void Entity::Initialize() {
bool isSmashable = GetVarAs<int32_t>(u"is_smashable") != 0;
if (buffComponentID > 0 || collectibleComponentID > 0 || isSmashable) {
DestroyableComponent* comp = AddComponent<DestroyableComponent>();
DestroyableComponent* comp = AddComponent<DestroyableComponent>(componentID);
auto* const destCompTable = CDClientManager::GetTable<CDDestructibleComponentTable>();
std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([componentID](const CDDestructibleComponent& entry) { return (entry.id == componentID); });
@@ -473,27 +480,30 @@ void Entity::Initialize() {
}
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CHARACTER) > 0 || m_Character) {
const auto characterID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CHARACTER);
if (characterID > 0 || m_Character) {
// Character Component always has a possessor, level, and forced movement components
AddComponent<PossessorComponent>();
AddComponent<PossessorComponent>(characterID);
// load in the xml for the level
AddComponent<LevelProgressionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<LevelProgressionComponent>(characterID)->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<PlayerForcedMovementComponent>();
AddComponent<PlayerForcedMovementComponent>(characterID);
auto& systemAddress = m_Character->GetParentUser() ? m_Character->GetParentUser()->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS;
AddComponent<CharacterComponent>(m_Character, systemAddress)->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<CharacterComponent>(characterID, m_Character, systemAddress)->LoadFromXml(m_Character->GetXMLDoc());
AddComponent<GhostComponent>();
AddComponent<GhostComponent>(characterID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
AddComponent<InventoryComponent>();
const auto inventoryID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY);
if (inventoryID > 0 || m_Character) {
AddComponent<InventoryComponent>(inventoryID);
}
// if this component exists, then we initialize it. it's value is always 0
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
AddComponent<MultiZoneEntranceComponent>();
const auto multiZoneEntranceID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1);
if (multiZoneEntranceID > -1) {
AddComponent<MultiZoneEntranceComponent>(multiZoneEntranceID);
}
/**
@@ -545,7 +555,7 @@ void Entity::Initialize() {
}
if (!scriptName.empty() || client || m_Character || scriptComponentID >= 0) {
AddComponent<ScriptComponent>(scriptName, true, client && scriptName.empty());
AddComponent<ScriptComponent>(scriptComponentID, scriptName, true, client && scriptName.empty());
}
// ZoneControl script
@@ -554,26 +564,27 @@ void Entity::Initialize() {
const CDZoneTable* const zoneData = CDZoneTableTable::Query(zoneID.GetMapID());
if (zoneData != nullptr) {
int zoneScriptID = zoneData->scriptID;
const int32_t zoneScriptID = zoneData->scriptID;
CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
AddComponent<ScriptComponent>(zoneScriptData.script_name, true);
AddComponent<ScriptComponent>(zoneScriptID, zoneScriptData.script_name, true, false);
}
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1) != -1 || m_Character) {
AddComponent<SkillComponent>();
const auto skillID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1);
if (skillID > -1 || m_Character) {
AddComponent<SkillComponent>(skillID);
}
const auto combatAiId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BASE_COMBAT_AI);
if (combatAiId > 0) {
AddComponent<BaseCombatAIComponent>(combatAiId);
const auto combatAiID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BASE_COMBAT_AI);
if (combatAiID > 0) {
AddComponent<BaseCombatAIComponent>(combatAiID);
}
if (const int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD) > 0) {
auto* const quickBuildComponent = AddComponent<QuickBuildComponent>();
if (quickBuildComponentID > 0) {
auto* const quickBuildComponent = AddComponent<QuickBuildComponent>(quickBuildComponentID);
CDRebuildComponentTable* const rebCompTable = CDClientManager::GetTable<CDRebuildComponentTable>();
const std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == quickBuildComponentID); });
const std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([quickBuildComponentID](CDRebuildComponent entry) { return (entry.id == quickBuildComponentID); });
if (!rebCompData.empty()) {
quickBuildComponent->SetResetTime(rebCompData[0].reset_time);
@@ -618,53 +629,63 @@ void Entity::Initialize() {
}
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SWITCH, -1) != -1) {
AddComponent<SwitchComponent>();
const auto switchID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SWITCH, -1);
if (switchID > -1) {
AddComponent<SwitchComponent>(switchID);
}
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) {
AddComponent<VendorComponent>();
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
AddComponent<DonationVendorComponent>();
} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ACHIEVEMENT_VENDOR, -1) != -1)) {
AddComponent<AchievementVendorComponent>();
const auto vendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR);
const auto donationVendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1);
const auto achievementVendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ACHIEVEMENT_VENDOR, -1);
if (vendorID > 0) {
AddComponent<VendorComponent>(vendorID);
} else if (donationVendorID > -1) {
AddComponent<DonationVendorComponent>(donationVendorID);
} else if (achievementVendorID > -1) {
AddComponent<AchievementVendorComponent>(achievementVendorID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
AddComponent<PropertyVendorComponent>();
const auto propertyVendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1);
if (propertyVendorID > -1) {
AddComponent<PropertyVendorComponent>(propertyVendorID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_MANAGEMENT, -1) != -1) {
AddComponent<PropertyManagementComponent>();
const auto propertyManagementID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_MANAGEMENT, -1);
if (propertyManagementID > -1) {
AddComponent<PropertyManagementComponent>(propertyManagementID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BOUNCER, -1) != -1) { // you have to determine it like this because all bouncers have a componentID of 0
AddComponent<BouncerComponent>();
const auto bouncerID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BOUNCER, -1);
if (bouncerID > -1) { // you have to determine it like this because all bouncers have a componentID of 0
AddComponent<BouncerComponent>(bouncerID);
}
const int32_t renderComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER);
