mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 05:27:19 +00:00
fix: Remove hard coded groups for spawners (#1454)
* fix macros not trimming newline * Remove hardcoded spawner groups Was just missing an inline script implementation and using the wrong name
This commit is contained in:
parent
f7e4a32621
commit
ddaac276fe
@ -631,6 +631,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit
|
|||||||
if (infile.good()) {
|
if (infile.good()) {
|
||||||
std::string line;
|
std::string line;
|
||||||
while (std::getline(infile, line)) {
|
while (std::getline(infile, line)) {
|
||||||
|
// Do this in two separate calls to catch both \n and \r\n
|
||||||
|
line.erase(std::remove(line.begin(), line.end(), '\n'), line.end());
|
||||||
|
line.erase(std::remove(line.begin(), line.end(), '\r'), line.end());
|
||||||
SlashCommandHandler::HandleChatCommand(GeneralUtils::ASCIIToUTF16(line), entity, sysAddr);
|
SlashCommandHandler::HandleChatCommand(GeneralUtils::ASCIIToUTF16(line), entity, sysAddr);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -179,7 +179,7 @@ void BossSpiderQueenEnemyServer::SpiderWaveManager(Entity* self) {
|
|||||||
|
|
||||||
std::vector<LWOOBJID> spiderEggs{};
|
std::vector<LWOOBJID> spiderEggs{};
|
||||||
|
|
||||||
auto spooders = Game::entityManager->GetEntitiesInGroup("EGG");
|
auto spooders = Game::entityManager->GetEntitiesInGroup("SpiderEggs");
|
||||||
for (auto spodder : spooders) {
|
for (auto spodder : spooders) {
|
||||||
spiderEggs.push_back(spodder->GetObjectID());
|
spiderEggs.push_back(spodder->GetObjectID());
|
||||||
}
|
}
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
#include "NpcCowboyServer.h"
|
#include "NpcCowboyServer.h"
|
||||||
#include "eMissionState.h"
|
#include "eMissionState.h"
|
||||||
#include "InventoryComponent.h"
|
#include "InventoryComponent.h"
|
||||||
|
#include "dZoneManager.h"
|
||||||
|
|
||||||
void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||||
if (missionID != 1880) {
|
if (missionID != 1880) {
|
||||||
@ -23,4 +24,17 @@ void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss
|
|||||||
} else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
} else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
||||||
inventoryComponent->RemoveItem(14378, 1);
|
inventoryComponent->RemoveItem(14378, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Next up hide or show the samples based on the mission state
|
||||||
|
int32_t visible = 1;
|
||||||
|
if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
||||||
|
visible = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
auto spawners = Game::zoneManager->GetSpawnersByName("PlungerGunTargets");
|
||||||
|
for (auto* spawner : spawners) {
|
||||||
|
for (const auto entity : spawner->GetSpawnedObjectIDs())
|
||||||
|
GameMessages::SendNotifyClientObject(entity, u"SetVisibility", visible, 0,
|
||||||
|
target->GetObjectID(), "", target->GetSystemAddress());
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,10 @@
|
|||||||
#include "NpcWispServer.h"
|
#include "NpcWispServer.h"
|
||||||
#include "InventoryComponent.h"
|
#include "InventoryComponent.h"
|
||||||
#include "EntityManager.h"
|
#include "dZoneManager.h"
|
||||||
#include "Entity.h"
|
#include "Entity.h"
|
||||||
#include "GameMessages.h"
|
#include "GameMessages.h"
|
||||||
#include "eMissionState.h"
|
#include "eMissionState.h"
|
||||||
|
#include "Spawner.h"
|
||||||
|
|
||||||
void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
||||||
if (missionID != 1849 && missionID != 1883)
|
if (missionID != 1849 && missionID != 1883)
|
||||||
@ -25,7 +26,7 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Next up hide or show the samples based on the mission state
|
// Next up hide or show the samples based on the mission state
|
||||||
auto visible = 1;
|
int32_t visible = 1;
|
||||||
if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) {
|
||||||
visible = 0;
|
visible = 0;
|
||||||
}
|
}
|
||||||
@ -35,9 +36,10 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio
|
|||||||
: std::vector<std::string>{ "MaelstromSamples", "MaelstromSamples2ndary1", "MaelstromSamples2ndary2" };
|
: std::vector<std::string>{ "MaelstromSamples", "MaelstromSamples2ndary1", "MaelstromSamples2ndary2" };
|
||||||
|
|
||||||
for (const auto& group : groups) {
|
for (const auto& group : groups) {
|
||||||
auto samples = Game::entityManager->GetEntitiesInGroup(group);
|
auto spawners = Game::zoneManager->GetSpawnersByName(group);
|
||||||
for (auto* sample : samples) {
|
for (const auto* spawner : spawners) {
|
||||||
GameMessages::SendNotifyClientObject(sample->GetObjectID(), u"SetVisibility", visible, 0,
|
for (const auto objId : spawner->GetSpawnedObjectIDs())
|
||||||
|
GameMessages::SendNotifyClientObject(objId, u"SetVisibility", visible, 0,
|
||||||
target->GetObjectID(), "", target->GetSystemAddress());
|
target->GetObjectID(), "", target->GetSystemAddress());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -25,16 +25,6 @@ Spawner::Spawner(const SpawnerInfo info) {
|
|||||||
|
|
||||||
m_Start = m_Info.noTimedSpawn;
|
m_Start = m_Info.noTimedSpawn;
|
||||||
|
|
||||||
//ssssh...
|
|
||||||
if (m_EntityInfo.lot == 14718) { //AG - MAELSTROM SAMPLE
|
|
||||||
m_Info.groups.emplace_back("MaelstromSamples");
|
|
||||||
}
|
|
||||||
|
|
||||||
if (m_EntityInfo.lot == 14375) //AG - SPIDER BOSS EGG
|
|
||||||
{
|
|
||||||
m_Info.groups.emplace_back("EGG");
|
|
||||||
}
|
|
||||||
|
|
||||||
int timerCount = m_Info.amountMaintained;
|
int timerCount = m_Info.amountMaintained;
|
||||||
|
|
||||||
if (m_Info.amountMaintained > m_Info.nodes.size()) {
|
if (m_Info.amountMaintained > m_Info.nodes.size()) {
|
||||||
|
Loading…
Reference in New Issue
Block a user