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fix: Remove hard coded groups for spawners (#1454)
* fix macros not trimming newline * Remove hardcoded spawner groups Was just missing an inline script implementation and using the wrong name
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@@ -179,7 +179,7 @@ void BossSpiderQueenEnemyServer::SpiderWaveManager(Entity* self) {
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std::vector<LWOOBJID> spiderEggs{};
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auto spooders = Game::entityManager->GetEntitiesInGroup("EGG");
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auto spooders = Game::entityManager->GetEntitiesInGroup("SpiderEggs");
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for (auto spodder : spooders) {
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spiderEggs.push_back(spodder->GetObjectID());
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}
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