if ((renderComponentId > 0 && m_TemplateID != 2365) || m_Character) {
AddComponent<RenderComponent>(renderComponentId);
const auto renderComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER);
if ((renderComponentID > 0 && m_TemplateID != 2365) || m_Character) {
AddComponent<RenderComponent>(renderComponentID);
}
if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MISSION_OFFER) > 0) || m_Character) {
AddComponent<MissionOfferComponent>(m_TemplateID);
const auto missionOfferComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MISSION_OFFER, -1);
if (missionOfferComponentID > -1 || m_Character) {
AddComponent<MissionOfferComponent>(missionOfferComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUILD_BORDER, -1) != -1) {
AddComponent<BuildBorderComponent>();
const auto buildBorderID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUILD_BORDER, -1);
if (buildBorderID > -1) {
AddComponent<BuildBorderComponent>(buildBorderID);
}
// Scripted activity component
const int32_t scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY, -1);
if (scriptedActivityID != -1) {
const auto scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY, -1);
if (scriptedActivityID > -1) {
AddComponent<ScriptedActivityComponent>(scriptedActivityID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
AddComponent<ModelComponent>()->LoadBehaviors();
const auto modelID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1);
if (modelID > -1 && !GetComponent<PetComponent>()) {
AddComponent<ModelComponent>(modelID)->LoadBehaviors();
if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
auto* const destroyableComponent = AddComponent<DestroyableComponent>();
auto* const destroyableComponent = AddComponent<DestroyableComponent>(-1);
destroyableComponent->SetHealth(1);
destroyableComponent->SetMaxHealth(1.0f);
destroyableComponent->SetFaction(-1, true);
@@ -672,9 +693,10 @@ void Entity::Initialize() {
}
}
PetComponent* petComponent;
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM) > 0 && !TryGetComponent(eReplicaComponentType::PET, petComponent) && !HasComponent(eReplicaComponentType::MODEL)) {
AddComponent<ItemComponent>();
PetComponent* petComponent{};
const auto itemID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM);
if (itemID > 0 && !TryGetComponent(eReplicaComponentType::PET, petComponent) && !HasComponent(eReplicaComponentType::MODEL)) {
AddComponent<ItemComponent>(itemID);
}
// Shooting gallery component
@@ -683,16 +705,17 @@ void Entity::Initialize() {
AddComponent<ShootingGalleryComponent>(shootingGalleryComponentID);
}
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY, -1) != -1) {
AddComponent<PropertyComponent>();
const auto propertyID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY, -1);
if (propertyID > -1) {
AddComponent<PropertyComponent>(propertyID);
}
const int rocketId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH);
if ((rocketId > 0)) {
AddComponent<RocketLaunchpadControlComponent>(rocketId);
const auto rocketID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH);
if ((rocketID > 0)) {
AddComponent<RocketLaunchpadControlComponent>(rocketID);
}
const int32_t railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RAIL_ACTIVATOR);
const auto railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RAIL_ACTIVATOR);
if (railComponentID > 0) {
AddComponent<RailActivatorComponent>(railComponentID);
}
@@ -722,9 +745,9 @@ void Entity::Initialize() {
}
}
AddComponent<MovementAIComponent>(moveInfo);
AddComponent<MovementAIComponent>(movementAIID, moveInfo);
}
} else if (petComponentId > 0 || combatAiId > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
} else if (petComponentID > 0 || combatAiID > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
MovementAIInfo moveInfo{
.movementType = "",
.wanderRadius = 16,
@@ -734,7 +757,7 @@ void Entity::Initialize() {
.wanderDelayMax = 5,
};
AddComponent<MovementAIComponent>(moveInfo);
AddComponent<MovementAIComponent>(-1, moveInfo);
}
const std::string pathName = GetVarAsString(u"attached_path");
@@ -744,10 +767,10 @@ void Entity::Initialize() {
if (path) {
// if we have a moving platform path, then we need a moving platform component
if (path->pathType == PathType::MovingPlatform) {
AddComponent<MovingPlatformComponent>(pathName);
AddComponent<MovingPlatformComponent>(-1, pathName);
} else if (path->pathType == PathType::Movement) {
auto* const movementAIcomponent = GetComponent<MovementAIComponent>();
if (movementAIcomponent && combatAiId == 0) {
if (movementAIcomponent && combatAiID == 0) {
movementAIcomponent->SetPath(pathName);
} else {
MovementAIInfo moveInfo{
@@ -759,24 +782,24 @@ void Entity::Initialize() {
.wanderDelayMax = 5,
};
AddComponent<MovementAIComponent>(moveInfo);
AddComponent<MovementAIComponent>(-1, moveInfo);
}
}
} else {
// else we still need to setup moving platform if it has a moving platform comp but no path
const int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
if (movingPlatformComponentId >= 0) {
AddComponent<MovingPlatformComponent>(pathName);
const auto movingPlatformComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
if (movingPlatformComponentID >= 0) {
AddComponent<MovingPlatformComponent>(movingPlatformComponentID, pathName);
}
}
const int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
const auto proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
if (proximityMonitorID > 0) {
auto* const proxCompTable = CDClientManager::GetTable<CDProximityMonitorComponentTable>();
const auto proxCompData = proxCompTable->Query([proximityMonitorID](const CDProximityMonitorComponent& entry) { return (entry.id == proximityMonitorID); });
if (proxCompData.size() > 0) {
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
AddComponent<ProximityMonitorComponent>(std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
AddComponent<ProximityMonitorComponent>(proximityMonitorID, std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
}
}
@@ -882,12 +905,13 @@ void Entity::Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationNa
void Entity::SetProximityRadius(float proxRadius, std::string name) {
auto* proxMon = GetComponent<ProximityMonitorComponent>();
if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>();
if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>(-1);
proxMon->SetProximityRadius(proxRadius, name);
}
void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
ProximityMonitorComponent* proxMon = AddComponent<ProximityMonitorComponent>();
auto* proxMon = GetComponent<ProximityMonitorComponent>();
if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>(-1);
proxMon->SetProximityRadius(entity, name);
}

