diff --git a/dGame/dUtilities/SlashCommandHandler.cpp b/dGame/dUtilities/SlashCommandHandler.cpp index 169426ab..cd938bab 100644 --- a/dGame/dUtilities/SlashCommandHandler.cpp +++ b/dGame/dUtilities/SlashCommandHandler.cpp @@ -631,6 +631,9 @@ void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entit if (infile.good()) { std::string line; while (std::getline(infile, line)) { + // Do this in two separate calls to catch both \n and \r\n + line.erase(std::remove(line.begin(), line.end(), '\n'), line.end()); + line.erase(std::remove(line.begin(), line.end(), '\r'), line.end()); SlashCommandHandler::HandleChatCommand(GeneralUtils::ASCIIToUTF16(line), entity, sysAddr); } } else { diff --git a/dScripts/02_server/Enemy/AG/BossSpiderQueenEnemyServer.cpp b/dScripts/02_server/Enemy/AG/BossSpiderQueenEnemyServer.cpp index a8edb14a..40b248f5 100644 --- a/dScripts/02_server/Enemy/AG/BossSpiderQueenEnemyServer.cpp +++ b/dScripts/02_server/Enemy/AG/BossSpiderQueenEnemyServer.cpp @@ -179,7 +179,7 @@ void BossSpiderQueenEnemyServer::SpiderWaveManager(Entity* self) { std::vector spiderEggs{}; - auto spooders = Game::entityManager->GetEntitiesInGroup("EGG"); + auto spooders = Game::entityManager->GetEntitiesInGroup("SpiderEggs"); for (auto spodder : spooders) { spiderEggs.push_back(spodder->GetObjectID()); } diff --git a/dScripts/02_server/Map/AG/NpcCowboyServer.cpp b/dScripts/02_server/Map/AG/NpcCowboyServer.cpp index 6dd212a4..996a99c2 100644 --- a/dScripts/02_server/Map/AG/NpcCowboyServer.cpp +++ b/dScripts/02_server/Map/AG/NpcCowboyServer.cpp @@ -1,6 +1,7 @@ #include "NpcCowboyServer.h" #include "eMissionState.h" #include "InventoryComponent.h" +#include "dZoneManager.h" void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) { if (missionID != 1880) { @@ -23,4 +24,17 @@ void NpcCowboyServer::OnMissionDialogueOK(Entity* self, Entity* target, int miss } else if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) { inventoryComponent->RemoveItem(14378, 1); } + + // Next up hide or show the samples based on the mission state + int32_t visible = 1; + if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) { + visible = 0; + } + + auto spawners = Game::zoneManager->GetSpawnersByName("PlungerGunTargets"); + for (auto* spawner : spawners) { + for (const auto entity : spawner->GetSpawnedObjectIDs()) + GameMessages::SendNotifyClientObject(entity, u"SetVisibility", visible, 0, + target->GetObjectID(), "", target->GetSystemAddress()); + } } diff --git a/dScripts/02_server/Map/AG/NpcWispServer.cpp b/dScripts/02_server/Map/AG/NpcWispServer.cpp index e3b5398d..e087df24 100644 --- a/dScripts/02_server/Map/AG/NpcWispServer.cpp +++ b/dScripts/02_server/Map/AG/NpcWispServer.cpp @@ -1,9 +1,10 @@ #include "NpcWispServer.h" #include "InventoryComponent.h" -#include "EntityManager.h" +#include "dZoneManager.h" #include "Entity.h" #include "GameMessages.h" #include "eMissionState.h" +#include "Spawner.h" void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) { if (missionID != 1849 && missionID != 1883) @@ -25,7 +26,7 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio } // Next up hide or show the samples based on the mission state - auto visible = 1; + int32_t visible = 1; if (missionState == eMissionState::READY_TO_COMPLETE || missionState == eMissionState::COMPLETE_READY_TO_COMPLETE) { visible = 0; } @@ -35,9 +36,10 @@ void NpcWispServer::OnMissionDialogueOK(Entity* self, Entity* target, int missio : std::vector{ "MaelstromSamples", "MaelstromSamples2ndary1", "MaelstromSamples2ndary2" }; for (const auto& group : groups) { - auto samples = Game::entityManager->GetEntitiesInGroup(group); - for (auto* sample : samples) { - GameMessages::SendNotifyClientObject(sample->GetObjectID(), u"SetVisibility", visible, 0, + auto spawners = Game::zoneManager->GetSpawnersByName(group); + for (const auto* spawner : spawners) { + for (const auto objId : spawner->GetSpawnedObjectIDs()) + GameMessages::SendNotifyClientObject(objId, u"SetVisibility", visible, 0, target->GetObjectID(), "", target->GetSystemAddress()); } } diff --git a/dZoneManager/Spawner.cpp b/dZoneManager/Spawner.cpp index 31188907..3baf193f 100644 --- a/dZoneManager/Spawner.cpp +++ b/dZoneManager/Spawner.cpp @@ -25,16 +25,6 @@ Spawner::Spawner(const SpawnerInfo info) { m_Start = m_Info.noTimedSpawn; - //ssssh... - if (m_EntityInfo.lot == 14718) { //AG - MAELSTROM SAMPLE - m_Info.groups.emplace_back("MaelstromSamples"); - } - - if (m_EntityInfo.lot == 14375) //AG - SPIDER BOSS EGG - { - m_Info.groups.emplace_back("EGG"); - } - int timerCount = m_Info.amountMaintained; if (m_Info.amountMaintained > m_Info.nodes.size()) {