mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-10 09:28:06 +00:00
feat: Add component ID to root component object (#1893)
This commit is contained in:
236
dGame/Entity.cpp
236
dGame/Entity.cpp
@@ -199,7 +199,7 @@ void Entity::Initialize() {
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const auto triggerInfo = GetVarAsString(u"trigger_id");
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if (!triggerInfo.empty()) AddComponent<TriggerComponent>(triggerInfo);
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if (!triggerInfo.empty()) AddComponent<TriggerComponent>(-1, triggerInfo);
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/**
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* Setup groups
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@@ -234,11 +234,11 @@ void Entity::Initialize() {
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AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
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AddComponent<ModelComponent>()->LoadBehaviors();
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AddComponent<ModelComponent>(-1)->LoadBehaviors();
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AddComponent<RenderComponent>();
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AddComponent<RenderComponent>(-1);
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auto* destroyableComponent = AddComponent<DestroyableComponent>();
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auto* destroyableComponent = AddComponent<DestroyableComponent>(-1);
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destroyableComponent->SetHealth(1);
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destroyableComponent->SetMaxHealth(1.0f);
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destroyableComponent->SetFaction(-1, true);
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@@ -254,37 +254,42 @@ void Entity::Initialize() {
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*/
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if (m_Character && m_Character->GetParentUser()) {
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AddComponent<MissionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
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AddComponent<MissionComponent>(-1)->LoadFromXml(m_Character->GetXMLDoc());
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}
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const uint32_t petComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PET);
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if (petComponentId > 0) {
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AddComponent<PetComponent>(petComponentId);
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const auto petComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PET);
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if (petComponentID > 0) {
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AddComponent<PetComponent>(petComponentID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MINI_GAME_CONTROL) > 0) {
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AddComponent<MiniGameControlComponent>();
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const auto minigameControlID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MINI_GAME_CONTROL);
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if (minigameControlID > 0) {
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AddComponent<MiniGameControlComponent>(minigameControlID);
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}
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const uint32_t possessableComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
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if (possessableComponentId > 0) {
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AddComponent<PossessableComponent>(possessableComponentId);
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const auto possessableComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::POSSESSABLE);
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if (possessableComponentID > 0) {
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AddComponent<PossessableComponent>(possessableComponentID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODULE_ASSEMBLY) > 0) {
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AddComponent<ModuleAssemblyComponent>();
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const auto moduleAssemblyID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODULE_ASSEMBLY);
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if (moduleAssemblyID > 0) {
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AddComponent<ModuleAssemblyComponent>(moduleAssemblyID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_STATS) > 0) {
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AddComponent<RacingStatsComponent>();
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const auto racingStatsID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_STATS);
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if (racingStatsID > 0) {
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AddComponent<RacingStatsComponent>(racingStatsID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::LUP_EXHIBIT, -1) >= 0) {
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AddComponent<LUPExhibitComponent>();
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const auto lupExhibitID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::LUP_EXHIBIT, -1);
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if (lupExhibitID >= 0) {
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AddComponent<LUPExhibitComponent>(lupExhibitID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL) > 0) {
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AddComponent<RacingControlComponent>();
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const auto racingControlID =compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_CONTROL);
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if (racingControlID > 0) {
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AddComponent<RacingControlComponent>(racingControlID);
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}
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const auto propertyEntranceComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_ENTRANCE);
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@@ -292,7 +297,7 @@ void Entity::Initialize() {
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AddComponent<PropertyEntranceComponent>(propertyEntranceComponentID);
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}
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const int32_t controllablePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS);
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const auto controllablePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CONTROLLABLE_PHYSICS);
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if (controllablePhysicsComponentID > 0) {
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auto* controllablePhysics = AddComponent<ControllablePhysicsComponent>(controllablePhysicsComponentID);
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@@ -337,46 +342,48 @@ void Entity::Initialize() {
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AddComponent<SimplePhysicsComponent>(simplePhysicsComponentID);
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}
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const int32_t rigidBodyPhantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS);
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const auto rigidBodyPhantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS);
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if (rigidBodyPhantomPhysicsComponentID > 0) {
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AddComponent<RigidbodyPhantomPhysicsComponent>(rigidBodyPhantomPhysicsComponentID);
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}
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const int32_t phantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS);
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const auto phantomPhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PHANTOM_PHYSICS);
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if (markedAsPhantom || phantomPhysicsComponentID > 0) {
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AddComponent<PhantomPhysicsComponent>(phantomPhysicsComponentID)->SetPhysicsEffectActive(false);
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}
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const int32_t havokVehiclePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS);
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const auto havokVehiclePhysicsComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::HAVOK_VEHICLE_PHYSICS);
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if (havokVehiclePhysicsComponentID > 0) {
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auto* havokVehiclePhysicsComponent = AddComponent<HavokVehiclePhysicsComponent>(havokVehiclePhysicsComponentID);
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havokVehiclePhysicsComponent->SetPosition(m_DefaultPosition);
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havokVehiclePhysicsComponent->SetRotation(m_DefaultRotation);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1) != -1) {
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AddComponent<SoundTriggerComponent>();
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} else if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_SOUND_TRIGGER, -1) != -1) {
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AddComponent<RacingSoundTriggerComponent>();
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const auto soundTriggerID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_TRIGGER, -1);
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const auto racingSoundTriggerID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RACING_SOUND_TRIGGER, -1);
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if (soundTriggerID > -1) {
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AddComponent<SoundTriggerComponent>(soundTriggerID);
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} else if (racingSoundTriggerID > -1) {
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AddComponent<RacingSoundTriggerComponent>(racingSoundTriggerID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF) > 0) {
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AddComponent<BuffComponent>();
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const auto buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF);
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if (buffComponentID > 0) {
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AddComponent<BuffComponent>(buffComponentID);
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}
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const int collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::COLLECTIBLE);
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const auto collectibleComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::COLLECTIBLE);
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if (collectibleComponentID > 0) {