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@@ -9,7 +9,7 @@
#include "UserManager.h"
#include "CDMissionsTable.h"
AchievementVendorComponent::AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {
AchievementVendorComponent::AchievementVendorComponent(Entity* parent, const int32_t componentID) : VendorComponent(parent, componentID) {
RefreshInventory(true);
};

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@@ -11,7 +11,7 @@ class Entity;
class AchievementVendorComponent final : public VendorComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
AchievementVendorComponent(Entity* parent);
AchievementVendorComponent(Entity* parent, const int32_t componentID);
void RefreshInventory(bool isCreation = false) override;
bool SellsItem(Entity* buyer, const LOT lot);

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@@ -30,7 +30,7 @@
#include "CharacterComponent.h"
#include "Amf3.h"
ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Component(parent) {
ActivityComponent::ActivityComponent(Entity* parent, int32_t componentID) : Component(parent, componentID) {
using namespace GameMessages;
RegisterMsg<GetObjectReportInfo>(this, &ActivityComponent::OnGetObjectReportInfo);
/*
@@ -39,8 +39,8 @@ ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Compo
* if activityID is specified and if that column exists in the activities table, update the activity info with that data.
*/
m_ActivityID = activityID;
LoadActivityData(activityID);
m_ActivityID = componentID;
LoadActivityData(componentID);
if (m_Parent->HasVar(u"activityID")) {
m_ActivityID = parent->GetVar<int32_t>(u"activityID");
LoadActivityData(m_ActivityID);

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@@ -28,7 +28,7 @@
#include "CDPhysicsComponentTable.h"
#include "dNavMesh.h"
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id) : Component(parent) {
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Target = LWOOBJID_EMPTY;
m_DirtyStateOrTarget = true;
m_State = AiState::spawn;
@@ -43,7 +43,7 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
//Grab the aggro information from BaseCombatAI:
auto componentQuery = CDClientDatabase::CreatePreppedStmt(
"SELECT aggroRadius, tetherSpeed, pursuitSpeed, softTetherRadius, hardTetherRadius FROM BaseCombatAIComponent WHERE id = ?;");
componentQuery.bind(1, static_cast<int>(id));
componentQuery.bind(1, static_cast<int>(componentID));
auto componentResult = componentQuery.execQuery();
@@ -111,12 +111,12 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
int32_t collisionGroup = (COLLISION_GROUP_DYNAMIC | COLLISION_GROUP_ENEMY);
CDComponentsRegistryTable* componentRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
auto componentID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::CONTROLLABLE_PHYSICS);
const auto controllablePhysicsID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::CONTROLLABLE_PHYSICS);
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
if (physicsComponentTable != nullptr) {
auto* info = physicsComponentTable->GetByID(componentID);
auto* info = physicsComponentTable->GetByID(controllablePhysicsID);
if (info != nullptr) {
collisionGroup = info->bStatic ? COLLISION_GROUP_NEUTRAL : info->collisionGroup;
}

View File

@@ -49,7 +49,7 @@ class BaseCombatAIComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BASE_COMBAT_AI;
BaseCombatAIComponent(Entity* parentEntity, uint32_t id);
BaseCombatAIComponent(Entity* parentEntity, int32_t componentID);
~BaseCombatAIComponent() override;
void Update(float deltaTime) override;

View File

@@ -9,7 +9,7 @@
#include "BitStream.h"
#include "eTriggerEventType.h"
BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
BouncerComponent::BouncerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_PetEnabled = false;
m_PetBouncerEnabled = false;
m_PetSwitchLoaded = false;

View File

@@ -14,7 +14,7 @@ class BouncerComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BOUNCER;
BouncerComponent(Entity* parentEntity);
BouncerComponent(Entity* parentEntity, const int32_t componentID);
~BouncerComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -26,7 +26,7 @@ namespace {
};
}
BuffComponent::BuffComponent(Entity* parent) : Component(parent) {
BuffComponent::BuffComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
}
BuffComponent::~BuffComponent() {

View File

@@ -51,7 +51,7 @@ class BuffComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BUFF;
explicit BuffComponent(Entity* parent);
explicit BuffComponent(Entity* parent, const int32_t componentID);
~BuffComponent();

View File

@@ -9,7 +9,7 @@
#include "Item.h"
#include "PropertyManagementComponent.h"
BuildBorderComponent::BuildBorderComponent(Entity* parent) : Component(parent) {
BuildBorderComponent::BuildBorderComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
}
BuildBorderComponent::~BuildBorderComponent() {

View File

@@ -18,7 +18,7 @@ class BuildBorderComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BUILD_BORDER;
BuildBorderComponent(Entity* parent);
BuildBorderComponent(Entity* parent, const int32_t componentID);
~BuildBorderComponent() override;
/**

View File

@@ -25,7 +25,7 @@
#include "MessageType/Game.h"
#include <ctime>
CharacterComponent::CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress) : Component(parent) {
CharacterComponent::CharacterComponent(Entity* parent, const int32_t componentID, Character* character, const SystemAddress& systemAddress) : Component(parent, componentID) {
m_Character = character;
m_IsRacing = false;

View File

@@ -70,7 +70,7 @@ class CharacterComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CHARACTER;
CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress);
CharacterComponent(Entity* parent, const int32_t componentID, Character* character, const SystemAddress& systemAddress);
~CharacterComponent() override;
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;

View File

@@ -7,7 +7,7 @@
class CollectibleComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::COLLECTIBLE;
CollectibleComponent(Entity* parentEntity, int32_t collectibleId) : Component(parentEntity), m_CollectibleId(collectibleId) {}
CollectibleComponent(Entity* parentEntity, const int32_t componentID, const int32_t collectibleId) : Component(parentEntity, componentID), m_CollectibleId(collectibleId) {}
int16_t GetCollectibleId() const { return m_CollectibleId; }
void Serialize(RakNet::BitStream& outBitStream, bool isConstruction) override;

View File

@@ -19,7 +19,7 @@ class Entity;
*/
class Component {
public:
Component(Entity* parent) : m_Parent{ parent } {}
Component(Entity* parent, const int32_t componentID) : m_Parent{ parent }, m_ComponentID{componentID} {}
virtual ~Component() = default;
/**
@@ -28,6 +28,8 @@ public:
*/
Entity* GetParent() const { return m_Parent; }
[[nodiscard]] int32_t GetComponentID() const noexcept { return m_ComponentID; }
/**
* Updates the component in the game loop
* @param deltaTime time passed since last update
@@ -70,4 +72,11 @@ protected:
* The entity that owns this component
*/
Entity* m_Parent;
// The component ID, this should never be changed after initialization
// This is used in various different ways
// 1. To identify which entry this component is in its corresponding table
// 2. To mark that an Entity should have the component with no database entry (it will be 0 in this case)
// 3. The component exists implicitly due to design (CollectibleComponent always has a DestructibleComponent accompanying it). In this case the ID will be -1.
const int32_t m_ComponentID;
};

