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Update Zone.cpp
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@ -471,7 +471,7 @@ void Zone::LoadPath(std::istream& file) {
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}
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// We verify the waypoint heights against the navmesh because in many movement paths,
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// the waypoint is located near 0 height,
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// the waypoint is located near 0 height,
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if (path.pathType == PathType::Movement) {
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if (dpWorld::IsLoaded()) {
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// 2000 should be large enough for every world.
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