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AddComponent<CollectibleComponent>(GetVarAs<int32_t>(u"collectible_id"));
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AddComponent<CollectibleComponent>(collectibleComponentID, GetVarAs<int32_t>(u"collectible_id"));
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}
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/**
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* Multiple components require the destructible component.
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*/
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const int buffComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUFF);
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const int quickBuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
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const auto quickBuildComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD);
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int componentID = -1;
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int32_t componentID = -1;
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if (collectibleComponentID > 0) componentID = collectibleComponentID;
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if (quickBuildComponentID > 0) componentID = quickBuildComponentID;
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if (buffComponentID > 0) componentID = buffComponentID;
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@@ -384,7 +391,7 @@ void Entity::Initialize() {
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bool isSmashable = GetVarAs<int32_t>(u"is_smashable") != 0;
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if (buffComponentID > 0 || collectibleComponentID > 0 || isSmashable) {
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DestroyableComponent* comp = AddComponent<DestroyableComponent>();
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DestroyableComponent* comp = AddComponent<DestroyableComponent>(componentID);
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auto* const destCompTable = CDClientManager::GetTable<CDDestructibleComponentTable>();
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std::vector<CDDestructibleComponent> destCompData = destCompTable->Query([componentID](const CDDestructibleComponent& entry) { return (entry.id == componentID); });
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@@ -473,27 +480,30 @@ void Entity::Initialize() {
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}
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CHARACTER) > 0 || m_Character) {
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const auto characterID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::CHARACTER);
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if (characterID > 0 || m_Character) {
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// Character Component always has a possessor, level, and forced movement components
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AddComponent<PossessorComponent>();
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AddComponent<PossessorComponent>(characterID);
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// load in the xml for the level
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AddComponent<LevelProgressionComponent>()->LoadFromXml(m_Character->GetXMLDoc());
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AddComponent<LevelProgressionComponent>(characterID)->LoadFromXml(m_Character->GetXMLDoc());
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AddComponent<PlayerForcedMovementComponent>();
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AddComponent<PlayerForcedMovementComponent>(characterID);
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auto& systemAddress = m_Character->GetParentUser() ? m_Character->GetParentUser()->GetSystemAddress() : UNASSIGNED_SYSTEM_ADDRESS;
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AddComponent<CharacterComponent>(m_Character, systemAddress)->LoadFromXml(m_Character->GetXMLDoc());
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AddComponent<CharacterComponent>(characterID, m_Character, systemAddress)->LoadFromXml(m_Character->GetXMLDoc());
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AddComponent<GhostComponent>();
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AddComponent<GhostComponent>(characterID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY) > 0 || m_Character) {
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AddComponent<InventoryComponent>();
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const auto inventoryID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::INVENTORY);
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if (inventoryID > 0 || m_Character) {
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AddComponent<InventoryComponent>(inventoryID);
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}
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// if this component exists, then we initialize it. it's value is always 0
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1) != -1) {
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AddComponent<MultiZoneEntranceComponent>();
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const auto multiZoneEntranceID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MULTI_ZONE_ENTRANCE, -1);
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if (multiZoneEntranceID > -1) {
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AddComponent<MultiZoneEntranceComponent>(multiZoneEntranceID);
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}
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/**
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@@ -545,7 +555,7 @@ void Entity::Initialize() {
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}
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if (!scriptName.empty() || client || m_Character || scriptComponentID >= 0) {
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AddComponent<ScriptComponent>(scriptName, true, client && scriptName.empty());
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AddComponent<ScriptComponent>(scriptComponentID, scriptName, true, client && scriptName.empty());
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}
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// ZoneControl script
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@@ -554,26 +564,27 @@ void Entity::Initialize() {
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const CDZoneTable* const zoneData = CDZoneTableTable::Query(zoneID.GetMapID());
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if (zoneData != nullptr) {
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int zoneScriptID = zoneData->scriptID;
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const int32_t zoneScriptID = zoneData->scriptID;
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CDScriptComponent zoneScriptData = scriptCompTable->GetByID(zoneScriptID);
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AddComponent<ScriptComponent>(zoneScriptData.script_name, true);
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AddComponent<ScriptComponent>(zoneScriptID, zoneScriptData.script_name, true, false);
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}
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1) != -1 || m_Character) {
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AddComponent<SkillComponent>();
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const auto skillID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SKILL, -1);
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if (skillID > -1 || m_Character) {
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AddComponent<SkillComponent>(skillID);
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}
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const auto combatAiId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BASE_COMBAT_AI);
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if (combatAiId > 0) {
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AddComponent<BaseCombatAIComponent>(combatAiId);
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const auto combatAiID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BASE_COMBAT_AI);
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if (combatAiID > 0) {
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AddComponent<BaseCombatAIComponent>(combatAiID);
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}
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if (const int componentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::QUICK_BUILD) > 0) {
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auto* const quickBuildComponent = AddComponent<QuickBuildComponent>();
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if (quickBuildComponentID > 0) {
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auto* const quickBuildComponent = AddComponent<QuickBuildComponent>(quickBuildComponentID);
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CDRebuildComponentTable* const rebCompTable = CDClientManager::GetTable<CDRebuildComponentTable>();
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const std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([=](CDRebuildComponent entry) { return (entry.id == quickBuildComponentID); });
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const std::vector<CDRebuildComponent> rebCompData = rebCompTable->Query([quickBuildComponentID](CDRebuildComponent entry) { return (entry.id == quickBuildComponentID); });
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if (!rebCompData.empty()) {
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quickBuildComponent->SetResetTime(rebCompData[0].reset_time);
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@@ -618,53 +629,63 @@ void Entity::Initialize() {
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}
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SWITCH, -1) != -1) {
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AddComponent<SwitchComponent>();
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const auto switchID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SWITCH, -1);
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if (switchID > -1) {
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AddComponent<SwitchComponent>(switchID);
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}
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if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR) > 0)) {
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AddComponent<VendorComponent>();
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} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1) != -1)) {
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AddComponent<DonationVendorComponent>();
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} else if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ACHIEVEMENT_VENDOR, -1) != -1)) {
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AddComponent<AchievementVendorComponent>();
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const auto vendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::VENDOR);