View File

@@ -17,7 +17,7 @@
#include "StringifiedEnum.h"
#include "Amf3.h"
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, int32_t componentId) : PhysicsComponent(entity, componentId) {
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, const int32_t componentID) : PhysicsComponent(entity, componentID) {
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &ControllablePhysicsComponent::OnGetObjectReportInfo);
m_Velocity = {};

View File

@@ -25,7 +25,7 @@ class ControllablePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
ControllablePhysicsComponent(Entity* entity, int32_t componentId);
ControllablePhysicsComponent(Entity* entity, const int32_t componentID);
~ControllablePhysicsComponent() override;
void Update(float deltaTime) override;

View File

@@ -44,7 +44,7 @@
Implementation<bool, const Entity*> DestroyableComponent::IsEnemyImplentation;
Implementation<bool, const Entity*> DestroyableComponent::IsFriendImplentation;
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
DestroyableComponent::DestroyableComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
using namespace GameMessages;
m_iArmor = 0;
m_fMaxArmor = 0.0f;

View File

@@ -26,7 +26,7 @@ class DestroyableComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;
DestroyableComponent(Entity* parentEntity);
DestroyableComponent(Entity* parentEntity, const int32_t componentID);
~DestroyableComponent() override;
void Update(float deltaTime) override;

View File

@@ -1,7 +1,7 @@
#include "DonationVendorComponent.h"
#include "Database.h"
DonationVendorComponent::DonationVendorComponent(Entity* parent) : VendorComponent(parent) {
DonationVendorComponent::DonationVendorComponent(Entity* parent, const int32_t componentID) : VendorComponent(parent, componentID) {
//LoadConfigData
m_PercentComplete = 0.0;
m_TotalDonated = 0;

View File

@@ -9,7 +9,7 @@ class Entity;
class DonationVendorComponent final : public VendorComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::DONATION_VENDOR;
DonationVendorComponent(Entity* parent);
DonationVendorComponent(Entity* parent, const int32_t componentID);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
uint32_t GetActivityID() {return m_ActivityId;};
void SubmitDonation(uint32_t count);

View File

@@ -1,6 +1,6 @@
#include "GhostComponent.h"
GhostComponent::GhostComponent(Entity* parent) : Component(parent) {
GhostComponent::GhostComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_GhostReferencePoint = NiPoint3Constant::ZERO;
m_GhostOverridePoint = NiPoint3Constant::ZERO;
m_GhostOverride = false;

View File

@@ -10,7 +10,7 @@ class NiPoint3;
class GhostComponent final : public Component {
public:
static inline const eReplicaComponentType ComponentType = eReplicaComponentType::GHOST;
GhostComponent(Entity* parent);
GhostComponent(Entity* parent, const int32_t componentID);
~GhostComponent() override;
void SetGhostOverride(bool value) { m_GhostOverride = value; };

View File

@@ -2,7 +2,7 @@
#include "EntityManager.h"
#include "Amf3.h"
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &HavokVehiclePhysicsComponent::OnGetObjectReportInfo);
m_Velocity = NiPoint3Constant::ZERO;

View File

@@ -13,7 +13,7 @@ class HavokVehiclePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::HAVOK_VEHICLE_PHYSICS;
HavokVehiclePhysicsComponent(Entity* parentEntity, int32_t componentId);
HavokVehiclePhysicsComponent(Entity* parentEntity, const int32_t componentID);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -42,7 +42,7 @@
#include <ranges>
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
InventoryComponent::InventoryComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
this->m_Dirty = true;
this->m_Equipped = {};
this->m_Pushed = {};

View File

@@ -67,7 +67,7 @@ public:
static constexpr uint32_t MaximumGroupCount = 50;
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
InventoryComponent(Entity* parent);
InventoryComponent(Entity* parent, const int32_t componentID);
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -8,7 +8,7 @@ class ItemComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
ItemComponent(Entity* entity) : Component(entity) {}
ItemComponent(Entity* entity, const int32_t componentID) : Component(entity, componentID) {}
void Serialize(RakNet::BitStream& bitStream, bool isConstruction) override;
};

View File

@@ -16,7 +16,7 @@ class LUPExhibitComponent final : public Component
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::LUP_EXHIBIT;
LUPExhibitComponent(Entity* parent) : Component(parent) {};
LUPExhibitComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {};
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void NextLUPExhibit();

View File

@@ -6,7 +6,7 @@
#include "CDRewardsTable.h"
LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component(parent) {
LevelProgressionComponent::LevelProgressionComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Parent = parent;
m_Level = 1;
m_SpeedBase = 500.0f;

View File

@@ -19,7 +19,7 @@ public:
* Constructor for this component
* @param parent parent that contains this component
*/
LevelProgressionComponent(Entity* parent);
LevelProgressionComponent(Entity* parent, const int32_t componentID);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -8,7 +8,7 @@ class MiniGameControlComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
MiniGameControlComponent(Entity* parent) : Component(parent) {}
MiniGameControlComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);
};

View File

@@ -1,5 +0,0 @@
#include "MinigameComponent.h"
void MinigameComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
outBitStream.Write<uint32_t>(0x40000000);
}

View File

@@ -26,7 +26,7 @@
std::unordered_map<AchievementCacheKey, std::vector<uint32_t>> MissionComponent::m_AchievementCache = {};
//! Initializer
MissionComponent::MissionComponent(Entity* parent) : Component(parent) {
MissionComponent::MissionComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_LastUsedMissionOrderUID = Game::zoneManager->GetUniqueMissionIdStartingValue();
}

View File

@@ -28,7 +28,7 @@ class MissionComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MISSION;
explicit MissionComponent(Entity* parent);
explicit MissionComponent(Entity* parent, const int32_t componentID);
~MissionComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate, unsigned int& flags);
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;

