Update Zone.cpp

This commit is contained in:
David Markowitz 2024-03-09 21:12:14 -08:00
parent b2fee30588
commit db46fa8792

View File

@ -471,7 +471,7 @@ void Zone::LoadPath(std::istream& file) {
}
// We verify the waypoint heights against the navmesh because in many movement paths,
// the waypoint is located near 0 height,
// the waypoint is located near 0 height,
if (path.pathType == PathType::Movement) {
if (dpWorld::IsLoaded()) {
// 2000 should be large enough for every world.