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const auto donationVendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::DONATION_VENDOR, -1);
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const auto achievementVendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ACHIEVEMENT_VENDOR, -1);
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if (vendorID > 0) {
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AddComponent<VendorComponent>(vendorID);
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} else if (donationVendorID > -1) {
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AddComponent<DonationVendorComponent>(donationVendorID);
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} else if (achievementVendorID > -1) {
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AddComponent<AchievementVendorComponent>(achievementVendorID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1) != -1) {
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AddComponent<PropertyVendorComponent>();
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const auto propertyVendorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_VENDOR, -1);
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if (propertyVendorID > -1) {
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AddComponent<PropertyVendorComponent>(propertyVendorID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_MANAGEMENT, -1) != -1) {
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AddComponent<PropertyManagementComponent>();
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const auto propertyManagementID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY_MANAGEMENT, -1);
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if (propertyManagementID > -1) {
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AddComponent<PropertyManagementComponent>(propertyManagementID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BOUNCER, -1) != -1) { // you have to determine it like this because all bouncers have a componentID of 0
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AddComponent<BouncerComponent>();
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const auto bouncerID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BOUNCER, -1);
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if (bouncerID > -1) { // you have to determine it like this because all bouncers have a componentID of 0
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AddComponent<BouncerComponent>(bouncerID);
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}
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const int32_t renderComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER);
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if ((renderComponentId > 0 && m_TemplateID != 2365) || m_Character) {
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AddComponent<RenderComponent>(renderComponentId);
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const auto renderComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RENDER);
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if ((renderComponentID > 0 && m_TemplateID != 2365) || m_Character) {
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AddComponent<RenderComponent>(renderComponentID);
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}
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if ((compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MISSION_OFFER) > 0) || m_Character) {
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AddComponent<MissionOfferComponent>(m_TemplateID);
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const auto missionOfferComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MISSION_OFFER, -1);
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if (missionOfferComponentID > -1 || m_Character) {
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AddComponent<MissionOfferComponent>(missionOfferComponentID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUILD_BORDER, -1) != -1) {
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AddComponent<BuildBorderComponent>();
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const auto buildBorderID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::BUILD_BORDER, -1);
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if (buildBorderID > -1) {
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AddComponent<BuildBorderComponent>(buildBorderID);
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}
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// Scripted activity component
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const int32_t scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY, -1);
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if (scriptedActivityID != -1) {
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const auto scriptedActivityID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SCRIPTED_ACTIVITY, -1);
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if (scriptedActivityID > -1) {
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AddComponent<ScriptedActivityComponent>(scriptedActivityID);
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}
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if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1) != -1 && !GetComponent<PetComponent>()) {
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AddComponent<ModelComponent>()->LoadBehaviors();
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const auto modelID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MODEL, -1);
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if (modelID > -1 && !GetComponent<PetComponent>()) {
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AddComponent<ModelComponent>(modelID)->LoadBehaviors();
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if (!HasComponent(eReplicaComponentType::DESTROYABLE)) {
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auto* const destroyableComponent = AddComponent<DestroyableComponent>();
|
||||
auto* const destroyableComponent = AddComponent<DestroyableComponent>(-1);
|
||||
destroyableComponent->SetHealth(1);
|
||||
destroyableComponent->SetMaxHealth(1.0f);
|
||||
destroyableComponent->SetFaction(-1, true);
|
||||
@@ -672,9 +693,10 @@ void Entity::Initialize() {
|
||||
}
|
||||
}
|
||||
|
||||
PetComponent* petComponent;
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM) > 0 && !TryGetComponent(eReplicaComponentType::PET, petComponent) && !HasComponent(eReplicaComponentType::MODEL)) {
|
||||
AddComponent<ItemComponent>();
|
||||
PetComponent* petComponent{};
|
||||
const auto itemID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ITEM);
|
||||
if (itemID > 0 && !TryGetComponent(eReplicaComponentType::PET, petComponent) && !HasComponent(eReplicaComponentType::MODEL)) {
|
||||
AddComponent<ItemComponent>(itemID);
|
||||
}
|
||||
|
||||
// Shooting gallery component
|
||||
@@ -683,16 +705,17 @@ void Entity::Initialize() {
|
||||
AddComponent<ShootingGalleryComponent>(shootingGalleryComponentID);
|
||||
}
|
||||
|
||||
if (compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY, -1) != -1) {
|
||||
AddComponent<PropertyComponent>();
|
||||
const auto propertyID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROPERTY, -1);
|
||||
if (propertyID > -1) {
|
||||
AddComponent<PropertyComponent>(propertyID);
|
||||
}
|
||||
|
||||
const int rocketId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH);
|
||||
if ((rocketId > 0)) {
|
||||
AddComponent<RocketLaunchpadControlComponent>(rocketId);
|
||||
const auto rocketID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::ROCKET_LAUNCH);
|
||||
if ((rocketID > 0)) {
|
||||
AddComponent<RocketLaunchpadControlComponent>(rocketID);
|
||||
}
|
||||
|
||||
const int32_t railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
const auto railComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::RAIL_ACTIVATOR);
|
||||
if (railComponentID > 0) {
|
||||
AddComponent<RailActivatorComponent>(railComponentID);
|
||||
}
|
||||
@@ -722,9 +745,9 @@ void Entity::Initialize() {
|
||||
}
|
||||
}
|
||||
|
||||
AddComponent<MovementAIComponent>(moveInfo);
|
||||
AddComponent<MovementAIComponent>(movementAIID, moveInfo);
|
||||
}
|
||||
} else if (petComponentId > 0 || combatAiId > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
|
||||
} else if (petComponentID > 0 || combatAiID > 0 && GetComponent<BaseCombatAIComponent>()->GetTetherSpeed() > 0) {
|
||||
MovementAIInfo moveInfo{
|
||||
.movementType = "",
|
||||
.wanderRadius = 16,
|
||||
@@ -734,7 +757,7 @@ void Entity::Initialize() {
|
||||
.wanderDelayMax = 5,
|
||||
};
|
||||
|
||||
AddComponent<MovementAIComponent>(moveInfo);
|
||||
AddComponent<MovementAIComponent>(-1, moveInfo);
|
||||
}
|
||||
|
||||
const std::string pathName = GetVarAsString(u"attached_path");
|
||||
@@ -744,10 +767,10 @@ void Entity::Initialize() {
|
||||
if (path) {
|
||||
// if we have a moving platform path, then we need a moving platform component
|
||||
if (path->pathType == PathType::MovingPlatform) {
|
||||
AddComponent<MovingPlatformComponent>(pathName);
|
||||
AddComponent<MovingPlatformComponent>(-1, pathName);
|
||||
} else if (path->pathType == PathType::Movement) {
|
||||
auto* const movementAIcomponent = GetComponent<MovementAIComponent>();
|
||||
if (movementAIcomponent && combatAiId == 0) {
|
||||
if (movementAIcomponent && combatAiID == 0) {
|
||||
movementAIcomponent->SetPath(pathName);
|
||||
} else {
|
||||
MovementAIInfo moveInfo{
|
||||
@@ -759,24 +782,24 @@ void Entity::Initialize() {
|
||||
.wanderDelayMax = 5,
|
||||
};
|
||||
|
||||
AddComponent<MovementAIComponent>(moveInfo);
|
||||
AddComponent<MovementAIComponent>(-1, moveInfo);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// else we still need to setup moving platform if it has a moving platform comp but no path
|
||||
const int32_t movingPlatformComponentId = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
|
||||
if (movingPlatformComponentId >= 0) {
|
||||
AddComponent<MovingPlatformComponent>(pathName);
|
||||
const auto movingPlatformComponentID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::MOVING_PLATFORM, -1);
|
||||
if (movingPlatformComponentID >= 0) {
|
||||
AddComponent<MovingPlatformComponent>(movingPlatformComponentID, pathName);
|
||||
}
|
||||
}
|
||||
|
||||
const int proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
|
||||
const auto proximityMonitorID = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::PROXIMITY_MONITOR);
|
||||
if (proximityMonitorID > 0) {
|
||||
auto* const proxCompTable = CDClientManager::GetTable<CDProximityMonitorComponentTable>();
|
||||
const auto proxCompData = proxCompTable->Query([proximityMonitorID](const CDProximityMonitorComponent& entry) { return (entry.id == proximityMonitorID); });
|
||||
if (proxCompData.size() > 0) {
|
||||
std::vector<std::string> proximityStr = GeneralUtils::SplitString(proxCompData[0].Proximities, ',');
|
||||
AddComponent<ProximityMonitorComponent>(std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
|
||||
AddComponent<ProximityMonitorComponent>(proximityMonitorID, std::stoi(proximityStr[0]), std::stoi(proximityStr[1]));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -882,12 +905,13 @@ void Entity::Unsubscribe(LWOOBJID scriptObjId, const std::string& notificationNa