View File

@@ -39,19 +39,13 @@ bool OfferedMission::GetAcceptsMission() const {
//------------------------ MissionOfferComponent below ------------------------
MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot) : Component(parent) {
auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
auto value = compRegistryTable->GetByIDAndType(parentLot, eReplicaComponentType::MISSION_OFFER, -1);
if (value != -1) {
const uint32_t componentId = value;
MissionOfferComponent::MissionOfferComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
if (componentID != -1) {
// Now lookup the missions in the MissionNPCComponent table
auto* missionNpcComponentTable = CDClientManager::GetTable<CDMissionNPCComponentTable>();
auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
return entry.id == static_cast<unsigned>(componentId);
auto missions = missionNpcComponentTable->Query([componentID](const CDMissionNPCComponent& entry) {
return entry.id == static_cast<unsigned>(componentID);
});
for (auto& mission : missions) {

View File

@@ -63,7 +63,7 @@ class MissionOfferComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MISSION_OFFER;
MissionOfferComponent(Entity* parent, LOT parentLot);
MissionOfferComponent(Entity* parent, const int32_t componentID);
/**
* Handles the OnUse event triggered by some entity, determines which missions to show based on what they may

View File

@@ -14,7 +14,7 @@
#include "Database.h"
#include "DluAssert.h"
ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
ModelComponent::ModelComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
using namespace GameMessages;
m_OriginalPosition = m_Parent->GetDefaultPosition();
m_OriginalRotation = m_Parent->GetDefaultRotation();

View File

@@ -27,7 +27,7 @@ class ModelComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
ModelComponent(Entity* parent);
ModelComponent(Entity* parent, const int32_t componentID);
void LoadBehaviors();
void Update(float deltaTime) override;

View File

@@ -1,6 +1,6 @@
#include "ModuleAssemblyComponent.h"
ModuleAssemblyComponent::ModuleAssemblyComponent(Entity* parent) : Component(parent) {
ModuleAssemblyComponent::ModuleAssemblyComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_SubKey = LWOOBJID_EMPTY;
m_UseOptionalParts = false;
m_AssemblyPartsLOTs = u"";

View File

@@ -14,7 +14,7 @@ class ModuleAssemblyComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODULE_ASSEMBLY;
ModuleAssemblyComponent(Entity* parent);
ModuleAssemblyComponent(Entity* parent, const int32_t componentID);
~ModuleAssemblyComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -26,7 +26,7 @@ namespace {
std::map<LOT, float> m_PhysicsSpeedCache;
}
MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) : Component(parent) {
MovementAIComponent::MovementAIComponent(Entity* parent, const int32_t componentID, MovementAIInfo info) : Component(parent, componentID) {
m_Info = info;
m_AtFinalWaypoint = true;

View File

@@ -62,7 +62,7 @@ class MovementAIComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
MovementAIComponent(Entity* parentEntity, MovementAIInfo info);
MovementAIComponent(Entity* parentEntity, const int32_t componentID, MovementAIInfo info);
void SetPath(const std::string pathName);

View File

@@ -55,7 +55,7 @@ void MoverSubComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsIniti
//------------- MovingPlatformComponent below --------------
MovingPlatformComponent::MovingPlatformComponent(Entity* parent, const std::string& pathName) : Component(parent) {
MovingPlatformComponent::MovingPlatformComponent(Entity* parent, const int32_t componentID, const std::string& pathName) : Component(parent, componentID) {
m_MoverSubComponentType = eMoverSubComponentType::mover;
m_MoverSubComponent = new MoverSubComponent(m_Parent->GetDefaultPosition());
m_PathName = GeneralUtils::ASCIIToUTF16(pathName);

View File

@@ -108,7 +108,7 @@ class MovingPlatformComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOVING_PLATFORM;
MovingPlatformComponent(Entity* parent, const std::string& pathName);
MovingPlatformComponent(Entity* parent, const int32_t componentID, const std::string& pathName);
~MovingPlatformComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -3,7 +3,7 @@
#include "InventoryComponent.h"
#include "CharacterComponent.h"
MultiZoneEntranceComponent::MultiZoneEntranceComponent(Entity* parent) : Component(parent) {
MultiZoneEntranceComponent::MultiZoneEntranceComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Parent = parent;
std::string zoneString = GeneralUtils::UTF16ToWTF8(m_Parent->GetVar<std::u16string>(u"MultiZoneIDs"));
std::stringstream ss(zoneString);

View File

@@ -16,7 +16,7 @@ public:
* Constructor for this component, builds the m_LUPWorlds vector
* @param parent parent that contains this component
*/
MultiZoneEntranceComponent(Entity* parent);
MultiZoneEntranceComponent(Entity* parent, const int32_t componentID);
~MultiZoneEntranceComponent() override;
/**

View File

@@ -43,9 +43,8 @@ std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
* while the faction ones could be checked using their respective missions.
*/
PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Component{ parentEntity } {
m_PetInfo = CDClientManager::GetTable<CDPetComponentTable>()->GetByID(componentId); // TODO: Make reference when safe
m_ComponentId = componentId;
PetComponent::PetComponent(Entity* parentEntity, const int32_t componentID) : Component{ parentEntity, componentID } {
m_PetInfo = CDClientManager::GetTable<CDPetComponentTable>()->GetByID(componentID); // TODO: Make reference when safe
m_Interaction = LWOOBJID_EMPTY;
m_Owner = LWOOBJID_EMPTY;
@@ -537,7 +536,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
// Triggers the catch a pet missions
constexpr auto PET_FLAG_BASE = 800;
tamer->GetCharacter()->SetPlayerFlag(PET_FLAG_BASE + m_ComponentId, true);
tamer->GetCharacter()->SetPlayerFlag(PET_FLAG_BASE + m_ComponentID, true);
auto* missionComponent = tamer->GetComponent<MissionComponent>();

View File

@@ -18,7 +18,7 @@ class PetComponent final : public Component
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PET;
explicit PetComponent(Entity* parentEntity, uint32_t componentId);
explicit PetComponent(Entity* parentEntity, const int32_t componentID);
~PetComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
@@ -250,11 +250,6 @@ private:
*/
static std::unordered_map<LWOOBJID, LWOOBJID> currentActivities;
/**
* The ID of the component in the pet component table
*/
uint32_t m_ComponentId;
/**
* The ID of the model that was built to complete the taming minigame for this pet
*/

View File

@@ -28,7 +28,7 @@
#include "dpShapeBox.h"
#include "dpShapeSphere.h"
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &PhantomPhysicsComponent::OnGetObjectReportInfo);
m_Position = m_Parent->GetDefaultPosition();

View File

@@ -28,7 +28,7 @@ class PhantomPhysicsComponent final : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
PhantomPhysicsComponent(Entity* parent, int32_t componentId);
PhantomPhysicsComponent(Entity* parent, const int32_t componentID);
~PhantomPhysicsComponent() override;
void Update(float deltaTime) override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -15,7 +15,7 @@
#include "EntityInfo.h"
#include "Amf3.h"
PhysicsComponent::PhysicsComponent(Entity* parent, int32_t componentId) : Component(parent) {
PhysicsComponent::PhysicsComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Position = NiPoint3Constant::ZERO;
m_Rotation = QuatUtils::IDENTITY;
m_DirtyPosition = false;
@@ -23,7 +23,7 @@ PhysicsComponent::PhysicsComponent(Entity* parent, int32_t componentId) : Compon
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
if (physicsComponentTable) {
auto* info = physicsComponentTable->GetByID(componentId);
auto* info = physicsComponentTable->GetByID(componentID);
if (info) {
m_CollisionGroup = info->collisionGroup;
}

View File

@@ -19,7 +19,7 @@ class dpEntity;
class PhysicsComponent : public Component {
public:
PhysicsComponent(Entity* parent, int32_t componentId);
PhysicsComponent(Entity* parent, const int32_t componentID);
virtual ~PhysicsComponent() = default;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -1,6 +1,6 @@
#include "PlayerForcedMovementComponent.h"
PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : Component(parent) {
PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Parent = parent;
}

View File

@@ -16,7 +16,7 @@ public:
* Constructor for this component
* @param parent parent that contains this component
*/
PlayerForcedMovementComponent(Entity* parent);
PlayerForcedMovementComponent(Entity* parent, const int32_t componentID);
~PlayerForcedMovementComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -4,7 +4,7 @@
#include "Inventory.h"
#include "Item.h"
PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId) : Component(parent) {
PossessableComponent::PossessableComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Possessor = LWOOBJID_EMPTY;
CDItemComponent item = Inventory::FindItemComponent(m_Parent->GetLOT());
m_AnimationFlag = static_cast<eAnimationFlags>(item.animationFlag);
@@ -12,7 +12,7 @@ PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId)
// Get the possession Type from the CDClient
auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit FROM PossessableComponent WHERE id = ?;");
query.bind(1, static_cast<int>(componentId));
query.bind(1, static_cast<int>(componentID));
auto result = query.execQuery();

View File

@@ -16,15 +16,10 @@ class PossessableComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSABLE;
PossessableComponent(Entity* parentEntity, uint32_t componentId);
PossessableComponent(Entity* parentEntity, const int32_t componentID);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
/**
* @brief mounts the Entity
*/
void Mount();
/**
* @brief dismounts the Entity
*/

View File

@@ -7,7 +7,7 @@
#include "eControlScheme.h"
#include "eStateChangeType.h"
PossessorComponent::PossessorComponent(Entity* parent) : Component(parent) {
PossessorComponent::PossessorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Possessable = LWOOBJID_EMPTY;
}

View File

@@ -20,7 +20,7 @@ class PossessorComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSOR;
PossessorComponent(Entity* parent);
PossessorComponent(Entity* parent, const int32_t componentID);
~PossessorComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -16,7 +16,7 @@
class PropertyComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY;
explicit PropertyComponent(Entity* const parentEntity) noexcept : Component{ parentEntity } {}
explicit PropertyComponent(Entity* const parentEntity, const int32_t componentID) noexcept : Component{ parentEntity, componentID } {}
};
#endif // !PROPERTYCOMPONENT_H

View File

@@ -17,7 +17,7 @@
#include "ePropertySortType.h"
#include "User.h"
PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, uint32_t componentID) : Component(parent) {
PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
this->propertyQueries = {};
auto table = CDClientManager::GetTable<CDPropertyEntranceComponentTable>();

View File

@@ -13,7 +13,7 @@
*/
class PropertyEntranceComponent final : public Component {
public:
explicit PropertyEntranceComponent(Entity* parent, uint32_t componentID);
explicit PropertyEntranceComponent(Entity* parent, const int32_t componentID);
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_ENTRANCE;
/**

View File

@@ -30,7 +30,7 @@
PropertyManagementComponent* PropertyManagementComponent::instance = nullptr;
PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Component(parent) {
PropertyManagementComponent::PropertyManagementComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
this->owner = LWOOBJID_EMPTY;
this->templateId = 0;
this->propertyId = LWOOBJID_EMPTY;

View File

@@ -31,7 +31,7 @@ enum class PropertyPrivacyOption {
class PropertyManagementComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_MANAGEMENT;
PropertyManagementComponent(Entity* parent);
PropertyManagementComponent(Entity* parent, const int32_t componentID);
static PropertyManagementComponent* Instance();
/**

View File

@@ -10,7 +10,7 @@
#include "PropertyManagementComponent.h"
#include "UserManager.h"
PropertyVendorComponent::PropertyVendorComponent(Entity* parent) : Component(parent) {
PropertyVendorComponent::PropertyVendorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
}
void PropertyVendorComponent::OnUse(Entity* originator) {

View File

@@ -10,7 +10,7 @@
class PropertyVendorComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_VENDOR;
explicit PropertyVendorComponent(Entity* parent);
explicit PropertyVendorComponent(Entity* parent, const int32_t componentID);
/**
* Handles a use event from some entity, if the property is cleared this allows the entity to claim it