|
||||
|
||||
void Entity::SetProximityRadius(float proxRadius, std::string name) {
|
||||
auto* proxMon = GetComponent<ProximityMonitorComponent>();
|
||||
if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>();
|
||||
if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>(-1);
|
||||
proxMon->SetProximityRadius(proxRadius, name);
|
||||
}
|
||||
|
||||
void Entity::SetProximityRadius(dpEntity* entity, std::string name) {
|
||||
ProximityMonitorComponent* proxMon = AddComponent<ProximityMonitorComponent>();
|
||||
auto* proxMon = GetComponent<ProximityMonitorComponent>();
|
||||
if (!proxMon) proxMon = AddComponent<ProximityMonitorComponent>(-1);
|
||||
proxMon->SetProximityRadius(entity, name);
|
||||
}
|
||||
|
||||
|
@@ -9,7 +9,7 @@
|
||||
#include "UserManager.h"
|
||||
#include "CDMissionsTable.h"
|
||||
|
||||
AchievementVendorComponent::AchievementVendorComponent(Entity* parent) : VendorComponent(parent) {
|
||||
AchievementVendorComponent::AchievementVendorComponent(Entity* parent, const int32_t componentID) : VendorComponent(parent, componentID) {
|
||||
RefreshInventory(true);
|
||||
};
|
||||
|
||||
|
@@ -11,7 +11,7 @@ class Entity;
|
||||
class AchievementVendorComponent final : public VendorComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ACHIEVEMENT_VENDOR;
|
||||
AchievementVendorComponent(Entity* parent);
|
||||
AchievementVendorComponent(Entity* parent, const int32_t componentID);
|
||||
|
||||
void RefreshInventory(bool isCreation = false) override;
|
||||
bool SellsItem(Entity* buyer, const LOT lot);
|
||||
|
@@ -30,7 +30,7 @@
|
||||
#include "CharacterComponent.h"
|
||||
#include "Amf3.h"
|
||||
|
||||
ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Component(parent) {
|
||||
ActivityComponent::ActivityComponent(Entity* parent, int32_t componentID) : Component(parent, componentID) {
|
||||
using namespace GameMessages;
|
||||
RegisterMsg<GetObjectReportInfo>(this, &ActivityComponent::OnGetObjectReportInfo);
|
||||
/*
|
||||
@@ -39,8 +39,8 @@ ActivityComponent::ActivityComponent(Entity* parent, int32_t activityID) : Compo
|
||||
* if activityID is specified and if that column exists in the activities table, update the activity info with that data.
|
||||
*/
|
||||
|
||||
m_ActivityID = activityID;
|
||||
LoadActivityData(activityID);
|
||||
m_ActivityID = componentID;
|
||||
LoadActivityData(componentID);
|
||||
if (m_Parent->HasVar(u"activityID")) {
|
||||
m_ActivityID = parent->GetVar<int32_t>(u"activityID");
|
||||
LoadActivityData(m_ActivityID);
|
||||
|
@@ -28,7 +28,7 @@
|
||||
#include "CDPhysicsComponentTable.h"
|
||||
#include "dNavMesh.h"
|
||||
|
||||
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id) : Component(parent) {
|
||||
BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_Target = LWOOBJID_EMPTY;
|
||||
m_DirtyStateOrTarget = true;
|
||||
m_State = AiState::spawn;
|
||||
@@ -43,7 +43,7 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
|
||||
//Grab the aggro information from BaseCombatAI:
|
||||
auto componentQuery = CDClientDatabase::CreatePreppedStmt(
|
||||
"SELECT aggroRadius, tetherSpeed, pursuitSpeed, softTetherRadius, hardTetherRadius FROM BaseCombatAIComponent WHERE id = ?;");
|
||||
componentQuery.bind(1, static_cast<int>(id));
|
||||
componentQuery.bind(1, static_cast<int>(componentID));
|
||||
|
||||
auto componentResult = componentQuery.execQuery();
|
||||
|
||||
@@ -111,12 +111,12 @@ BaseCombatAIComponent::BaseCombatAIComponent(Entity* parent, const uint32_t id)
|
||||
int32_t collisionGroup = (COLLISION_GROUP_DYNAMIC | COLLISION_GROUP_ENEMY);
|
||||
|
||||
CDComponentsRegistryTable* componentRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
||||
auto componentID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::CONTROLLABLE_PHYSICS);
|
||||
const auto controllablePhysicsID = componentRegistryTable->GetByIDAndType(parent->GetLOT(), eReplicaComponentType::CONTROLLABLE_PHYSICS);
|
||||
|
||||
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
|
||||
|
||||
if (physicsComponentTable != nullptr) {
|
||||
auto* info = physicsComponentTable->GetByID(componentID);
|
||||
auto* info = physicsComponentTable->GetByID(controllablePhysicsID);
|
||||
if (info != nullptr) {
|
||||
collisionGroup = info->bStatic ? COLLISION_GROUP_NEUTRAL : info->collisionGroup;
|
||||
}
|
||||
|
@@ -49,7 +49,7 @@ class BaseCombatAIComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BASE_COMBAT_AI;
|
||||
|
||||
BaseCombatAIComponent(Entity* parentEntity, uint32_t id);
|
||||
BaseCombatAIComponent(Entity* parentEntity, int32_t componentID);
|
||||
~BaseCombatAIComponent() override;
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
|
@@ -9,7 +9,7 @@
|
||||
#include "BitStream.h"
|
||||
#include "eTriggerEventType.h"
|
||||
|
||||
BouncerComponent::BouncerComponent(Entity* parent) : Component(parent) {
|
||||
BouncerComponent::BouncerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_PetEnabled = false;
|
||||
m_PetBouncerEnabled = false;
|
||||
m_PetSwitchLoaded = false;
|
||||
|
@@ -14,7 +14,7 @@ class BouncerComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BOUNCER;
|
||||
|
||||
BouncerComponent(Entity* parentEntity);
|
||||
BouncerComponent(Entity* parentEntity, const int32_t componentID);
|
||||
~BouncerComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
@@ -26,7 +26,7 @@ namespace {
|
||||
};
|
||||
}
|
||||
|
||||
BuffComponent::BuffComponent(Entity* parent) : Component(parent) {
|
||||
BuffComponent::BuffComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
}
|
||||
|
||||
BuffComponent::~BuffComponent() {
|
||||
|
@@ -51,7 +51,7 @@ class BuffComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BUFF;
|
||||
|
||||
explicit BuffComponent(Entity* parent);
|
||||
explicit BuffComponent(Entity* parent, const int32_t componentID);
|
||||
|
||||
~BuffComponent();
|
||||
|
||||
|
@@ -9,7 +9,7 @@
|
||||
#include "Item.h"
|
||||
#include "PropertyManagementComponent.h"
|
||||
|
||||
BuildBorderComponent::BuildBorderComponent(Entity* parent) : Component(parent) {
|
||||
BuildBorderComponent::BuildBorderComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
}
|
||||
|
||||
BuildBorderComponent::~BuildBorderComponent() {
|
||||
|
@@ -18,7 +18,7 @@ class BuildBorderComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::BUILD_BORDER;
|
||||
|
||||
BuildBorderComponent(Entity* parent);
|
||||
BuildBorderComponent(Entity* parent, const int32_t componentID);
|
||||
~BuildBorderComponent() override;
|
||||
|
||||
/**
|
||||
|
@@ -25,7 +25,7 @@
|
||||
#include "MessageType/Game.h"
|
||||
#include <ctime>
|
||||
|
||||
CharacterComponent::CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress) : Component(parent) {
|
||||
CharacterComponent::CharacterComponent(Entity* parent, const int32_t componentID, Character* character, const SystemAddress& systemAddress) : Component(parent, componentID) {
|
||||
m_Character = character;
|
||||
|
||||
m_IsRacing = false;
|
||||
|
@@ -70,7 +70,7 @@ class CharacterComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CHARACTER;
|
||||
|
||||
CharacterComponent(Entity* parent, Character* character, const SystemAddress& systemAddress);
|
||||
CharacterComponent(Entity* parent, const int32_t componentID, Character* character, const SystemAddress& systemAddress);
|
||||
~CharacterComponent() override;
|
||||
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
|
@@ -7,7 +7,7 @@
|
||||
class CollectibleComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::COLLECTIBLE;
|
||||
CollectibleComponent(Entity* parentEntity, int32_t collectibleId) : Component(parentEntity), m_CollectibleId(collectibleId) {}
|
||||
CollectibleComponent(Entity* parentEntity, const int32_t componentID, const int32_t collectibleId) : Component(parentEntity, componentID), m_CollectibleId(collectibleId) {}
|
||||
|
||||
int16_t GetCollectibleId() const { return m_CollectibleId; }
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool isConstruction) override;
|
||||
|
@@ -19,7 +19,7 @@ class Entity;
|
||||
*/
|
||||
class Component {
|
||||
public:
|
||||
Component(Entity* parent) : m_Parent{ parent } {}
|
||||
Component(Entity* parent, const int32_t componentID) : m_Parent{ parent }, m_ComponentID{componentID} {}
|
||||
virtual ~Component() = default;
|
||||
|
||||
/**
|
||||
@@ -28,6 +28,8 @@ public:
|
||||
*/
|
||||
Entity* GetParent() const { return m_Parent; }
|
||||
|
||||
[[nodiscard]] int32_t GetComponentID() const noexcept { return m_ComponentID; }
|
||||
|
||||
/**
|
||||
* Updates the component in the game loop
|
||||
* @param deltaTime time passed since last update
|
||||
@@ -70,4 +72,11 @@ protected:
|
||||
* The entity that owns this component
|
||||
*/
|
||||
Entity* m_Parent;
|
||||
|
||||
// The component ID, this should never be changed after initialization
|
||||
// This is used in various different ways
|
||||
// 1. To identify which entry this component is in its corresponding table
|
||||
// 2. To mark that an Entity should have the component with no database entry (it will be 0 in this case)
|
||||
// 3. The component exists implicitly due to design (CollectibleComponent always has a DestructibleComponent accompanying it). In this case the ID will be -1.
|
||||
const int32_t m_ComponentID;
|
||||
};
|
||||
|
@@ -17,7 +17,7 @@
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Amf3.h"
|
||||
|
||||
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, int32_t componentId) : PhysicsComponent(entity, componentId) {
|
||||
ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity, const int32_t componentID) : PhysicsComponent(entity, componentID) {
|
||||
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &ControllablePhysicsComponent::OnGetObjectReportInfo);
|
||||
|
||||
m_Velocity = {};
|
||||
|
@@ -25,7 +25,7 @@ class ControllablePhysicsComponent : public PhysicsComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::CONTROLLABLE_PHYSICS;
|
||||
|
||||
ControllablePhysicsComponent(Entity* entity, int32_t componentId);
|
||||
ControllablePhysicsComponent(Entity* entity, const int32_t componentID);
|
||||
~ControllablePhysicsComponent() override;
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
|
@@ -44,7 +44,7 @@
|
||||
Implementation<bool, const Entity*> DestroyableComponent::IsEnemyImplentation;
|
||||
Implementation<bool, const Entity*> DestroyableComponent::IsFriendImplentation;
|
||||
|
||||
DestroyableComponent::DestroyableComponent(Entity* parent) : Component(parent) {
|
||||
DestroyableComponent::DestroyableComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
using namespace GameMessages;
|
||||
m_iArmor = 0;
|
||||
m_fMaxArmor = 0.0f;
|
||||
|
@@ -26,7 +26,7 @@ class DestroyableComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::DESTROYABLE;
|
||||
|
||||
DestroyableComponent(Entity* parentEntity);
|
||||
DestroyableComponent(Entity* parentEntity, const int32_t componentID);
|
||||
~DestroyableComponent() override;
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
|
@@ -1,7 +1,7 @@
|
||||
#include "DonationVendorComponent.h"
|
||||
#include "Database.h"
|
||||
|
||||
DonationVendorComponent::DonationVendorComponent(Entity* parent) : VendorComponent(parent) {
|
||||
DonationVendorComponent::DonationVendorComponent(Entity* parent, const int32_t componentID) : VendorComponent(parent, componentID) {
|
||||
//LoadConfigData
|
||||