View File

@@ -7,7 +7,7 @@
const std::unordered_set<LWOOBJID> ProximityMonitorComponent::m_EmptyObjectSet = {};
ProximityMonitorComponent::ProximityMonitorComponent(Entity* parent, int radiusSmall, int radiusLarge) : Component(parent) {
ProximityMonitorComponent::ProximityMonitorComponent(Entity* parent, const int32_t componentID, int radiusSmall, int radiusLarge) : Component(parent, componentID) {
if (radiusSmall != -1 && radiusLarge != -1) {
SetProximityRadius(radiusSmall, "rocketSmall");
SetProximityRadius(radiusLarge, "rocketLarge");

View File

@@ -23,7 +23,7 @@ class ProximityMonitorComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROXIMITY_MONITOR;
ProximityMonitorComponent(Entity* parentEntity, int smallRadius = -1, int largeRadius = -1);
ProximityMonitorComponent(Entity* parentEntity, const int32_t componentID, int smallRadius = -1, int largeRadius = -1);
~ProximityMonitorComponent() override;
void Update(float deltaTime) override;

View File

@@ -23,7 +23,7 @@
#include "CppScripts.h"
QuickBuildComponent::QuickBuildComponent(Entity* const entity) : Component{ entity } {
QuickBuildComponent::QuickBuildComponent(Entity* const entity, const int32_t componentID) : Component{ entity, componentID } {
std::u16string checkPreconditions = entity->GetVar<std::u16string>(u"CheckPrecondition");
if (!checkPreconditions.empty()) {

View File

@@ -24,7 +24,7 @@ class QuickBuildComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::QUICK_BUILD;
QuickBuildComponent(Entity* const entity);
QuickBuildComponent(Entity* const entity, const int32_t componentID);
~QuickBuildComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -32,8 +32,8 @@
#define M_PI 3.14159265358979323846264338327950288
#endif
RacingControlComponent::RacingControlComponent(Entity* parent)
: Component(parent) {
RacingControlComponent::RacingControlComponent(Entity* parent, const int32_t componentID)
: Component(parent, componentID) {
m_PathName = u"MainPath";
m_NumberOfLaps = 3;
m_RemainingLaps = m_NumberOfLaps;

View File

@@ -108,7 +108,7 @@ class RacingControlComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
RacingControlComponent(Entity* parentEntity);
RacingControlComponent(Entity* parentEntity, const int32_t componentID);
~RacingControlComponent();
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -9,7 +9,7 @@ class Entity;
class RacingSoundTriggerComponent : public SoundTriggerComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RACING_SOUND_TRIGGER;
RacingSoundTriggerComponent(Entity* parent) : SoundTriggerComponent(parent){};
RacingSoundTriggerComponent(Entity* parent, const int32_t componentID) : SoundTriggerComponent(parent, componentID){};
};
#endif //!__RACINGSOUNDTRIGGERCOMPONENT__H__

View File

@@ -8,7 +8,7 @@ class RacingStatsComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RACING_STATS;
RacingStatsComponent(Entity* parent) : Component(parent) {}
RacingStatsComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif //!__RACINGSTATSCOMPONENT__H__

View File

@@ -11,9 +11,8 @@
#include "EntityManager.h"
#include "eStateChangeType.h"
RailActivatorComponent::RailActivatorComponent(Entity* parent, int32_t componentID) : Component(parent) {
m_ComponentID = componentID;
const auto tableData = CDClientManager::GetTable<CDRailActivatorComponentTable>()->GetEntryByID(componentID);;
RailActivatorComponent::RailActivatorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
const auto tableData = CDClientManager::GetTable<CDRailActivatorComponentTable>()->GetEntryByID(componentID);
m_Path = parent->GetVar<std::u16string>(u"rail_path");
m_PathDirection = parent->GetVar<bool>(u"rail_path_direction");

View File

@@ -12,7 +12,7 @@
*/
class RailActivatorComponent final : public Component {
public:
explicit RailActivatorComponent(Entity* parent, int32_t componentID);
explicit RailActivatorComponent(Entity* parent, const int32_t componentID);
~RailActivatorComponent() override;
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RAIL_ACTIVATOR;
@@ -37,12 +37,6 @@ public:
*/
void OnCancelRailMovement(Entity* originator);
private:
/**
* The ID of this component in the components database
*/
int32_t m_ComponentID;
/**
* The entities that are currently traversing the rail
*/

View File

@@ -16,12 +16,12 @@
std::unordered_map<int32_t, float> RenderComponent::m_DurationCache{};
RenderComponent::RenderComponent(Entity* const parentEntity, const int32_t componentId) : Component{ parentEntity } {
RenderComponent::RenderComponent(Entity* const parentEntity, const int32_t componentID) : Component{ parentEntity, componentID } {
m_LastAnimationName = "";
if (componentId == -1) return;
if (componentID == -1) return;
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM RenderComponent WHERE id = ?;");
query.bind(1, componentId);
query.bind(1, componentID);
auto result = query.execQuery();
if (!result.eof()) {

View File

@@ -63,7 +63,7 @@ class RenderComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RENDER;
RenderComponent(Entity* const parentEntity, const int32_t componentId = -1);
RenderComponent(Entity* const parentEntity, const int32_t componentID);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void Update(float deltaTime) override;

View File

@@ -13,7 +13,7 @@
#include "EntityInfo.h"
#include "Amf3.h"
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &RigidbodyPhantomPhysicsComponent::OnGetObjectReportInfo);
m_Position = m_Parent->GetDefaultPosition();

View File

@@ -21,7 +21,7 @@ class RigidbodyPhantomPhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS;
RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId);
RigidbodyPhantomPhysicsComponent(Entity* parent, const int32_t componentID);
void Update(const float deltaTime) override;

View File

@@ -20,10 +20,10 @@
#include "ServiceType.h"
#include "MessageType/Master.h"
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
auto query = CDClientDatabase::CreatePreppedStmt(
"SELECT targetZone, defaultZoneID, targetScene, altLandingPrecondition, altLandingSpawnPointName FROM RocketLaunchpadControlComponent WHERE id = ?;");
query.bind(1, rocketId);
query.bind(1, componentID);
auto result = query.execQuery();

View File

@@ -20,7 +20,7 @@ class RocketLaunchpadControlComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ROCKET_LAUNCH;
RocketLaunchpadControlComponent(Entity* parent, int rocketId);
RocketLaunchpadControlComponent(Entity* parent, const int32_t componentID);
~RocketLaunchpadControlComponent() override;
/**

View File

@@ -8,9 +8,8 @@
#include "GameMessages.h"
#include "Amf3.h"
ScriptComponent::ScriptComponent(Entity* parent, const std::string& scriptName, bool serialized, bool client) : Component(parent) {
ScriptComponent::ScriptComponent(Entity* parent, const int32_t componentID, const std::string& scriptName, bool serialized, bool client) : Component(parent, componentID) {
using namespace GameMessages;
m_Serialized = serialized;
m_Client = client;
m_ScriptName = scriptName;

View File

@@ -21,7 +21,7 @@ class ScriptComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
ScriptComponent(Entity* parent, const std::string& scriptName, bool serialized, bool client = false);
ScriptComponent(Entity* parent, const int32_t componentID, const std::string& scriptName, bool serialized, bool client = false);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -9,7 +9,7 @@ class Entity;
class ScriptedActivityComponent final : public ActivityComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPTED_ACTIVITY;
ScriptedActivityComponent(Entity* parent, int activityID) : ActivityComponent(parent, activityID){};
ScriptedActivityComponent(Entity* parent, const int32_t componentID) : ActivityComponent(parent, componentID){};
};
#endif //!__SCRIPTEDACTIVITYCOMPONENT__H__

View File

@@ -2,7 +2,7 @@
#include "EntityManager.h"
#include "ScriptedActivityComponent.h"
ShootingGalleryComponent::ShootingGalleryComponent(Entity* parent, int32_t activityID) : ActivityComponent(parent, activityID) {
ShootingGalleryComponent::ShootingGalleryComponent(Entity* parent, const int32_t componentID) : ActivityComponent(parent, componentID) {
}
void ShootingGalleryComponent::SetStaticParams(const StaticShootingGalleryParams& params) {

View File

@@ -76,7 +76,7 @@ class ShootingGalleryComponent final : public ActivityComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SHOOTING_GALLERY;
explicit ShootingGalleryComponent(Entity* parent, int32_t activityID);
explicit ShootingGalleryComponent(Entity* parent, const int32_t componentID);
void Serialize(RakNet::BitStream& outBitStream, bool isInitialUpdate) override;
/**

View File

@@ -15,7 +15,7 @@
#include "StringifiedEnum.h"
#include "Amf3.h"
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, int32_t componentID) : PhysicsComponent(parent, componentID) {
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &SimplePhysicsComponent::OnGetObjectReportInfo);
m_Position = m_Parent->GetDefaultPosition();

View File

@@ -30,7 +30,7 @@ class SimplePhysicsComponent : public PhysicsComponent {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SIMPLE_PHYSICS;
SimplePhysicsComponent(Entity* parent, int32_t componentID);
SimplePhysicsComponent(Entity* parent, const int32_t componentID);
~SimplePhysicsComponent() override;
void Update(const float deltaTime) override;

View File

@@ -489,7 +489,7 @@ void SkillComponent::HandleUnCast(const uint32_t behaviorId, const LWOOBJID targ
behavior->UnCast(&context, { target });
}
SkillComponent::SkillComponent(Entity* parent) : Component(parent) {
SkillComponent::SkillComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
this->m_skillUid = 0;
}

View File

@@ -63,7 +63,7 @@ class SkillComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SKILL;
explicit SkillComponent(Entity* parent);
explicit SkillComponent(Entity* parent, const int32_t componentID);
~SkillComponent() override;
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

View File

@@ -25,7 +25,7 @@ void MixerProgram::Serialize(RakNet::BitStream& outBitStream){
outBitStream.Write(name.c_str(), name.size());
outBitStream.Write(result);
}
SoundTriggerComponent::SoundTriggerComponent(Entity* parent) : Component(parent) {
SoundTriggerComponent::SoundTriggerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
const auto musicCueName = parent->GetVar<std::string>(u"NDAudioMusicCue_Name");
if (!musicCueName.empty()) {

View File

@@ -60,7 +60,7 @@ struct MixerProgram {
class SoundTriggerComponent : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_TRIGGER;
explicit SoundTriggerComponent(Entity* parent);
explicit SoundTriggerComponent(Entity* parent, const int32_t componentID);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
void ActivateMusicCue(const std::string& name, float bordemTime = -1.0);
void DeactivateMusicCue(const std::string& name);

View File

@@ -6,7 +6,7 @@
std::vector<SwitchComponent*> SwitchComponent::petSwitches;
SwitchComponent::SwitchComponent(Entity* parent) : Component(parent) {
SwitchComponent::SwitchComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Active = false;
m_ResetTime = m_Parent->GetVarAs<int32_t>(u"switch_reset_time");

View File

@@ -18,7 +18,7 @@ class SwitchComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SWITCH;
SwitchComponent(Entity* parent);
SwitchComponent(Entity* parent, const int32_t componentID);
~SwitchComponent() override;
void Update(float deltaTime) override;

View File

@@ -19,7 +19,7 @@
#include <glm/gtc/quaternion.hpp>
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo) : Component(parent) {
TriggerComponent::TriggerComponent(Entity* parent, const int32_t componentID, const std::string triggerInfo) : Component(parent, componentID) {
m_Parent = parent;
m_Trigger = nullptr;

View File

@@ -9,7 +9,7 @@ class TriggerComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::TRIGGER;
explicit TriggerComponent(Entity* parent, const std::string triggerInfo);
explicit TriggerComponent(Entity* parent, const int32_t componentID, const std::string triggerInfo);
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
LUTriggers::Trigger* GetTrigger() const { return m_Trigger; }

View File

@@ -14,7 +14,7 @@
#include "UserManager.h"
#include "CheatDetection.h"
VendorComponent::VendorComponent(Entity* parent) : Component(parent) {
VendorComponent::VendorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_HasStandardCostItems = false;
m_HasMultiCostItems = false;
SetupConstants();

View File

@@ -21,7 +21,7 @@ struct SoldItem {
class VendorComponent : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::VENDOR;
VendorComponent(Entity* parent);
VendorComponent(Entity* parent, const int32_t componentID);
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;

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