m_PercentComplete = 0.0;
|
||||
m_TotalDonated = 0;
|
||||
|
@@ -9,7 +9,7 @@ class Entity;
|
||||
class DonationVendorComponent final : public VendorComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::DONATION_VENDOR;
|
||||
DonationVendorComponent(Entity* parent);
|
||||
DonationVendorComponent(Entity* parent, const int32_t componentID);
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
uint32_t GetActivityID() {return m_ActivityId;};
|
||||
void SubmitDonation(uint32_t count);
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#include "GhostComponent.h"
|
||||
|
||||
GhostComponent::GhostComponent(Entity* parent) : Component(parent) {
|
||||
GhostComponent::GhostComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_GhostReferencePoint = NiPoint3Constant::ZERO;
|
||||
m_GhostOverridePoint = NiPoint3Constant::ZERO;
|
||||
m_GhostOverride = false;
|
||||
|
@@ -10,7 +10,7 @@ class NiPoint3;
|
||||
class GhostComponent final : public Component {
|
||||
public:
|
||||
static inline const eReplicaComponentType ComponentType = eReplicaComponentType::GHOST;
|
||||
GhostComponent(Entity* parent);
|
||||
GhostComponent(Entity* parent, const int32_t componentID);
|
||||
~GhostComponent() override;
|
||||
|
||||
void SetGhostOverride(bool value) { m_GhostOverride = value; };
|
||||
|
@@ -2,7 +2,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "Amf3.h"
|
||||
|
||||
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
|
||||
HavokVehiclePhysicsComponent::HavokVehiclePhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
|
||||
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &HavokVehiclePhysicsComponent::OnGetObjectReportInfo);
|
||||
|
||||
m_Velocity = NiPoint3Constant::ZERO;
|
||||
|
@@ -13,7 +13,7 @@ class HavokVehiclePhysicsComponent : public PhysicsComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::HAVOK_VEHICLE_PHYSICS;
|
||||
|
||||
HavokVehiclePhysicsComponent(Entity* parentEntity, int32_t componentId);
|
||||
HavokVehiclePhysicsComponent(Entity* parentEntity, const int32_t componentID);
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
|
@@ -42,7 +42,7 @@
|
||||
|
||||
#include <ranges>
|
||||
|
||||
InventoryComponent::InventoryComponent(Entity* parent) : Component(parent) {
|
||||
InventoryComponent::InventoryComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
this->m_Dirty = true;
|
||||
this->m_Equipped = {};
|
||||
this->m_Pushed = {};
|
||||
|
@@ -67,7 +67,7 @@ public:
|
||||
static constexpr uint32_t MaximumGroupCount = 50;
|
||||
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::INVENTORY;
|
||||
InventoryComponent(Entity* parent);
|
||||
InventoryComponent(Entity* parent, const int32_t componentID);
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
@@ -8,7 +8,7 @@ class ItemComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ITEM;
|
||||
|
||||
ItemComponent(Entity* entity) : Component(entity) {}
|
||||
ItemComponent(Entity* entity, const int32_t componentID) : Component(entity, componentID) {}
|
||||
|
||||
void Serialize(RakNet::BitStream& bitStream, bool isConstruction) override;
|
||||
};
|
||||
|
@@ -16,7 +16,7 @@ class LUPExhibitComponent final : public Component
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::LUP_EXHIBIT;
|
||||
|
||||
LUPExhibitComponent(Entity* parent) : Component(parent) {};
|
||||
LUPExhibitComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {};
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
void NextLUPExhibit();
|
||||
|
@@ -6,7 +6,7 @@
|
||||
|
||||
#include "CDRewardsTable.h"
|
||||
|
||||
LevelProgressionComponent::LevelProgressionComponent(Entity* parent) : Component(parent) {
|
||||
LevelProgressionComponent::LevelProgressionComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_Parent = parent;
|
||||
m_Level = 1;
|
||||
m_SpeedBase = 500.0f;
|
||||
|
@@ -19,7 +19,7 @@ public:
|
||||
* Constructor for this component
|
||||
* @param parent parent that contains this component
|
||||
*/
|
||||
LevelProgressionComponent(Entity* parent);
|
||||
LevelProgressionComponent(Entity* parent, const int32_t componentID);
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
|
@@ -8,7 +8,7 @@ class MiniGameControlComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MINI_GAME_CONTROL;
|
||||
|
||||
MiniGameControlComponent(Entity* parent) : Component(parent) {}
|
||||
MiniGameControlComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool isConstruction);
|
||||
};
|
||||
|
||||
|
@@ -1,5 +0,0 @@
|
||||
#include "MinigameComponent.h"
|
||||
|
||||
void MinigameComponent::Serialize(RakNet::BitStream& outBitStream, bool isConstruction) {
|
||||
outBitStream.Write<uint32_t>(0x40000000);
|
||||
}
|
@@ -26,7 +26,7 @@
|
||||
std::unordered_map<AchievementCacheKey, std::vector<uint32_t>> MissionComponent::m_AchievementCache = {};
|
||||
|
||||
//! Initializer
|
||||
MissionComponent::MissionComponent(Entity* parent) : Component(parent) {
|
||||
MissionComponent::MissionComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_LastUsedMissionOrderUID = Game::zoneManager->GetUniqueMissionIdStartingValue();
|
||||
}
|
||||
|
||||
|
@@ -28,7 +28,7 @@ class MissionComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MISSION;
|
||||
|
||||
explicit MissionComponent(Entity* parent);
|
||||
explicit MissionComponent(Entity* parent, const int32_t componentID);
|
||||
~MissionComponent() override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate, unsigned int& flags);
|
||||
void LoadFromXml(const tinyxml2::XMLDocument& doc) override;
|
||||
|
@@ -39,19 +39,13 @@ bool OfferedMission::GetAcceptsMission() const {
|
||||
|
||||
//------------------------ MissionOfferComponent below ------------------------
|
||||
|
||||
MissionOfferComponent::MissionOfferComponent(Entity* parent, const LOT parentLot) : Component(parent) {
|
||||
auto* compRegistryTable = CDClientManager::GetTable<CDComponentsRegistryTable>();
|
||||
|
||||
auto value = compRegistryTable->GetByIDAndType(parentLot, eReplicaComponentType::MISSION_OFFER, -1);
|
||||
|
||||
if (value != -1) {
|
||||
const uint32_t componentId = value;
|
||||
|
||||
MissionOfferComponent::MissionOfferComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
if (componentID != -1) {
|
||||
// Now lookup the missions in the MissionNPCComponent table
|
||||
auto* missionNpcComponentTable = CDClientManager::GetTable<CDMissionNPCComponentTable>();
|
||||
|
||||
auto missions = missionNpcComponentTable->Query([=](const CDMissionNPCComponent& entry) {
|
||||
return entry.id == static_cast<unsigned>(componentId);
|
||||
auto missions = missionNpcComponentTable->Query([componentID](const CDMissionNPCComponent& entry) {
|
||||
return entry.id == static_cast<unsigned>(componentID);
|
||||
});
|
||||
|
||||
for (auto& mission : missions) {
|
||||
|
@@ -63,7 +63,7 @@ class MissionOfferComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MISSION_OFFER;
|
||||
|
||||
MissionOfferComponent(Entity* parent, LOT parentLot);
|
||||
MissionOfferComponent(Entity* parent, const int32_t componentID);
|
||||
|
||||
/**
|
||||
* Handles the OnUse event triggered by some entity, determines which missions to show based on what they may
|
||||
|
@@ -14,7 +14,7 @@
|
||||
#include "Database.h"
|
||||
#include "DluAssert.h"
|
||||
|
||||
ModelComponent::ModelComponent(Entity* parent) : Component(parent) {
|
||||
ModelComponent::ModelComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
using namespace GameMessages;
|
||||
m_OriginalPosition = m_Parent->GetDefaultPosition();
|
||||
m_OriginalRotation = m_Parent->GetDefaultRotation();
|
||||
|
@@ -27,7 +27,7 @@ class ModelComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODEL;
|
||||
|
||||
ModelComponent(Entity* parent);
|
||||
ModelComponent(Entity* parent, const int32_t componentID);
|
||||
|
||||
void LoadBehaviors();
|
||||
void Update(float deltaTime) override;
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#include "ModuleAssemblyComponent.h"
|
||||
|
||||
ModuleAssemblyComponent::ModuleAssemblyComponent(Entity* parent) : Component(parent) {
|
||||
ModuleAssemblyComponent::ModuleAssemblyComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_SubKey = LWOOBJID_EMPTY;
|
||||
m_UseOptionalParts = false;
|
||||
m_AssemblyPartsLOTs = u"";
|
||||
|
@@ -14,7 +14,7 @@ class ModuleAssemblyComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MODULE_ASSEMBLY;
|
||||
|
||||
ModuleAssemblyComponent(Entity* parent);
|
||||
ModuleAssemblyComponent(Entity* parent, const int32_t componentID);
|
||||
~ModuleAssemblyComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
@@ -26,7 +26,7 @@ namespace {
|
||||
std::map<LOT, float> m_PhysicsSpeedCache;
|
||||
}
|
||||
|
||||
MovementAIComponent::MovementAIComponent(Entity* parent, MovementAIInfo info) : Component(parent) {
|
||||
MovementAIComponent::MovementAIComponent(Entity* parent, const int32_t componentID, MovementAIInfo info) : Component(parent, componentID) {
|
||||
m_Info = info;
|
||||
m_AtFinalWaypoint = true;
|
||||
|
||||
|
@@ -62,7 +62,7 @@ class MovementAIComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOVEMENT_AI;
|
||||
|
||||
MovementAIComponent(Entity* parentEntity, MovementAIInfo info);
|
||||
MovementAIComponent(Entity* parentEntity, const int32_t componentID, MovementAIInfo info);
|
||||
|
||||
void SetPath(const std::string pathName);
|
||||
|
||||
|
@@ -55,7 +55,7 @@ void MoverSubComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsIniti
|
||||
|
||||
//------------- MovingPlatformComponent below --------------
|
||||
|
||||
MovingPlatformComponent::MovingPlatformComponent(Entity* parent, const std::string& pathName) : Component(parent) {
|
||||
MovingPlatformComponent::MovingPlatformComponent(Entity* parent, const int32_t componentID, const std::string& pathName) : Component(parent, componentID) {
|
||||
m_MoverSubComponentType = eMoverSubComponentType::mover;
|
||||
m_MoverSubComponent = new MoverSubComponent(m_Parent->GetDefaultPosition());
|
||||
m_PathName = GeneralUtils::ASCIIToUTF16(pathName);
|
||||
|
@@ -108,7 +108,7 @@ class MovingPlatformComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::MOVING_PLATFORM;
|
||||
|
||||
MovingPlatformComponent(Entity* parent, const std::string& pathName);
|
||||
MovingPlatformComponent(Entity* parent, const int32_t componentID, const std::string& pathName);
|
||||
~MovingPlatformComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
@@ -3,7 +3,7 @@
|
||||
#include "InventoryComponent.h"
|
||||
#include "CharacterComponent.h"
|
||||
|
||||
MultiZoneEntranceComponent::MultiZoneEntranceComponent(Entity* parent) : Component(parent) {
|
||||
MultiZoneEntranceComponent::MultiZoneEntranceComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_Parent = parent;
|
||||
std::string zoneString = GeneralUtils::UTF16ToWTF8(m_Parent->GetVar<std::u16string>(u"MultiZoneIDs"));
|
||||
std::stringstream ss(zoneString);
|
||||
|
@@ -16,7 +16,7 @@ public:
|
||||
* Constructor for this component, builds the m_LUPWorlds vector
|
||||
* @param parent parent that contains this component
|
||||
*/
|
||||
MultiZoneEntranceComponent(Entity* parent);
|
||||
MultiZoneEntranceComponent(Entity* parent, const int32_t componentID);
|
||||
~MultiZoneEntranceComponent() override;
|
||||
|
||||
/**
|
||||
|
@@ -43,9 +43,8 @@ std::unordered_map<LWOOBJID, LWOOBJID> PetComponent::activePets{};
|
||||
* while the faction ones could be checked using their respective missions.
|
||||
*/
|
||||
|
||||
PetComponent::PetComponent(Entity* parentEntity, uint32_t componentId) : Component{ parentEntity } {
|
||||
m_PetInfo = CDClientManager::GetTable<CDPetComponentTable>()->GetByID(componentId); // TODO: Make reference when safe
|
||||
m_ComponentId = componentId;
|
||||
PetComponent::PetComponent(Entity* parentEntity, const int32_t componentID) : Component{ parentEntity, componentID } {
|
||||
m_PetInfo = CDClientManager::GetTable<CDPetComponentTable>()->GetByID(componentID); // TODO: Make reference when safe
|
||||
|
||||
m_Interaction = LWOOBJID_EMPTY;
|
||||
m_Owner = LWOOBJID_EMPTY;
|
||||
@@ -537,7 +536,7 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position) {
|
||||
|
||||
// Triggers the catch a pet missions
|
||||
constexpr auto PET_FLAG_BASE = 800;
|
||||
tamer->GetCharacter()->SetPlayerFlag(PET_FLAG_BASE + m_ComponentId, true);
|
||||
tamer->GetCharacter()->SetPlayerFlag(PET_FLAG_BASE + m_ComponentID, true);
|
||||
|
||||
auto* missionComponent = tamer->GetComponent<MissionComponent>();
|
||||
|
||||
|
@@ -18,7 +18,7 @@ class PetComponent final : public Component
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PET;
|
||||
|
||||
explicit PetComponent(Entity* parentEntity, uint32_t componentId);
|
||||
explicit PetComponent(Entity* parentEntity, const int32_t componentID);
|
||||
~PetComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
@@ -250,11 +250,6 @@ private:
|
||||
*/
|
||||
static std::unordered_map<LWOOBJID, LWOOBJID> currentActivities;
|
||||
|
||||
/**
|
||||
* The ID of the component in the pet component table
|
||||
*/
|
||||
uint32_t m_ComponentId;
|
||||
|
||||
/**
|
||||
* The ID of the model that was built to complete the taming minigame for this pet
|
||||
*/
|
||||
|
@@ -28,7 +28,7 @@
|
||||
#include "dpShapeBox.h"
|
||||
#include "dpShapeSphere.h"
|
||||
|
||||
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
|
||||
PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
|
||||
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &PhantomPhysicsComponent::OnGetObjectReportInfo);
|
||||
|
||||
m_Position = m_Parent->GetDefaultPosition();
|
||||
|
@@ -28,7 +28,7 @@ class PhantomPhysicsComponent final : public PhysicsComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PHANTOM_PHYSICS;
|
||||
|
||||
PhantomPhysicsComponent(Entity* parent, int32_t componentId);
|
||||
PhantomPhysicsComponent(Entity* parent, const int32_t componentID);
|
||||
~PhantomPhysicsComponent() override;
|
||||
void Update(float deltaTime) override;
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
@@ -15,7 +15,7 @@
|
||||
#include "EntityInfo.h"
|
||||
#include "Amf3.h"
|
||||
|
||||
PhysicsComponent::PhysicsComponent(Entity* parent, int32_t componentId) : Component(parent) {
|
||||
PhysicsComponent::PhysicsComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_Position = NiPoint3Constant::ZERO;
|
||||
m_Rotation = QuatUtils::IDENTITY;
|
||||
m_DirtyPosition = false;
|
||||
@@ -23,7 +23,7 @@ PhysicsComponent::PhysicsComponent(Entity* parent, int32_t componentId) : Compon
|
||||
CDPhysicsComponentTable* physicsComponentTable = CDClientManager::GetTable<CDPhysicsComponentTable>();
|
||||
|
||||
if (physicsComponentTable) {
|
||||
auto* info = physicsComponentTable->GetByID(componentId);
|
||||
auto* info = physicsComponentTable->GetByID(componentID);
|
||||
if (info) {
|
||||
m_CollisionGroup = info->collisionGroup;
|
||||
}
|
||||
|
@@ -19,7 +19,7 @@ class dpEntity;
|
||||
|
||||
class PhysicsComponent : public Component {
|
||||
public:
|
||||
PhysicsComponent(Entity* parent, int32_t componentId);
|
||||
PhysicsComponent(Entity* parent, const int32_t componentID);
|
||||
virtual ~PhysicsComponent() = default;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
@@ -1,6 +1,6 @@
|
||||
#include "PlayerForcedMovementComponent.h"
|
||||
|
||||
PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : Component(parent) {
|
||||
PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_Parent = parent;
|
||||
}
|
||||
|
||||
|
@@ -16,7 +16,7 @@ public:
|
||||
* Constructor for this component
|
||||
* @param parent parent that contains this component
|
||||
*/
|
||||
PlayerForcedMovementComponent(Entity* parent);
|
||||
PlayerForcedMovementComponent(Entity* parent, const int32_t componentID);
|
||||
~PlayerForcedMovementComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
@@ -4,7 +4,7 @@
|
||||
#include "Inventory.h"
|
||||
#include "Item.h"
|
||||
|
||||
PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId) : Component(parent) {
|
||||
PossessableComponent::PossessableComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_Possessor = LWOOBJID_EMPTY;
|
||||
CDItemComponent item = Inventory::FindItemComponent(m_Parent->GetLOT());
|
||||
m_AnimationFlag = static_cast<eAnimationFlags>(item.animationFlag);
|
||||
@@ -12,7 +12,7 @@ PossessableComponent::PossessableComponent(Entity* parent, uint32_t componentId)
|
||||
// Get the possession Type from the CDClient
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit FROM PossessableComponent WHERE id = ?;");
|
||||
|
||||
query.bind(1, static_cast<int>(componentId));
|
||||
query.bind(1, static_cast<int>(componentID));
|
||||
|
||||
auto result = query.execQuery();
|
||||
|
||||
|
@@ -16,15 +16,10 @@ class PossessableComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSABLE;
|
||||
|
||||
PossessableComponent(Entity* parentEntity, uint32_t componentId);
|
||||
PossessableComponent(Entity* parentEntity, const int32_t componentID);
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
/**
|
||||
* @brief mounts the Entity
|
||||
*/
|
||||
void Mount();
|
||||
|
||||
/**
|
||||
* @brief dismounts the Entity
|
||||
*/
|
||||
|
@@ -7,7 +7,7 @@
|
||||
#include "eControlScheme.h"
|
||||
#include "eStateChangeType.h"
|
||||
|
||||
PossessorComponent::PossessorComponent(Entity* parent) : Component(parent) {
|
||||
PossessorComponent::PossessorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_Possessable = LWOOBJID_EMPTY;
|
||||
}
|
||||
|
||||
|
@@ -20,7 +20,7 @@ class PossessorComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::POSSESSOR;
|
||||
|
||||
PossessorComponent(Entity* parent);
|
||||
PossessorComponent(Entity* parent, const int32_t componentID);
|
||||
~PossessorComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
@@ -16,7 +16,7 @@
|
||||
class PropertyComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY;
|
||||
explicit PropertyComponent(Entity* const parentEntity) noexcept : Component{ parentEntity } {}
|
||||
explicit PropertyComponent(Entity* const parentEntity, const int32_t componentID) noexcept : Component{ parentEntity, componentID } {}
|
||||
};
|
||||
|
||||
#endif // !PROPERTYCOMPONENT_H
|
||||
|
@@ -17,7 +17,7 @@
|
||||
#include "ePropertySortType.h"
|
||||
#include "User.h"
|
||||
|
||||
PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, uint32_t componentID) : Component(parent) {
|
||||
PropertyEntranceComponent::PropertyEntranceComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
this->propertyQueries = {};
|
||||
|
||||
auto table = CDClientManager::GetTable<CDPropertyEntranceComponentTable>();
|
||||
|
@@ -13,7 +13,7 @@
|
||||
*/
|
||||
class PropertyEntranceComponent final : public Component {
|
||||
public:
|
||||
explicit PropertyEntranceComponent(Entity* parent, uint32_t componentID);
|
||||
explicit PropertyEntranceComponent(Entity* parent, const int32_t componentID);
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_ENTRANCE;
|
||||
|
||||
/**
|
||||
|
@@ -30,7 +30,7 @@
|
||||
|
||||
PropertyManagementComponent* PropertyManagementComponent::instance = nullptr;
|
||||
|
||||
PropertyManagementComponent::PropertyManagementComponent(Entity* parent) : Component(parent) {
|
||||
PropertyManagementComponent::PropertyManagementComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
this->owner = LWOOBJID_EMPTY;
|
||||
this->templateId = 0;
|
||||
this->propertyId = LWOOBJID_EMPTY;
|
||||
|
@@ -31,7 +31,7 @@ enum class PropertyPrivacyOption {
|
||||
class PropertyManagementComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_MANAGEMENT;
|
||||
PropertyManagementComponent(Entity* parent);
|
||||
PropertyManagementComponent(Entity* parent, const int32_t componentID);
|
||||
static PropertyManagementComponent* Instance();
|
||||
|
||||
/**
|
||||
|
@@ -10,7 +10,7 @@
|
||||
#include "PropertyManagementComponent.h"
|
||||
#include "UserManager.h"
|
||||
|
||||
PropertyVendorComponent::PropertyVendorComponent(Entity* parent) : Component(parent) {
|
||||
PropertyVendorComponent::PropertyVendorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
}
|
||||
|
||||
void PropertyVendorComponent::OnUse(Entity* originator) {
|
||||
|
@@ -10,7 +10,7 @@
|
||||
class PropertyVendorComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_VENDOR;
|
||||
explicit PropertyVendorComponent(Entity* parent);
|
||||
explicit PropertyVendorComponent(Entity* parent, const int32_t componentID);
|
||||
|
||||
/**
|
||||
* Handles a use event from some entity, if the property is cleared this allows the entity to claim it
|
||||
|
@@ -7,7 +7,7 @@
|
||||
|
||||
const std::unordered_set<LWOOBJID> ProximityMonitorComponent::m_EmptyObjectSet = {};
|
||||
|
||||
ProximityMonitorComponent::ProximityMonitorComponent(Entity* parent, int radiusSmall, int radiusLarge) : Component(parent) {
|
||||
ProximityMonitorComponent::ProximityMonitorComponent(Entity* parent, const int32_t componentID, int radiusSmall, int radiusLarge) : Component(parent, componentID) {
|
||||
if (radiusSmall != -1 && radiusLarge != -1) {
|
||||
SetProximityRadius(radiusSmall, "rocketSmall");
|
||||
SetProximityRadius(radiusLarge, "rocketLarge");
|
||||
|
@@ -23,7 +23,7 @@ class ProximityMonitorComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROXIMITY_MONITOR;
|
||||
|
||||
ProximityMonitorComponent(Entity* parentEntity, int smallRadius = -1, int largeRadius = -1);
|
||||
ProximityMonitorComponent(Entity* parentEntity, const int32_t componentID, int smallRadius = -1, int largeRadius = -1);
|
||||
~ProximityMonitorComponent() override;
|
||||
void Update(float deltaTime) override;
|
||||
|
||||
|
@@ -23,7 +23,7 @@
|
||||
|
||||
#include "CppScripts.h"
|
||||
|
||||
QuickBuildComponent::QuickBuildComponent(Entity* const entity) : Component{ entity } {
|
||||
QuickBuildComponent::QuickBuildComponent(Entity* const entity, const int32_t componentID) : Component{ entity, componentID } {
|
||||
std::u16string checkPreconditions = entity->GetVar<std::u16string>(u"CheckPrecondition");
|
||||
|
||||
if (!checkPreconditions.empty()) {
|
||||
|
@@ -24,7 +24,7 @@ class QuickBuildComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::QUICK_BUILD;
|
||||
|
||||
QuickBuildComponent(Entity* const entity);
|
||||
QuickBuildComponent(Entity* const entity, const int32_t componentID);
|
||||
~QuickBuildComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
@@ -32,8 +32,8 @@
|
||||
#define M_PI 3.14159265358979323846264338327950288
|
||||
#endif
|
||||
|
||||
RacingControlComponent::RacingControlComponent(Entity* parent)
|
||||
: Component(parent) {
|
||||
RacingControlComponent::RacingControlComponent(Entity* parent, const int32_t componentID)
|
||||
: Component(parent, componentID) {
|
||||
m_PathName = u"MainPath";
|
||||
m_NumberOfLaps = 3;
|
||||
m_RemainingLaps = m_NumberOfLaps;
|
||||
|
@@ -108,7 +108,7 @@ class RacingControlComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
|
||||
|
||||
RacingControlComponent(Entity* parentEntity);
|
||||
RacingControlComponent(Entity* parentEntity, const int32_t componentID);
|
||||
~RacingControlComponent();
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
@@ -9,7 +9,7 @@ class Entity;
|
||||
class RacingSoundTriggerComponent : public SoundTriggerComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RACING_SOUND_TRIGGER;
|
||||
RacingSoundTriggerComponent(Entity* parent) : SoundTriggerComponent(parent){};
|
||||
RacingSoundTriggerComponent(Entity* parent, const int32_t componentID) : SoundTriggerComponent(parent, componentID){};
|
||||
};
|
||||
|
||||
#endif //!__RACINGSOUNDTRIGGERCOMPONENT__H__
|
||||
|
@@ -8,7 +8,7 @@ class RacingStatsComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RACING_STATS;
|
||||
|
||||
RacingStatsComponent(Entity* parent) : Component(parent) {}
|
||||
RacingStatsComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
|
||||
};
|
||||
|
||||
#endif //!__RACINGSTATSCOMPONENT__H__
|
||||
|
@@ -11,9 +11,8 @@
|
||||
#include "EntityManager.h"
|
||||
#include "eStateChangeType.h"
|
||||
|
||||
RailActivatorComponent::RailActivatorComponent(Entity* parent, int32_t componentID) : Component(parent) {
|
||||
m_ComponentID = componentID;
|
||||
const auto tableData = CDClientManager::GetTable<CDRailActivatorComponentTable>()->GetEntryByID(componentID);;
|
||||
RailActivatorComponent::RailActivatorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
const auto tableData = CDClientManager::GetTable<CDRailActivatorComponentTable>()->GetEntryByID(componentID);
|
||||
|
||||
m_Path = parent->GetVar<std::u16string>(u"rail_path");
|
||||
m_PathDirection = parent->GetVar<bool>(u"rail_path_direction");
|
||||
|
@@ -12,7 +12,7 @@
|
||||
*/
|
||||
class RailActivatorComponent final : public Component {
|
||||
public:
|
||||
explicit RailActivatorComponent(Entity* parent, int32_t componentID);
|
||||
explicit RailActivatorComponent(Entity* parent, const int32_t componentID);
|
||||
~RailActivatorComponent() override;
|
||||
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RAIL_ACTIVATOR;
|
||||
@@ -37,12 +37,6 @@ public:
|
||||
*/
|
||||
void OnCancelRailMovement(Entity* originator);
|
||||
private:
|
||||
|
||||
/**
|
||||
* The ID of this component in the components database
|
||||
*/
|
||||
int32_t m_ComponentID;
|
||||
|
||||
/**
|
||||
* The entities that are currently traversing the rail
|
||||
*/
|
||||
|
@@ -16,12 +16,12 @@
|
||||
|
||||
std::unordered_map<int32_t, float> RenderComponent::m_DurationCache{};
|
||||
|
||||
RenderComponent::RenderComponent(Entity* const parentEntity, const int32_t componentId) : Component{ parentEntity } {
|
||||
RenderComponent::RenderComponent(Entity* const parentEntity, const int32_t componentID) : Component{ parentEntity, componentID } {
|
||||
m_LastAnimationName = "";
|
||||
if (componentId == -1) return;
|
||||
if (componentID == -1) return;
|
||||
|
||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM RenderComponent WHERE id = ?;");
|
||||
query.bind(1, componentId);
|
||||
query.bind(1, componentID);
|
||||
auto result = query.execQuery();
|
||||
|
||||
if (!result.eof()) {
|
||||
|
@@ -63,7 +63,7 @@ class RenderComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RENDER;
|
||||
|
||||
RenderComponent(Entity* const parentEntity, const int32_t componentId = -1);
|
||||
RenderComponent(Entity* const parentEntity, const int32_t componentID);
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
void Update(float deltaTime) override;
|
||||
|
@@ -13,7 +13,7 @@
|
||||
#include "EntityInfo.h"
|
||||
#include "Amf3.h"
|
||||
|
||||
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId) : PhysicsComponent(parent, componentId) {
|
||||
RigidbodyPhantomPhysicsComponent::RigidbodyPhantomPhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
|
||||
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &RigidbodyPhantomPhysicsComponent::OnGetObjectReportInfo);
|
||||
|
||||
m_Position = m_Parent->GetDefaultPosition();
|
||||
|
@@ -21,7 +21,7 @@ class RigidbodyPhantomPhysicsComponent : public PhysicsComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::RIGID_BODY_PHANTOM_PHYSICS;
|
||||
|
||||
RigidbodyPhantomPhysicsComponent(Entity* parent, int32_t componentId);
|
||||
RigidbodyPhantomPhysicsComponent(Entity* parent, const int32_t componentID);
|
||||
|
||||
void Update(const float deltaTime) override;
|
||||
|
||||
|
@@ -20,10 +20,10 @@
|
||||
#include "ServiceType.h"
|
||||
#include "MessageType/Master.h"
|
||||
|
||||
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, int rocketId) : Component(parent) {
|
||||
RocketLaunchpadControlComponent::RocketLaunchpadControlComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
auto query = CDClientDatabase::CreatePreppedStmt(
|
||||
"SELECT targetZone, defaultZoneID, targetScene, altLandingPrecondition, altLandingSpawnPointName FROM RocketLaunchpadControlComponent WHERE id = ?;");
|
||||
query.bind(1, rocketId);
|
||||
query.bind(1, componentID);
|
||||
|
||||
auto result = query.execQuery();
|
||||
|
||||
|
@@ -20,7 +20,7 @@ class RocketLaunchpadControlComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::ROCKET_LAUNCH;
|
||||
|
||||
RocketLaunchpadControlComponent(Entity* parent, int rocketId);
|
||||
RocketLaunchpadControlComponent(Entity* parent, const int32_t componentID);
|
||||
~RocketLaunchpadControlComponent() override;
|
||||
|
||||
/**
|
||||
|
@@ -8,9 +8,8 @@
|
||||
#include "GameMessages.h"
|
||||
#include "Amf3.h"
|
||||
|
||||
ScriptComponent::ScriptComponent(Entity* parent, const std::string& scriptName, bool serialized, bool client) : Component(parent) {
|
||||
ScriptComponent::ScriptComponent(Entity* parent, const int32_t componentID, const std::string& scriptName, bool serialized, bool client) : Component(parent, componentID) {
|
||||
using namespace GameMessages;
|
||||
|
||||
m_Serialized = serialized;
|
||||
m_Client = client;
|
||||
m_ScriptName = scriptName;
|
||||
|
@@ -21,7 +21,7 @@ class ScriptComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPT;
|
||||
|
||||
ScriptComponent(Entity* parent, const std::string& scriptName, bool serialized, bool client = false);
|
||||
ScriptComponent(Entity* parent, const int32_t componentID, const std::string& scriptName, bool serialized, bool client = false);
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
|
@@ -9,7 +9,7 @@ class Entity;
|
||||
class ScriptedActivityComponent final : public ActivityComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SCRIPTED_ACTIVITY;
|
||||
ScriptedActivityComponent(Entity* parent, int activityID) : ActivityComponent(parent, activityID){};
|
||||
ScriptedActivityComponent(Entity* parent, const int32_t componentID) : ActivityComponent(parent, componentID){};
|
||||
};
|
||||
|
||||
#endif //!__SCRIPTEDACTIVITYCOMPONENT__H__
|
||||
|
@@ -2,7 +2,7 @@
|
||||
#include "EntityManager.h"
|
||||
#include "ScriptedActivityComponent.h"
|
||||
|
||||
ShootingGalleryComponent::ShootingGalleryComponent(Entity* parent, int32_t activityID) : ActivityComponent(parent, activityID) {
|
||||
ShootingGalleryComponent::ShootingGalleryComponent(Entity* parent, const int32_t componentID) : ActivityComponent(parent, componentID) {
|
||||
}
|
||||
|
||||
void ShootingGalleryComponent::SetStaticParams(const StaticShootingGalleryParams& params) {
|
||||
|
@@ -76,7 +76,7 @@ class ShootingGalleryComponent final : public ActivityComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SHOOTING_GALLERY;
|
||||
|
||||
explicit ShootingGalleryComponent(Entity* parent, int32_t activityID);
|
||||
explicit ShootingGalleryComponent(Entity* parent, const int32_t componentID);
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool isInitialUpdate) override;
|
||||
|
||||
/**
|
||||
|
@@ -15,7 +15,7 @@
|
||||
#include "StringifiedEnum.h"
|
||||
#include "Amf3.h"
|
||||
|
||||
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, int32_t componentID) : PhysicsComponent(parent, componentID) {
|
||||
SimplePhysicsComponent::SimplePhysicsComponent(Entity* parent, const int32_t componentID) : PhysicsComponent(parent, componentID) {
|
||||
RegisterMsg(MessageType::Game::GET_OBJECT_REPORT_INFO, this, &SimplePhysicsComponent::OnGetObjectReportInfo);
|
||||
|
||||
m_Position = m_Parent->GetDefaultPosition();
|
||||
|
@@ -30,7 +30,7 @@ class SimplePhysicsComponent : public PhysicsComponent {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SIMPLE_PHYSICS;
|
||||
|
||||
SimplePhysicsComponent(Entity* parent, int32_t componentID);
|
||||
SimplePhysicsComponent(Entity* parent, const int32_t componentID);
|
||||
~SimplePhysicsComponent() override;
|
||||
|
||||
void Update(const float deltaTime) override;
|
||||
|
@@ -489,7 +489,7 @@ void SkillComponent::HandleUnCast(const uint32_t behaviorId, const LWOOBJID targ
|
||||
behavior->UnCast(&context, { target });
|
||||
}
|
||||
|
||||
SkillComponent::SkillComponent(Entity* parent) : Component(parent) {
|
||||
SkillComponent::SkillComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
this->m_skillUid = 0;
|
||||
}
|
||||
|
||||
|
@@ -63,7 +63,7 @@ class SkillComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SKILL;
|
||||
|
||||
explicit SkillComponent(Entity* parent);
|
||||
explicit SkillComponent(Entity* parent, const int32_t componentID);
|
||||
~SkillComponent() override;
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
@@ -25,7 +25,7 @@ void MixerProgram::Serialize(RakNet::BitStream& outBitStream){
|
||||
outBitStream.Write(name.c_str(), name.size());
|
||||
outBitStream.Write(result);
|
||||
}
|
||||
SoundTriggerComponent::SoundTriggerComponent(Entity* parent) : Component(parent) {
|
||||
SoundTriggerComponent::SoundTriggerComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
|
||||
const auto musicCueName = parent->GetVar<std::string>(u"NDAudioMusicCue_Name");
|
||||
if (!musicCueName.empty()) {
|
||||
|
@@ -60,7 +60,7 @@ struct MixerProgram {
|
||||
class SoundTriggerComponent : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_TRIGGER;
|
||||
explicit SoundTriggerComponent(Entity* parent);
|
||||
explicit SoundTriggerComponent(Entity* parent, const int32_t componentID);
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
void ActivateMusicCue(const std::string& name, float bordemTime = -1.0);
|
||||
void DeactivateMusicCue(const std::string& name);
|
||||
|
@@ -6,7 +6,7 @@
|
||||
|
||||
std::vector<SwitchComponent*> SwitchComponent::petSwitches;
|
||||
|
||||
SwitchComponent::SwitchComponent(Entity* parent) : Component(parent) {
|
||||
SwitchComponent::SwitchComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_Active = false;
|
||||
|
||||
m_ResetTime = m_Parent->GetVarAs<int32_t>(u"switch_reset_time");
|
||||
|
@@ -18,7 +18,7 @@ class SwitchComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SWITCH;
|
||||
|
||||
SwitchComponent(Entity* parent);
|
||||
SwitchComponent(Entity* parent, const int32_t componentID);
|
||||
~SwitchComponent() override;
|
||||
|
||||
void Update(float deltaTime) override;
|
||||
|
@@ -19,7 +19,7 @@
|
||||
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
|
||||
TriggerComponent::TriggerComponent(Entity* parent, const std::string triggerInfo) : Component(parent) {
|
||||
TriggerComponent::TriggerComponent(Entity* parent, const int32_t componentID, const std::string triggerInfo) : Component(parent, componentID) {
|
||||
m_Parent = parent;
|
||||
m_Trigger = nullptr;
|
||||
|
||||
|
@@ -9,7 +9,7 @@ class TriggerComponent final : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::TRIGGER;
|
||||
|
||||
explicit TriggerComponent(Entity* parent, const std::string triggerInfo);
|
||||
explicit TriggerComponent(Entity* parent, const int32_t componentID, const std::string triggerInfo);
|
||||
|
||||
void TriggerEvent(eTriggerEventType event, Entity* optionalTarget = nullptr);
|
||||
LUTriggers::Trigger* GetTrigger() const { return m_Trigger; }
|
||||
|
@@ -14,7 +14,7 @@
|
||||
#include "UserManager.h"
|
||||
#include "CheatDetection.h"
|
||||
|
||||
VendorComponent::VendorComponent(Entity* parent) : Component(parent) {
|
||||
VendorComponent::VendorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||
m_HasStandardCostItems = false;
|
||||
m_HasMultiCostItems = false;
|
||||
SetupConstants();
|
||||
|
@@ -21,7 +21,7 @@ struct SoldItem {
|
||||
class VendorComponent : public Component {
|
||||
public:
|
||||
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::VENDOR;
|
||||
VendorComponent(Entity* parent);
|
||||
VendorComponent(Entity* parent, const int32_t componentID);
|
||||
|
||||
void Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) override;
|
||||
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user